A Man on a Mission – Little Buno Review

What would you do if your entire village was attacked and kidnapped by gorillas? Probably run away and never look back, right? Well, Little Buno does the exact opposite. In the game, you play as a hunter who’s village was ransacked by gorillas looking for food. All the food in the area was taken by the villagers, so the enraged apes sought revenge. When Buno returned from his hunting trip to find a destroyed village, he set out to find and save the villagers.

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The game itself is fairly simple to understand, you can do two things with Buno: walk slowly backwards, and throw bananas. The goal is to throw bananas into the gorilla’s open mouths multiple times to fill up their hunger bar. But, you also need to be constantly backing up to avoid the gorillas getting ahold of you before their hunger bar drops, or it’s game over for Buno. You can only throw the bananas at the gorilla when it opens its mouth. Other than that, you just have to keep backing up. If you consecutively land another banana after the first in a gorilla’s mouth, you gain bonus point to help speed up the level. Some levels also ramp it up a notch by either giving you a limited amount of time to complete the level, or by limiting the number of bananas you can throw, which is normally just slightly over the amount you will need.

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The game is played in a level based format with 60 levels spread out among three different worlds. As you progress through the levels you will unlock upgrades for Buno that increase his stats to help finish levels off even faster. The levels progressively get more difficult as you continue through the game. Some levels can keep you trying forever, where at other points you’ll breeze through multiple levels in minutes. In my opinion, the game is a fun way to kill some time, but they could do more with it. The game only has 60 levels, so I feel like they could add more levels to elongate the gameplay. Also, they could add a sort of “challenge mode” where each level is repeated, but on an entirely different scale of difficulty.

The Brawl to End it All – Stick Fight: The Game Review

Remember when we use to draw stick figures? Or when we used to have those stick figures wield our poorly sketched armaments? Well, take that, add a bucket of awesomeness, and some snake-shooting weapons, and you get Stick Fight: The Game.

Stick Fight: The Game allows you to take control of a stick figure and fight against up to three other opponents. While you fight to the death, varying states of destructive weapons rain from above such as snipers, pistols, rocket launchers, snake guns, flamethrowers, and so much more.

The games key feature is its online mode. This allows you to connect with three random people and begin the carnage instantly, but, there is also a local mode, where two people can use one computer to wage wars on each other. The great thing about local co-op, especially with a game like Stick Fight: The Game, is that it could easily be the centerpiece of any couch party. Gathering around your flat-screen with four controllers and a hunger for beating your inhumanly thin friends just became possible.

The physics of the game are basically non-existent. You can jump twice your height and fire snipers with one hand. The map is entirely dynamic, so you can shoot at anything to destroy it and send your opponent’s plummeting to the depths below. This can be a fun and easy way to win, but your character can also climb onto any surface so they could recover and then you’re in for a nasty surprise.

The dynamic-map aspect is unique to the beat ’em up genre. When coupled with the many different power-ups you can use to decimate the map, it becomes a truly invigorating match with a satisfying victory.

I do wish that there was access to more maps. As far as I can tell, there are only three or four. If a community map building update of some sort was released, it would make for a lot of fun for every player. There is no tutorial for the game, but that is quickly overlooked as the game is easy enough to understand in the first two or three matches.

Finally, there is a feature in the game to talk with other players, so I took this opportunity to get some feedback from others within my intense matches. They had this to say: 

“This game is a great way to spend an hour or two”
“My favorite fighting game I’ve found on steam for under $5”
“I love this game because of the unrealistic weapons (like this snake gun)”

EnomView Score: 9 out of 10

Check out the game: http://store.steampowered.com/app/674940/Stick_Fight_The_Game/

0°N 0°W / ZeroNorthZeroWest – Announcement Trailer

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Colorfiction’s new game ZeroNorthZeroWest is a first-person surreal exploration title that will make you grasp for the reality around you. This visual-auditory game takes you from a small glow in a storefront to a multidimensional trip through time and space.

The game looks like one big drug-fueled hallucination, but the music is amazing and the graphics look fantastic based the trailer and screenshots.

Experience a beautiful environment where nothing is what it seems, a spatial labyrinth where doors always lead to different destinations, an anomalous zone where mass gingerly defies gravity, a universe of inspiration, of dreams,  of everything and nothing.

Trailer:

Check out the rest of the game here: http://store.steampowered.com/app/670750/0N_0W/

Challenging Cuteness – Bounce Rescue Review

When I first looked at Bounce Rescue, I thought this would be a quick walk in the park. Boy, was I wrong. Bounce Rescue is a platforming game which tells the story of a bouncy protagonist whose friends have all been kidnapped! It’s now up to you to rescue them, begin your adventure fighting monsters, collecting coins, and breaking records on amazing levels with multiple challenges to overcome.

From the first level, you can tell the game won’t be easy. Your jumps take precise timing and some of the items require a substantial amount of backtracking to get. Throughout the levels, there are doors blocking your path. For these doors, you will need to find keys hidden throughout the level and use them to unlock the doors. Some keys are in obscure places surrounded by enemies and difficult jumps, and if you fall off or die then you will die, losing your key and any crystals you have picked up since your last checkpoint.

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The artwork in the game is in a word, cute. It has a nice sort of art that makes it look friendly to children, plenty of bright colors that pop out at you, with similarly bright colored enemies and items.

While playing the game, there are other characters you can unlock with different abilities or characteristics, but they aren’t going to be easy to get. The 50 levels offer a lot of fun and should take a substantial amount of time to complete as well. But, there is also more game modes to try. There is a section where you can view global scores, so you can try to raise yourself on the global leaderboards for each level. Also, there is a time attack mode, which takes your in-game timer and sets it on a leaderboard, too.

A few tips while playing though: First, you should definitely get yourself a controller to play as the controls on keyboards can be a little uncomfortable due to their positioning, and there is no controls tab for keyboard controls, just the controller setup on loading screens. Watch your jumps. Sometimes the jump won’t take off the way you want and you will just fall down, but can do another jump, this could be helpful for a quick save in a tight spot.
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In my opinion, the game looks amazing and seems like it will be a lot of fun to finish, but would be better if the keyboard was able to be used as easily as the controller. The game’s difficulty is exactly where I believe it should be which might be a bit challenging for some, but others will find it simplistic. I definitely recommend picking up this game once it releases on steam on February 1st, 2018.

And one final note, the developers have decided to have a contest on speedrun.com for anyone willing to do a speedrun of Bounce Rescue. They stated that on April 2nd, the player with the number one spot on their speedrun.com leaderboard will be awarded a “trophy for your heroic deeds” I know I’ll be racing in this, hope to see you all there as well.

Enomview rating: 8.5/10

In The Valley of Gods – Teaser Trailer

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From the makers of FirewatchIn The Valley of Gods looks to be an amazing graphic world, filled with wonders and adventure.

Traverse the ancient ruins in search of an amazing discovery. Your skills as a filmmaker/explorer will allow you to navigate the passages with ease and reach the top of the ruins in this ancient setting.

As a personal fan of Firewatch, I can’t wait to discover the elaborate story and entrancing setting of In The Valley of Gods.

In The Valley of Gods Announcement Trailer: 

Here are the awesome features we picked up from the trailer:
  • You play as a woman in what appears to be the deserts of Egypt
  • Explore tombs in an extremely detailed high-quality world
  • Like Firewatch, you can see that the developers made use of a walking simulator and camera combination
  • Although characteristics like clothing seem modern, from the camera we can elaborate that it’s based sometime in the 1900’s
  • First-person gameplay
  • Explore the sandy landscape alongside a companion (most likely a sister)
  • This companion may serve as your “Delilah”

Overall, we can’t contain our excitement for this sure to be blockbuster of an indie game. We implore you to check out more, here: http://store.steampowered.com/app/687440/In_The_Valley_of_Gods/ 

 

One Strike Review – The Quick and Easy Fighter

Have you ever been playing a fighting game and thought to yourself, “this is way too hard?” Well, One Strike is the solution to that exact problem. The game is so simple that it only takes about two-three minutes to be a master at it. The game revolves around six characters who you have the option of playing as. With the character you pick, you will then face off against said six characters back to back. The main catch of the game is that if either player is hit once, they lose. So in the story mode, if you get hit you will restart back to your first fight.

There isn’t much story to the game, it is basically just a 2D, pixelated fighter where you go from fight to fight. The other game modes are a versus mode, which I personally believe would be more fun than the game itself, a tag team mode where you play with an AI against two other AI, a Tournament mode, which puts you into a bracket tournament with up to seven other players, and a “practice” like mode where you face off against the enemies from the story with five lives instead of one. The problem I see with the Tournament mode is the ability to have seven players playing at once. There is no online interaction with the game so it would have to be eight people clustered around a computer with only two playing at a time. And if you do not have eight people for the mode, it replaces them with bots.

The story mode has three difficulties, which are easy, medium, and hard. Easy is in my own opinion far too easy, so once beaten I moved on to medium difficulty, which ramped up the difficulty a little bit, but not enough for it to be a challenge. Finally, when I reached hard mode I was expecting a huge jump in the difficulty of the AI, but alas, I was wrong. All in all, it took me about an hour and a half to beat every difficulty on the main story.

In my personal opinion, the game is not that great, it’s not even that good, but I still gave it a shot and it kept me busy for a while. A few things that could help it out would be to increase the number of characters, thus making the story longer, and have a custom control setup. The controls were kind of tight on the keyboard. The game isn’t inherently bad, it just lacks a story and seemed too easy to master, which is why I did not enjoy it.

With some changes made, I’d love to revisit this article and give it another shot!

EnomView Score 4/10

Liked this review and looking for more cool games? Check out our Steam games section, here!

A Profound Adventure That’ll Reach Your Core – Home is Where One Starts Review

Have you ever felt like no one cared? Like you were alone in a world much too big? That’s the feeling of your character while playing through Home is Where One Starts.

The journey begins one day as you wait at the end of your driveway for the bus you had already missed. After you wait for the bus, you’re allowed to explore the area around your house. All the while your character is reminiscing about memories of her past. You can interact with items that spur more memories or allow you to continue with your story. The game also has wonderful music playing throughout your play-through, which is soothing and helps to guide your mind to better understand the character you are being shown.

The world looks beautiful, but that beauty is overshadowed by the pure sadness shown through your characters voice as she relives her past. She talks about the good aspects of her home, but also the bad things. The very bad things. She mentions her father, who is never seen, but from the mass amount of cigarette butts and liquor bottles you can make a guess at what he’s like. Eventually, you’ll find a small graveyard, this allows you to remember something in your fathers dresser, something that will help you get away.


As for the areas, there is a small house which you and your father lived in, your shed in the woods, the hay bales across the street, and even a torn down house next door. Each of these areas help to further the story in their own way, but the one I liked the most was the field behind the house. There wasn’t much there, but just walking through the field was calming and felt almost like a break from the sadness in the game.

The game does have a deep story which will draw you in, but the problem is that there isn’t much to do and there is no guiding point on where to go either. It felt less like a walking simulator, and more like a wandering simulator at times. I stumbled around for quite a while before finding the final of my journey. But for all the wandering I went through, it was worth it to get to the end and see the final scene of the game, and the first bit of real happiness that your character is allowed to have.

EnomView Score: 6 out of 10

 

The Padre: A Point and Click Adventure of Terror

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Have you ever gotten the feeling someone or something is watching you? That creepy, eerie feeling that something could jump out at any second? That’s exactly how you will feel every second you play The Padre. The game is a horror point n’ click, where you, a troubled Catholic priest, attempts to solve puzzles within a flashback. Survive being hunted by the mysterious figures lurking in the dark. The enemies span from a wide array of creepy villains such as Zombies, Ghosts, Spiders and even the recurring Demons. There are also a lot of references to other games, such as the Half-Life series and even the Legend of Zelda game’s iconic “It’s dangerous to go alone. Take this”.

Your journey all begins in your own room, far from the mansion you will experience the main horrors in, but you are sent out on a mission to find a missing companion, Cardinal Benedictus. This journey leads you on the road for many days before you end up at the mansion. You enter seeking refuge, but in return find yourself trapped in a room with a loud banging noise.

Although the threat of the enemies is fear-inspiring, the puzzles are what will be the biggest trouble. Puzzles offer a wide range of complexities that you might notice without some digging. One of the first puzzles involves three rooms, the starting room where loud bangs can be heard from below, a dressing room where jumpscares will pop up when you least expect them, and a bedroom, where a zombie mother sings lullabies to an empty room.

The controls are a little finicky, which is to be expected with a point and click game. The way the camera angle changes as you move can sometimes mess your sense of direction up. I would recommend pressing escape as soon as you enter the game to familiarize yourself with the controls. That small act will help you understand the game a lot faster. Your character menu is also slightly difficult to understand at first. The items you can equip and the items you cannot are not separated, only being distinguished when clicked on. This makes it so you will never know which item could be useful in a given situation, like running from an angry zombie. Finally, there is no good way to tell how much damage you have taken, but there is medicine that heals health, so drink up if you know you took some damage.

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For those who want to see how the combat works in the game, there is also an option at the start menu called “Survive… Try” which puts you into a graveyard where waves of spiders and zombies will attack you. All you are given is a crowbar, a machete, a pistol with 12 rounds, and some torches. I played this mode quite a bit to see how far I could go but sadly never made it that far, being overcome by the various hordes.

I truly enjoyed my playthrough of The Padre, and even though the game is still in its alpha phase, the updates soon to come are phenomenal. They are constantly adding more gameplay and lore to the game and we can’t wait to try a finished copy. When more sounds and story are added, everyone will want to get hands-on with this title. One final tip to leave you off with: beware of what lurks in the shadows, but don’t be shy to give away a few items along the way.

EnomView Score: 9 out of 10

Check out The Padre here.

Tanzia Review: The World of Magic and Arcana

Right off the bat, you can tell that Tanzia is going to be an amazing game with wide open worlds and an amazing story. The story begins with the tale of The Great One, an Akazi arcanist who surpassed all others and defeated the Skeleton King in his attacks long ago. But The Great One cannot defend the island forever, as the threat of the Skeleton King’s return is growing with each passing day. But, he finally has a grandson who wields arcana far greater than even The Great One himself. This mage is you. After you learn of The Great One’s legend and how he saved his young grandson you are thrown into a village on volcano island which will quickly become your home.

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The game’s controls can be a little finicky at times, but there are three different settings you can choose from: the MMORPG, FPS, or gamepad. Each controls exactly how they are listed. I myself used the MMORPG controls while I played. As soon as you gain control of your character you are put through a small tutorial on how to attack and use your multiple spells given to you. Once the tutorial is complete you can continue your adventure through fighting a giant corrupt boar, combing beaches for special herbs and even fighting invisible demons!


Just by looking at the map you can tell the size of Tanzia is enormous, but fear not, the developers left teleportation stones littered around to help traverse the pesky lands. Each area is filled with new enemies and new dangers, but if you feel like the game is too easy for you, then maybe you should start a new game and crank the difficulty from easy to normal, or even to hard if you’re looking for a real challenge. These difficulties don’t seem like much, but once you start playing and take on three or four enemies at once you’ll understand just how difficult this new challenge can be.

As for the magic in the game, known as arcana, you start off the game learning 3 spells, ice shard, fireball, and root. Ice shard is an ice-based spell that shoots a sharp piece of ice directly at the foe and slows their movement for a short time, fireball is a blast attack that damages an area around the foe including other enemies, and root locks one opponent in place so they cannot move and their attacks are slowed. Each spell will cost you mana, which is shown by a bar on the top left below your health, if it reaches a low point you will be unable to use any more spells until you replenish it, either with a potion or at a healing totem located in the main locations. If you run out of mana in the middle of combat though, the healing totems won’t work, so you will have to resort to potions or to beat your enemy with a stick.

The graphics in the game are incredible, there is the movement of animals, far off clouds moving to the breeze with the leaves, and all of the characters movements seem fluent and moves constantly with how you want it to. The story is immersing and will make you not want to stop playing until Tanzia if free once more. I feel like some parts of the game, such as how your map works and some parts of quests could be better described on how they work, like your second or third quest requires you to buy the fireball spell to complete, but it doesn’t tell you anywhere to buy the spell, so you could be stuck trying to complete the quest without the spell for quite some time.

All in all, Tanzia is a wonderful game that I will most likely pour endless more hours into until I can say I have finished it. Even though the game is currently only in early access I believe that once the full story is available it will attract a large player and fan base and will definitely be seen as an amazing RPG.

A Discarded Robot Trying to get Home – Defunct

Defunct is an indie adventure game that in a single word can be described as “awe-inspiring”. In Defunct, you control a broken robot that has fallen from the safety of your giant cargo ship. Your one goal is to get back to the ship before it’s too late.

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You can utilize the multiple abilities given to you such as flipping yourself upside down to connect to otherwise unreachable areas and the power to collect energy and use a super boost to traverse your way through eleven different levels with fluctuating climates and biomes. The open-world aspect of the game allows you to explore areas while looking off into the distance at beautiful landscapes. All of this while you roll around, trying to solve puzzles needed to get home. There are also a number of collectables on each of the levels which unlock new skins and special tricks. Utilize them to customize your next playthrough or while testing your skills in the time-trial mode.

The game requires you to navigate between narrow alleys and duck to evade low hanging rocks, all while being pressured by the timer looming over you. There are also multiple puzzles that, when done correctly, will allow you to continue on into farther areas, as well as unlock hidden zones where collectables can be found.

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Although the game has no narration or description of what is happening, the cutscenes scattered throughout the game display everything you need to know to understand the turmoil your robot is going through. Piece together these clips and help your robot on his journey home.

After finishing the game, each individual level will be unlocked, allowing you to take part in time trials. Time trials slightly differ from the normal game by a handful of key components. The first being the on-screen timer, displaying how long it has taken to beat the level. The second being small green items that will freeze the timer for one second. Upon completion of a time trial, a small window displaying your time and global rank pops up. Depending on what your time is. it will also give you a medal in the ranking of bronze, silver, gold, and platinum. Finally, for all the speedrunning enthusiasts out there, there is an in-game skin that is instantly unlocked. The skin allows you to sport the AGDQ logo, like a true speedrunner.

Defunct Review

All in all, this is a must buy-game masterfully created by Freshly Squeezed. For the captivating experience helping your robot home, it’s definitely worth the price. The Gameplay was entertaining and the puzzles were at times pretty challenging, but not so challenging that I was frustrated with it.

Although the controls can be a little difficult to get used to at first, it slowly becomes more natural and free-flowing. The story could have gone more in-depth, but I feel like the mystery of the land adds to the perspective of how the robot you control feels about being stranded on this strange planet.

EnomView Score: 7 out of 10