Steam Games

Dungeon Rustlers – The Revival of Old-School Dungeon Crawlers

Comments (4)
  1. Love it, thanks for covering Dungeon Rustlers. As you mentioned, in levels 30+ dying could be fatal, which is something we were torn with how to handle… do you keep it arcade style and let people work to get better and balance the line of speed vs. death, or make levels easier so they can be more easily accomplished? I didn’t want to land into the realm of Mega Man in which the game became impossibly hard and only a few select people could complete it…that was cool in the 80’s (only cool if you were one of the few that could do it), but in todays world where many kids just play a “sandbox game” where you run around and shoot anything that moves I felt not everyone would “get” into the difficulty.

    The goal was to allow people the freedom to have fun, but also offer up a challenge as they advanced. So, while level 30+ is definitely more challenging (and it does peak at “mega man style” levels near the end), we also implemented some helpers along the way, such as new abilities after you’ve maxed out your last two which allow you to purchase “saves” to save abilities through a death. However, dying a second time without re-purchasing those “save” can put you into a world of hurt, so it’s no cake walk.

    Thanks again!

    1. Nick Gallo says:

      No problem! It was a pleasure to play such a nostalgic game. I look forward to replaying Dungeon Rustlers in my free time in an attempt to reach those Mega Man type levels. Can’t wait for more titles by Zimventures and keep up the great work!

      1. Thanks! Well be launching the last few levels soon (I’m working on the final 3 now), every level is custom designed (no procedurals) so I work hard to design something that’s a unique challenge each time. But…it takes more time that way 🙂

  2. Wow! Thank you so much contacting us and for putting together this review. Glad you enjoyed Dungeon Rustlers!

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