Absolver players around the world have been looking forward to the Downfall update for a plethora of reasons. With only a small to medium player base, Absolver boasts a quality of content on par with AAA developers. Like the EnomView team, players have been hoping that this expansion is exactly what the game needs to boost its player base to levels the game deserves. Personally, I think it’s a perfectly executed step in the right direction. Here’s what the Downfall expansion is bringing to the table:
From the Fold, an Etheran called Iktar contacts Absolvers: his sibling Arcell is spreading Gleam deep down in the Adalian mines, and gaining power over Lost Prospects. The barrier to the Fold could be shattered, imploding the physical realities into abstractions and concepts. A path to the Fold and to Arcell can be found, beyond the Underground Temples – the truth will appear there, in a place where the fabric of reality is being torn apart…
Battle deep in the mines of Adal as a solo warrior or in online cooperative play, collecting Gleam from infected Prospects and transforming it as a reward for your deeds. The more Gleam you capture, the more powerful you become in your struggle to defeat the Corrupted, and even Arcell himself. Each run through the Mines and Temples is a unique path through a variety of challenges and situations, facing upgraded enemies, and three epic boss fights.
Inspired by Bruce Lee’s Jeet Kune Do, the Faejin Combat Style blends defense and offense with percussive strikes and fluid power. The new approach is a complex style for experienced Absolvers, featuring different defensive abilities that depend on both input and stances. Faejin will feature 26 attacks for bare hands and wargloves, alongside 15 sword attacks.
In the Downfall expansion, we’re introducing a new way for players and Schools to compete with each other: School Challenges. Absolvers who have reached the Disciple rank in a school (or who are Mentors of their own) can participate in School challenges, by using their school’s decks and powers in 1v1 Combat Trials. All wins representing one’s school count in the School challenges, with individual and collective performances of the schools bringing fresh rewards every three weeks, at the end of the season.
Alongside the new Game Mode, Combat Style, and School Challenges, new equipment will be featured in the Downfall expansion, with six brand new full sets (51 total pieces of equipment), plus two prestige variants of existing sets to be found in the Essence Shop. New masks will also be found in the Mines of Adal, as well as new wargloves and swords. Finally, original emotes will also be found in the Essence shop: 6 new emotes and 3 new PvP intros.
A closeup on the upcoming game from Team Falldog; Shimapanzer Strike! Featuring some of the most adorable Wolf
Girls with monstrous panzers (tanks), taking to the field in a tactical RPG with some unique twists sure to please anime lovers and games alike. Welcome back Enomviewers to your indie news with me Reno Morgan your north star when it comes to finding the best upcoming games that you should be keeping an eye on and dropping some support for, one of the best-looking indie games slated for release late 2018 into 2019! That doesn’t mean you can’t drop by Team Falldog on any of the following links Reddit, Shimapanzer’s Website, Twitter, and GAB!
I had the awesome opportunity to interviews David Simon who is the project leader for Shimapanzer Strike, working with 1 other developer Paul Dalessi a senior artist for CD Projekt Red. Together we spent more time talking about our shared love for a lot of what makes Shimapanzer Strike adorable, alluring and fan servicing. Shimapanzer is shaping up to be a gorgeous Tactical RPG and to start things off let’s get right into what that means, right from David Simon “It’s a tactical RPG similar to fire emblem there’s a handful of unit classes, and they level up from fighting and get stronger, and are gone forever if they die.” For those not familiar with Fire Emblem it is also a tactical RPG from Nintendo you may also recognize the name for several characters that are from Fire Emblem in Super Smash Bros. With Shimapanzer we will see a unique cast of characters taking to the field in your control as you maneuver the battlefield as the tactical commander. If your adorable girls survive, is completely in your hands because death is permanent!
With the drastic contrast in prior work, both David Simon’s and Paul Dalessi’s Art Station show a strong change in style compared to their current masterpiece Shimapanzer it was really cool to see how flexible they can be with their work. I had to ask them “What gave you guys the idea of wolf girls and tanks, your prior work samples are so different in contrast going from the seriousness of some of those spaceships? (In your Artstation)” David’s response gave me something really important to think about when it comes to developers who are always given a set style when getting into a project that is not completely their own. He said “I think a lot of it is that everything we did before now was always for other games that already had defined art styles this is our first time deciding everything we do from scratch and since we’re huge weebs we obviously went with anime girls” While David may not have meant a lot by it, I took a lot from it. With a massively growing industry, Video Game Design has always been leaning pro side over Indie which means so many new developers are joining projects where they may not have enough creative control to express what they would want to do. For me, this is what makes Indie so alluring. It puts the creativity right into the hands of the artist and designers who may not have had that opportunity in the past. Creating an environment for developers to explore what they would like to make ground up which is where many unique games come from. I did not share these later thoughts with David so I am not sure what he may have had to say regarding my personal thoughts. I hope we start to see a lot of professional side developers start to explore alternate routes into the indie scene, it offers everyone a freedom where ideas can grow into masterpieces!
Nonetheless, that is why Enom focuses on Indie! With such a beautiful world Shimapanzer sure was mixing some cute things with some worrisome things. Having giant tanks pointing at my adorable wolf girls gave me an anxiety I couldn’t shake, I had to know “Will anything bad happen to the wolf
girls(?)” and David just making it worse “it’s a war game after all” So if you do get a chance to play Shimapanzer, keep your girls close and your enemy closer! While David could not release any information to me about the story for Shimapanzer we can just keep our fingers crossed that we will see more cute things than sad things, but in a war zone expect the worst! To balance out that anxiety, Falldog shared some amazingly cute minigame gifs on Twitter of one of my favorite girls cleaning a tank and they assured us that a tank cleaning minigame will be a thing. So, at least after scouring across battlefields and facing life or death you can relax with your girls while giving your panzers a good scrub! Maybe it will distract you from the thought that your next battle might just be the last one for someone!
Thank you all for reading Enom, and I hope you give our friends at Team Falldog a look! Feel free to leave a question in the comments, or reach out to Team Falldog on any of the following Reddit, Shimapanzer’s Website, Twitter, and GAB, and before I say adieu have some tentacles!
As a lot of you have probably heard by now, Fortnite has released a limited time mode which is a mash-up between the normal Fortnite Battle Royale, and Marvel’s main villain from Infinity War, Thanos.
The game mode is an amazing amount of fun for the amount of time I’ve put into it and it is by far my favorite limited time event they have released so far. The idea of the game is that you drop in an already closing circle and once the battle bus disappears the Infinity Gauntlet will drop from the sky as a meteor and strike a random spot in the circle.
After that, it’s free game to whoever can pick up the gauntlet to wield the mighty power of Thanos. Now you won’t see Thanos just running around with a gold scar, he has his own ability set which sets him apart from the other players:
Power Stone – Thanos uses the Power Stone as his main weapon for range by unleashing a line of power towards his enemies. This attack is a beam that you can follow the enemy with for a short amount of time dealing 15 damage for every hit.
Time Stone – The Time Stone is used in an odd way for this event, as it is Thanos’ Melee weapon. He uses the time stone to “Send them to a different time zone” as the kill feed will say. The melee attack is a straight lunge and destroys breakable objects around it.
Mind Stone – The Mind Stone is used by Thanos to jump exceptionally high. Thanos does not have a normal jump, but instead a jump that will charge up and allow for him to jump almost as high as the top of a mountain. This ability is useful for trying to get out of combat or to combo with the melee attack which I will describe below.
Mind/Time Stone Combo – If Thanos jumps into the air and then uses a melee attack, he will dive into the ground and create a small crater where he lands. This attack deals a lot of damage and can in most instances one-hit if the enemy is under you. But, it can also be used to destroy buildings quickly, because that the ability will go straight through any breakable objects.
Now, all of these abilities make it seem like Thanos is an all-powerful god who is unkillable (as he should be), but there is a couple of other things you should note.
– Although Thanos has 700 health and 300 shield, he cannot regain any health, and only regains shield through killing other players
– Thanos is visible to all other players on the map, minimap, and radar throughout the entire game.
– Thanos cannot build.
Once we take all of that into account, it really isn’t that difficult to kill Thanos, you just need to have a little bit of skill. And, once Thanos dies, the Gauntlet drops as an item for anyone else to pick up and wield.
I’m not sure how long this limited time mode is here for, but I hope that this opens the door to more amazing crossovers like this one.
In a city run off of battery power, an evil man named Doc. Oxyde wishes to destroy it all by unplugging all of the power supplies. But thankfully, our hero Plugman is able to use his plug-like head to stop the draining of power and re stabilize the city. Plugman journeys through a series of five worlds each consisting of nine normal levels and one boss level. On each level there are battery packs which you can try to collect if you’re up for a real challenge.
Plug Me is a simple concept platformer game, but it brings it up a notch with the timer aspect. Each leveled is timed to just a couple of seconds to complete, and the timer is in the center of the screen. The gimmick is that the timer is also a platform that can be used in the game, so as the timer runs out, the platform will disappear along with it, so you need to reach the end before time runs out, or the city will start to lose its power. Each level brings in new difficult obstacles as well, like spikes, spinning spikes, and even falling bricks to block your escape. The game seems short having only 52 levels in it, but once those levels are beaten you will unlock “hard mode” this is a mode where everything is made more difficult for the people who enjoy a challenge. I’m not sure if you just need to beat all of the levels though, or if you also need to get all of the plugs scattered throughout the levels too.
The music in the game is good music for a game, it has an upbeat tone to it while trying to keep a peaceful aspect, but it also changes. If you die five times in a row on a level, it will change to a faster music, and it will stay that way until you complete the level. All your death streaks also appear on the screen as they happen in sets of five, as if the game is reminding you how difficult it truly is. Also, if you end up with 10 deaths in a row, your pal Evinrude will help you out by eliminating an obstacle of the level.
I personally am not that great at platformer games, and this one is no different. I tried to beat the first couple of worlds and I got stuck about halfway through world two. The game has a small following of people who really enjoy it and I’ve talked with them about the game a little bit as well, most of them say that they had a bit of trouble their first few times playing the levels, but now they feel like the levels are much easier for them to complete knowing where to go.
I enjoyed the game and will definitely go back to it and try again to beat the levels I missed, a very good game that deserves a try from anyone willing to.
The beauty of Indie games is how humble they are. Developers pour their hearts out for our enjoyment. The love, sweat, and tears of beautiful minds clashing and coexisting to create their dreams. It’s sad that not as many developers have the opportunities to paint their canvases. So, when we do get the chance, we should definitely consider supporting developers. Here are some epic games you can support on Kickstarter right now!
Knight Time is a wave-based survival combat game. The adventure begins with our small floating hero setting out across the kingdom on a mission to vanquish evil and set the balance straight after a great corruption.
Each new page of our dark fairy tale book holds an individual realm ready to be conquered. Each realm contains an enemy stronghold– all of which are themed differently and boast an array of enemies, challenging combat and the mighty lords themselves. Reaching the final pages of our story will produce three outcomes dependent on the overall achievement of your adventure.
Knight Time is a game that we’ve put so much time and effort into already, so we’re excited to be able to finally show everyone exactly what this adventure is all about. We’ve already built a functional and solid foundation for Knight Time, and with your help, we can make this experience something truly amazing.
For us to really make this game work and bring out its full potential, we need to start working on it full time. This is where you can make all the difference. With our small team completely focused on completing Knight Time, we can bring to you a truly epic adventure across an expansive fantasy kingdom. For you, we will build a large array of enemies, interesting new realms and heart-stopping boss battles that reach our full design potential.
NetherWorld is a horizontal side-scrolling adventure game, where character development, dialogues and narrative have a special role.
Immerse yourself in a sinister world: explore its darkest corners, get along with weird NPC’s, use flames and handguns to battle horrific bosses or just get drunk in a bar.
Your life is perfect in the dark and decadent land of NetherWorld… until your wife abandons you for a creature with longer tentacles.
You handle your misfortune with alcohol and other sins…
…and in no time at all, you’ll be involved in a surreal, bloody and twisted journey surrounded by quirky fellow travelers.
Dialogues and relationships between characters will be key for story progression. That’s why most of the fights will be against final bosses.
Fight with swords, torches and shields alongside of firearms. Flamethrower too? Of course.
Each final boss will have unique mechanics, ensuring epic and intense battles. To defeat them and help our miserable hero to get over his depression, we’ll have all kinds of weapons. However, sometimes we’ll have to use nearby objects or just flee as fast as possible. (More or less like Shadow of the Colossus with bigger pixels and more tentacles.)
Foundation is a grid-less, sprawling medieval city-building simulation with a heavy focus on organic development, monument construction and resource management.
The game features in-depth resource management akin to the Anno (Dawn of Discovery) series, expertly mixed with city building elements from Settlers, SimCity, and Pharaoh all topped with narrative encounters inspired by Crusader Kings II to create the ultimate medieval ant-farm simulation.
In this strategy city-builder economy simulation game, players must create a prosperous settlement as the newly appointed lord of a region untouched by man.
Setting to redefine the city-builder genre, Foundation puts the emphasis on the organic aspects of urbanism in the cities of old, powered by Polymorph Games’ in-house game engine, Hurricane, which allows for full mod support and is optimized for the thousands of moving parts that come with building humongous cities.
Among other things, the engine provides the player with robust building tools to create countless unique monuments that can then integrated into your settlement.
With medieval architecture and urbanism at the forefront of its design, Foundation’s vision is to allow players to recreate cities of that period as they envision them or even as they really were.
Grow your untapped land into a great sprawling kingdom as you appease the political factions of your area, all while listening to a beautiful original soundtrack by the veteran composers who’ve created music for Paradox Interactive’s Crusader Kings II, Europa Universalis IV and The Guild 2-3!
10. Slay the Spire
Roguelikes have been a dime and a dozen over the last decade. While it is an interesting video game genre with a high difficulty level and clever progression mechanics, many of the games that belong to it have flown past the radar for many because they failed to differentiate themselves from kingpins like Rogue Legacy and Spelunky. Not only that, but all too many games seem to be implementing Roguelike elements into their gameplay seemingly at random. But despite the over-saturated market Slay the Spire, which just released on Steam early access, manages to feel fresh and engaging.
I know, I know, it’s heresy to review a game while it’s in early access, but this is one of those games that deserved to be checked out now. You’re not missing out on any story (of which there is none, in typical roguelike fashion) and all mechanics are in place. All to be added is some additional game modes, characters and cards. ‘Cards?’, I hear you ask. Yes, cards. In this game, you defeat your enemy using a deck of cards, each with unique offensive, defensive or skill based powers. You use these cards in turn based fashion to deplete your enemies health pool while saving your own hide. If you are thinking Hearthstone, then you are on the right track. Check out our full review of Slay the Spire here!
Slay the Spire is on sale for 20% off on steam! Click here!
9. Hollow Knight
Come one, come all to those with creative minds, a willingness to learn, and patient, patient souls. In this, the player moves from chamber to chamber–room to room–in an attempt to solve first-person puzzles to progress.
While it may get a little too well-acquainted with this games stylized art approach, Antichamber’s game designers clearly had originality in mind–and their game will get your critical thinking juices flowing any day.
8. Ori and the Blind Forest: Definitive Edition
The forest of Nibel is dying. After a powerful storm sets a series of devastating events in motion, Ori must journey to find courage and confront a dark nemesis to save the forest of Nibel. “Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios. Featuring hand-painted artwork, meticulously animated character performance, a fully orchestrated score and dozens of new features in the Definitive Edition, “Ori and the Blind Forest” explores a deeply emotional story about love and sacrifice, and the hope that exists in us all.
With a sequel coming out, it’s the perfect time to pick up Ori and the Blind Forest: Definitive Edition. At 50% off, click here to check it out!
7. Oxygen Not Included
Not everyone likes the sound of a tower defense, but the RPG elements intertwined within Dungeon of the Endless have a way of pulling you in. As the member of the crew that fell victim to a crash landing, your goal is to go deeper. Deeper. And deeper into the depths of a strange dungeon–as implied by the name.
While this game is definitely a tower defense, expect to feel like you’re also sometimes playing a top-down dungeon crawler like Pokemon Mystery Dungeon. Advance through every floor and find out if it ever truly ends.
6. Don’t Starve Together
The game may be called “Don’t Starve Together”, but there are a lot more ways to die than pure starvation in this colorful, but bleak little world. Playing as a scientist, your job is–fittingly–to experiment with your surroundings to learn best how to survive.
Just about everything you encounter will beg the hopeful question of “Can this help me survive?” and the not-so-hopeful question of “Will messing with this get me killed?” A grimdark naturalist will be forever at home here.
Pick up the game at 40% off here!
5. Dead Cells
Very few rogue-lite, Metroidvania, action platformers hit the nail on the head like does Dead Cells. Controlling a character without a head, you battle through and delve across a perilous castle with enemies galore.
There are no repeats in this game. No saves. No respawns. No checkpoints. To quote the description on Steam: “Kill, die, learn, repeat.” Though that description leaves out the key difference that you always keep all your upgrades–unlike other games in this genre. If you want a real challenge that’ll leave you feeling like a champion after your first playthrough, then this is the game for you.
We mentioned this game in our Top 10 Indie Games of 2017 article, which you can check out here.
Check it out at 25% off here!
4. Human Fall Flat
Human: Fall Flat is an open-ended physics based puzzle game in which you take control of builder Bob helping him resolve the mysteries behind his recurring dreams of falling. Your goal is to escape those dreams full of puzzles, dangers and surprises using everything you find in the levels. The world of Bob dreams is built on his daily experiences, hopes, fears and memories interweaved in a net so sticky and hard to escape. All this mess is actually a carefully crafted work of… wait! You are the one to find it out! Bob is a human. Just a human. No hero. Zero superpowers. Period. Bob is more handy than he’s handsome, but latter would not help much in:
With open-ended simulator at its core “Human: Fall Flat” allows you to relive Bobs story your own way. Every shortcut can be taken, every solution is welcome! The game requires creativity and imagination. These often surreal environments do obey very real laws of the physics, if you think an object could be moved then rest assured it can. Replay value is limited only by your imagination.
3. The Long Dark
How Far Will You Go to Survive? Imagine the lights go out, never to return. Bright aurora flare across the sky, and all humanity’s technological might is laid to waste, neutralized in a kind of quiet apocalypse. Everything that has shielded humanity from the disinterested power of Mother Nature is suddenly wrenched from us, dropping us a few links down the food chain. Food and water are scarce. The roads are no longer safe. And winter approaches… Welcome to The Long Dark —an immersive survival simulation set in the aftermath of a geomagnetic disaster. Experience a unique first-person survival simulation that will force you to think and push you to your limits with its thought-provoking gameplay and mature storytelling.
Our review of this awesome survival game is coming soon, but you can start playing it here!
Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional hand-drawn cel animation, watercolor backgrounds, and original jazz recordings. Play as Cuphead or Mugman (in single player or local co-op) as you traverse strange worlds, acquire new weapons, learn powerful super moves, and discover hidden secrets while you try to pay your debt back to the devil!
1. Enter the Gungeon
Enter the Gungeon is a gunfight dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past. Select a hero and battle your way to the bottom of the Gungeon by surviving a challenging and evolving series of floors filled with the dangerously adorable Gundead and fearsome Gungeon bosses armed to the teeth. Gather precious loot, discover hidden secrets, and chat with opportunistic merchants and shopkeepers to purchase powerful items to gain an edge.
From the publishers of the Tropico series, Rise of Industry is currently out on Steam Early Access. Travel back to the early 20th as an industrialist in a beautiful, procedurally generated world. What drew me to the tycoon experience was the unique design. The simplistic color palette and modelling truly personify a 20th-century world.
RISE OF INDUSTRY IS A STRATEGIC TYCOON GAME THAT PUTS YOU IN THE SHOES OF AN EARLY 20TH-CENTURY INDUSTRIALIST.
As a budding entrepreneur, you will build factories, construct efficient transport lines, move raw materials, produce finished goods, and arrange trade with the world’s developing cities, providing them with the resources they need to flourish – for as they grow and prosper, so do you.
Designed with an eye towards both accessibility and depth, Rise of Industry has enough strategic complexity and replayability to satisfy the most experienced fans of the genre, while its simple-to-understand mechanics ensure that new players will love it as well.
We’re looking forward to more of this simplistic, 20th-century business world. Check out the game here: http://store.steampowered.com/app/671440/Rise_of_Industry/
Aiming for a different mood and time of day with this one. I added a few details, removed fog, increased sky brightness and rendered in an orthographic view. #magicavoxel #indiedev pic.twitter.com/1MoqC3bbOd
— John Kearney (@HuntingFluff) February 12, 2018
— John Kearney (@HuntingFluff) February 1, 2018
— John Kearney (@HuntingFluff) February 8, 2018
— ITTA (@ittas_gun) February 11, 2018
— ITTA (@ittas_gun) February 6, 2018
I think this is what I’ll be using for now! Atleast for the teaser pic.twitter.com/aNQyXH6C2d
— ITTA (@ittas_gun) January 30, 2018
In a sign of respect to the whole fly race I’ll tweet using their language (make sure that you do as well if you decide to make comment).
— Denis Darftey (@darftey) February 12, 2018
I’ve just finished creation of helicopter! This flying guy will bring you to the levels in our rogue-like game! And he also will pick you up after succesfull boss fights! #pixelart #gamedev #indiedev #animation pic.twitter.com/GG5VT7vYvi
— Denis Darftey (@darftey) February 1, 2018
Just created the most usual type of enemie for my and @diest64 rogue-like game: infected guy (yeah we need work on that name)! Here you can see walk, idle and death animations! #pixelart#gamedev#indiedev#animationpic.twitter.com/ktl5kwmLyR
— Denis Darftey (@darftey) January 14, 2018
— Stefan S. Valerian (@stefanvlr) January 27, 2018
— Stefan S. Valerian (@stefanvlr) February 12, 2018
Mordhau, planned for release sometime early this year, is a first-person medieval combat game which has recently been gaining a lot of traction.
While much is yet to be revealed, what we do know is that you play as a knight boasting a sword, slashing at the other players as they charge at you with their weapons.
The combat system is based around mouse-dragging, moving it from side to side to make the sword swing in different ways, at any angle. For example, you could be going up against someone trying to poke at you with their sword, while you come in and in 1 quick swoop take off his head. The system is largely based on Chivalry: Medieval Combat, however, it is said to get rid of the many exploits C:MC had.
The graphics in Mordhau are absolutely stunning! The game looks almost photo-realistic, with shimmering chain-mail all the way to the deep red blood. They put so much effort into the looks of every single aspect of the game. So much so that some screenshots almost look like they’re from real life! It’s a shame we can’t play it for ourselves yet.
Mordhau’s Gameplay Trailer: