Right off the bat, you can tell that Tanzia is going to be an amazing game with wide open worlds and an amazing story. The story begins with the tale of The Great One, an Akazi arcanist who surpassed all others and defeated the Skeleton King in his attacks long ago. But The Great One cannot defend the island forever, as the threat of the Skeleton King’s return is growing with each passing day. But, he finally has a grandson who wields arcana far greater than even The Great One himself. This mage is you. After you learn of The Great One’s legend and how he saved his young grandson you are thrown into a village on volcano island which will quickly become your home.
The game’s controls can be a little finicky at times, but there are three different settings you can choose from: the MMORPG, FPS, or gamepad. Each controls exactly how they are listed. I myself used the MMORPG controls while I played. As soon as you gain control of your character you are put through a small tutorial on how to attack and use your multiple spells given to you. Once the tutorial is complete you can continue your adventure through fighting a giant corrupt boar, combing beaches for special herbs and even fighting invisible demons!
Just by looking at the map you can tell the size of Tanzia is enormous, but fear not, the developers left teleportation stones littered around to help traverse the pesky lands. Each area is filled with new enemies and new dangers, but if you feel like the game is too easy for you, then maybe you should start a new game and crank the difficulty from easy to normal, or even to hard if you’re looking for a real challenge. These difficulties don’t seem like much, but once you start playing and take on three or four enemies at once you’ll understand just how difficult this new challenge can be.
As for the magic in the game, known as arcana, you start off the game learning 3 spells, ice shard, fireball, and root. Ice shard is an ice-based spell that shoots a sharp piece of ice directly at the foe and slows their movement for a short time, fireball is a blast attack that damages an area around the foe including other enemies, and root locks one opponent in place so they cannot move and their attacks are slowed. Each spell will cost you mana, which is shown by a bar on the top left below your health, if it reaches a low point you will be unable to use any more spells until you replenish it, either with a potion or at a healing totem located in the main locations. If you run out of mana in the middle of combat though, the healing totems won’t work, so you will have to resort to potions or to beat your enemy with a stick.
The graphics in the game are incredible, there is the movement of animals, far off clouds moving to the breeze with the leaves, and all of the characters movements seem fluent and moves constantly with how you want it to. The story is immersing and will make you not want to stop playing until Tanzia if free once more. I feel like some parts of the game, such as how your map works and some parts of quests could be better described on how they work, like your second or third quest requires you to buy the fireball spell to complete, but it doesn’t tell you anywhere to buy the spell, so you could be stuck trying to complete the quest without the spell for quite some time.
All in all, Tanzia is a wonderful game that I will most likely pour endless more hours into until I can say I have finished it. Even though the game is currently only in early access I believe that once the full story is available it will attract a large player and fan base and will definitely be seen as an amazing RPG.