Dead in Space – Space Pirates and Zombies 2 Review

If there’s ever a game that delivers exactly what it says on the tin, it’s Space Pirates and Zombies 2. You’ve got your pirates, and you’ve got your zombies. Dozens of each. And they whizz around space blowing holes in each other until one wins.

It almost seems like it could be the result of a crazy drunken conversation, like the answer to who’d win in a fight – a caveman or an astronaut? Space pirates or zombies?

But once you get past the initial incongruous premise, there’s a surprising amount of depth that the apparently silly name belies. The unfortunately abbreviated SPAZ2¬†delivers a persistent galaxy containing 200 unique space captains, each with their own ship and equipment, who can all do exactly what you can as the protagonist.

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This ranges from simply flying around the galaxy map, picking fights and evading stronger rivals, to building starbases and harvesting resources. You can issue bounties, gather allies, and eventually defeat the zombie threat that rears its ugly head again.

I say again, because of course Space Pirates and Zombies 2, as the number at the end there signifies, is a sequel. Not being familiar with the first title, I occasionally got a bit lost with the cast of characters that kept reappearing, and past events being alluded to.

However, the plot is structured in a way that playing the first title isn’t necessary. And there’s a great lore system that lets you unlock historical facts about the background of the franchise and familiarise yourself.

But enough about idling on the galaxy map and the historical facts – the real star of the show in Space Pirates and Zombies 2 is the combat system, paired with a rich and diverse catalogue of parts to customise your perfect mothership.

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There are several types of part – cores, wings, noses, weapons, knees and toes…maybe not the last two. But each part provides different bonuses to shield strength, armour, turn speed, acceleration, and other factors. Weapons operate in a similar way, but different types causing various damage types to enemy ships.

All of these different modules make for an extremely robust and varied system to construct the perfect ship for your playing style. Personally, I opted for a speedy little number that could close in to point-blank range, quickly blast the opponents’ shields away with front-mounted shotguns, and then ram their hull into oblivion.

But equally valid would be a long-range sniper, an artillery ship, a carrier fielding dozens of smaller craft…the variations are extremely diverse. Combat is really fun, and put me in mind of Rebel Galaxy, with the added benefit of being able to skip all of the long haul journeys by switching back to the galaxy map after combat is over.

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Even better is that there’s an arena system that lets you try out pre-configured ships with different styles. And of course the other 199 captains in the galaxy can each upgrade their own ships.

The result is a constantly evolving mass of faction politics, betrayals, and sectors changing hands from one group to another as combat rages across the galaxy. And that’s even before we throw the zombies into the mix.

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The undead menace in Space Pirates and Zombies 2 are presented as a mutation of flesh and technology, but essentially, whenever the zombies beat another captain, they join their ranks as per the classic rule of the dead rising again with a hunger for flesh; or biomatter and technology, in this case.

They can be healed by spending a large amount of the game’s sparse and precious fuel source, Rez, or repeatedly battled. Fortunately for the captains of the galaxy of SPAZ2, being defeated doesn’t necessarily mean death; as a last resort, an escape pod takes you to the nearest starbase, or for their vanquished undead counterparts, a spore pod.

The main story will take about 15-20 hours to complete, and there’s a sandbox mode to extend the fun indefinitely. Space Pirates and Zombies 2 is a fun game that balances humour and peril adeptly; it’s pretty to look at, and offers a rich and diverse combat system. You could definitely do a lot worse with a name like Space Pirates and Zombies 2!

EnomView Score: 8 out of 10

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