The Light of Our World – OneShot

You awake in a strange bed, the doors are locked and you have no idea where you are. Your only escape is solving puzzles and unlocking the door to adventure. Once you leave your house, you’ll be thrown into a world of puzzle solving, storytelling, and most important of all, talking robots. In OneShot you journey as a “God” speaking to a character named Niko. Your goal is to get Niko to the top of a tower and rebirth the sun to bring light to the planet once more. The game is a story-driven puzzle game that requires you to complete multiple tasks while combining items in order to solve puzzles.

The game overall is pretty simple. The controls are easy to understand right away since it’s just the arrow keys and then a few buttons for operating your menu. The game gives you hints if you are stuck, but sometimes the hints aren’t exactly what you want. For example, in the first room, you get a message saying “it’s too dark in here” so you need to stand by the window to get more light.

The game is recommended to be played in a windowed format, but I personally would recommend playing it in full-screen, there are a few mechanics that take place that I feel are better experienced in full-screen mode. On the other hand, there are a few instances in the game where windowed may be needed (hint, hint). I would also recommend playing it with headphones, as the background music in the game sets the mood for the specific part you are at.

The game is a nice, deep puzzle game that really makes you have to think right from the start. It brings you in and makes it seem like you can’t leave until the job is done. It pulls you in right from the start and doesn’t want to let you go. But the game itself is intriguing enough to make you not want to leave either.

The graphics are a  beautiful pixelated look, but it plays it off well. You can tell that the creators wanted you to focus more on the story than the graphics. But they still could have used a little touching up, the area seems somewhat bland, even for the dark world they live in. Besides for the actual atmosphere, cute little-pixelated characters show up with text. For example, if Niko feels happy, you’ll see an adorable, happy Niko in the corner. For me, it really helped to connect with Niko. Especially since it allowed me to connect with him more, which is important in the game.

In my opinion, the game is amazing. It gives you a story that is well-driven, but also allows you to free-roam and discover things on your own. It could use a more direct approach to some of the puzzles given, but then I feel the game would be a bit too easy to complete. As for the rest of the game, there isn’t really much else I would, or feel should, be changed.

If you feel like picking this game up you need only understand one thing. You only have OneShot.

Pick up this fantastic game here:

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