Hello Pat, are you ready for the interview?
Perfect, I thought I will start by asking how you met up with the people at ShotgunWithGlitters?
I own and run a website called ReviewFix.com, where I cover everything entertainment, but a lot of pro wrestling and video games. I search Twitter quite often for cool indie projects and I came across a screenshot of the game. I asked the developers for an interview for the site. After they said yes, they asked me if I wanted to play the game. When I did I noticed the dialogue needed some tightening. I’m also an English professor at the City University of New York, Kingsborough. I offered my services and was brought in to join the dev team. A few weeks later, our voice actor left and we needed someone to step up. I’ve been doing voices my entire life, but didn’t know how to get involved. This was MY opportunity. I took it and ran with it.
Did you have any experience with voice acting before you became a member of the team?
Not on a professional level, but I’ve sung in choirs, bands, made thousands of prank phone calls and I’ve always been told this was something I had to try and do. After my daughter was born and I wrote my book, I was looking to cross more things off my bucket list and I jumped into this with a ton of passion, vigor and hopes. Since this game however, I’ve landed another role for sure, as the P05 robot in the upcoming TR.1.S game, which I am also writing the story for. The team is an amazing one consisting of AAA devs including Pete Paquette (Bioshock: Infinite, Madden NFL 18, Overwatch), Jeff Paquette (Reality Zombies) Pete Anderson (Sunset Overdrive, Bioshock: Infinite), Ron Pucherelli (God of War, How to Train Your Dragon 2) and Kim Timbone. I’m also talking to a few other developers about roles. It’s an exciting time. And it all started with The Padre. I can never thank those guys enough for the opportunity that they gave me.
How many times do you repeat the lines you are reading before recording the perfect one?
When Bence and Balazs send me lines, it’s always my objective to get them back as quickly as possible. I’ve been sick, my daughter or wife have been sick, I’ve been tired, busy, doesn’t matter- I always turn back the work within 24 hours. However, I’ll read the lines over several times, make sure I’m hydrated and relaxed and then get to work. Before I even record, I’ve said each line at least a dozen times. I want to seize the moment, like I’m there. Once I start recording, I’m pretty comfortable and I record each line in a few different ways so they have some options.
Is it straining to create a voice like The Padres?
Not at all, I can actually speak like The Padre all day if I chose to, but my wife would kill me. I take good care of my voice and even though, it’s a deep, gruff voice and quite different from my normal register, I’m totally comfortable doing it. Like I said before, I feel like I’ve been born to do this.
I also hear that you recently published a book?
Yes, The Minds behind the Games.
What is the book about?
Featuring interviews with the creators of 36 popular video games–including popular games the likes of Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam, as well as a ton of cult and indie titles, it gives a behind-the-scenes look at their creation, straight from the developers. I spend countless hours allowing these devs to recount endless hours of painstaking development, as well as the challenges of working with mega publishers and the uncertainties of public reception. Throughout the book, the interviewees reveal the creative processes that produced gaming’s classic titles. It’s all about them. It’s not about review scores or stuff you read on wikipedia. If you want to get involved in the industry, this is the type of book that’ll prepare you for so many of the triumphs and sacrifices.
When did you decide to write this book?
When I realized that my daughter was going to be born in a few months and I had so many things I had to do in order for me to be the man she deserved to have raise her.
And about how long did it take you to write the book?
About seven months, but that was because I was working about 6-8 hours a day on it.
Any last words you would like to say about the book?
It’s an honest and fun take on 36 incredibly important video games. If you like games, you’ll love this book. If you love games, it’s almost required reading. Most of these stories have never been told and all of these developers are great people and love the industry. Allowing their stories to be passed on is what journalism and video game preservation should be all about.
Pat’s book is available through multiple retail stores ans websites, but if you purchase it through his official site found here then you will receive a personalized book and a free bookmark