Fortnite – Marvel Infinity War Crossover LTM

As a lot of you have probably heard by now, Fortnite has released a limited time mode which is a mash-up between the normal Fortnite Battle Royale, and Marvel’s main villain from Infinity War, Thanos.
The game mode is an amazing amount of fun for the amount of time I’ve put into it and it is by far my favorite limited time event they have released so far. The idea of the game is that you drop in an already closing circle and once the battle bus disappears the Infinity Gauntlet will drop from the sky as a meteor and strike a random spot in the circle.
After that, it’s free game to whoever can pick up the gauntlet to wield the mighty power of Thanos. Now you won’t see Thanos just running around with a gold scar, he has his own ability set which sets him apart from the other players:

Power Stone – Thanos uses the Power Stone as his main weapon for range by unleashing a line of power towards his enemies. This attack is a beam that you can follow the enemy with for a short amount of time dealing 15 damage for every hit.

Time Stone – The Time Stone is used in an odd way for this event, as it is Thanos’ Melee weapon. He uses the time stone to “Send them to a different time zone” as the kill feed will say. The melee attack is a straight lunge and destroys breakable objects around it.

Mind Stone – The Mind Stone is used by Thanos to jump exceptionally high. Thanos does not have a normal jump, but instead a jump that will charge up and allow for him to jump almost as high as the top of a mountain. This ability is useful for trying to get out of combat or to combo with the melee attack which I will describe below.

Mind/Time Stone Combo – If Thanos jumps into the air and then uses a melee attack, he will dive into the ground and create a small crater where he lands. This attack deals a lot of damage and can in most instances one-hit if the enemy is under you. But, it can also be used to destroy buildings quickly, because that the ability will go straight through any breakable objects.

Now, all of these abilities make it seem like Thanos is an all-powerful god who is unkillable (as he should be), but there is a couple of other things you should note.
– Although Thanos has 700 health and 300 shield, he cannot regain any health, and only regains shield through killing other players
– Thanos is visible to all other players on the map, minimap, and radar throughout the entire game.
– Thanos cannot build.
Once we take all of that into account, it really isn’t that difficult to kill Thanos, you just need to have a little bit of skill. And, once Thanos dies, the Gauntlet drops as an item for anyone else to pick up and wield.
I’m not sure how long this limited time mode is here for, but I hope that this opens the door to more amazing crossovers like this one.

Rise of Liberty – Overview and Developer Interview

Rise of Liberty (RoL), planing for a Steam release by the 25th of January, is a first-person shooter game set during the American civil war, in which you play as either a soldier for the patriotic Americans or the classy Brits, and fight each other using weaponry such as muskets, flint-lock pistols, and swords! While the game is still in beta, it is a blast to play and, while I will admit it has its flaws, is a fun experience overall.

The gameplay is extremely refined. While at first, the combat will seem somewhat unfair, with you missing many of your shots, you soon understand the systems in place and how to use them to your advantage. For example, many will think that the bullet’s dropping is unfair, screaming many swears while you’re at it. However, as you start to get used to it you understand how to use it to your advantage. For example, if you were to aim correctly you could, in theory, take out someone from behind a barricade. Now, of course, this would be extremely hard to pull off, but if you can master it you can do it!

Now, as you may have realized if you read the title, we have an interview with the dev, Disabled Doggo! So, without further ado, here we go!


Me: Hey there! What got you into game development and what part of it do you enjoy the most?

 

Doggo: Hmm what got me into game development, was playing other indie games like unturned, and I wanted to try and make a game myself! and my favorite part of game development is probably the beginning stages of making a game,  the “prototyping stage”.

 

Me: What inspired you to create Rise of Liberty?

 

Doggo: I started working on RoL right after hurricane Irma because I didn’t have any school for a while haha. what really inspired the game, was probably unturned’s art style, a bit from Ravenfield, and some from The Patriot.

 

Me: What do you think triggered the success of ROL and do you think you will ever develop a game that becomes as popular?

 

Doggo: Hmm, I think what caused RoL to get popular, was its uniqueness, I don’t know of any other games where you can have massive line battles and fight in large revolutionary war battles. And, I’m pretty confident that my next game will get popular, considering all that I have learned from making this game.

 

Me: Are you working on anything big for ROL, and if yes, what?

 

Doggo: Well, the cavalry is almost finished! and I’m planning to start working on a top-down tactical-map where you can control your army from above.

 

Me: Sounds awesome! Have you got any tips for aspiring game developers?

 

Doggo: When you are starting your game, make sure that your goals are realistic, and don’t try and make an “open-world MMO RPG” for your first game haha.

Now that the steam release is very close, Doggo has put extra work in and has made an amazing trailer for us all to see!

You can talk to the dev and the game’s community on its discord server here.

Steam Indie Game Recap – Week of the 21st

Indie games come out every day. Sadly though, many of the incredible titles released never gain the publicity they deserve. Here are three games released this week on steam that deserved to be checked out!


1. Witchkin


“You are being stalked by evil dolls in an old black-and-white film”

Witchkin is a first person ‘hide-and-sneak’ survival horror game in the vein of Slender or Five Nights at Freddie’s.

The player takes the role of a child attempting to find his abducted little sister in an abandoned Texas farmhouse in the 1920’s. This house is home to the Witchkin–a family of terrifying toys, the children of a deranged woman known as the Candy Lady. Using her “children” she will do everything in her power to keep all who enter the house from ever leaving.

The base play mechanics of Witchkin are primarily stealth. Sneaking, hiding, staying quiet and aware of the toys and your surroundings are skills required throughout the game. Witchkin boasts a very strong and unique art style reminiscent of early silent movies, painted in the eerie sepia tones of postmortem photos and the murky shadows of nightmares.

Witchkin is a one-man show, only one person created the game: art, music, voice (with a little help from family members), and programming.

Check out Witchkin on Steam, here:
http://store.steampowered.com/app/682170/Witchkin/

2. Damsel

Cause some distress in this fast-paced arcade platformer. Speed through each arena taking on vampires, rescuing hostages, disarming bombs, hacking servers and much more. Super tight and responsive controls let you take on the darkness with precision and style. Balance frenetic action with split-second choices, and watch your back – you never know what direction the next vamp will come from! Armed with her powerful ultraviolet shotgun, Ra, make the undead see the light; or get in close and personal with devastating melee attacks. Or maybe, save up your shots and use Damsel’s powerful (and deadly) dash.

String together attacks and movement while collecting the mysterious arcane skulls that litter each environment. Challenge yourself to pull off combos and special moves and wear your high score as a badge of honor! Experiment in each mission to discover that perfect sequence of moves and shots that maximise your effectiveness. Damsel is a ballet, and you’re the choreographer.

– Super fast, frantic gameplay with that “just one more go!” feel.
– Quick, nimble platforming in over a dozen beautiful environments.
– Bite-sized missions, for those with busy schedules.
– Use your enemies and environment to your advantage. Temp your foes into taking each other out, then go in and clean up the rest.
– Rack up massive scores and hit the top of the leaderboard by completing bonus challenges and performing tricky moves.
– Play through the game in campaign mode, where you can hone your skills, or arcade mode, a classic challenge that sorts the women from the girls.
– Coffin loads of extra challenges and bonuses to extend your play time.
– Awesome original soundtrack.

Check out Damsel on Steam, here:
http://store.steampowered.com/app/452410/Damsel/

3. Scrap Attack (VR)

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– Dive into virtual reality and blast away waves of evil robots in an immersive arcade style shooter.
– Defend the crystal from the 5 ruthless enemy types with awesome sci-fi weaponry.
– Three different arenas of varying difficulties for you to master.
– Compete in online and local leaderboards for the top score.

How far will you push yourself to protect the crystal from the robot onslaught?

Check out Scrap Attack on Steam, here:
http://store.steampowered.com/app/774401/Scrap_Attack_VR/

How to Make Your First Game

For just about every gamer there is in the world, there are about a half a hundred game ideas just waiting to be tapped into. If I had a dime for every time that I’ve heard one, I think I’d be rich enough to provide every cent that Rockstar needed to make GTA 6 a reality. For many, these are just ideas, but for others, these are the beginning baby steps into a long, glorious future in game design, and we here at EnomView want nothing more than to set those beginners on the right track. Here are some helpful tips to get you started:


1. Idea & Scope

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The first part of this step is simple enough: have an idea! Was there ever a game-related passion project you wanted to start on? A concept you wanted to make into something tangible? If so, then now’s the time to take that idea and practically apply it.

The second part of this step, however, is much more tricky.

>>>Think small.<<<

While you should definitely let your imagination run wild, you have to remember that this is the first time you’ve stepped up to the plate, bat at-the-ready. You shouldn’t expect your game to sell, nor should you be trying to make something comparable to AAA titles like Assassin’s Creed, The Elder Scrolls, or Call of Duty. Instead, shoot for something like a mobile app game, or one of the more simple flash games you’d find on Kongregate or Armorgames.

If you have some sort of other talents you can use, like art or writing, then by all means, use it. However, since you’ll most likely be working on this all on your own–and again–this is your first project, you’ll want to worry first and foremost about the gameplay and mechanics, not the stylization of it all. Record a basic synopsis of that idea somewhere safe and keep that synopsis handy.

There are lots of strategies to creating good mechanics, but if you want more help with those before you start or maybe just need some inspiration, then I’m going to recommend the following links:

Snoman Gaming (Quick videos going over examples of good game design in popular indie and AAA games)

GDC (Videos of lectures given by professional designers at the Game Design Con)

Extra Credits (A channel recommended to me personally by several designers who’ve been making games for years)

2. Game On

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Play games similar to the one you want to make, but don’t just mess around, analyze them. Try to break them, exploit their faults and glitches, figure out what they did right and what they did wrong. Try to look at these games not only from the perspective of a player, but a developer, and determine why the systems put in place were chosen. Use the knowledge you’ve gained and edit the information on your recorded synopsis as necessary.

3. Pick an Engine

Things weren’t this easy at this stage back in the old days, but thankfully times have changed. It’s now possible to make something that people all over the world will fall in love with and not even have to touch the code. Every one of the engines listed below has their perks. While you can truthfully use any one that you so please, certain engines will work better for certain types of games.

Gamemaker Studio 2 – Used to make games like Death’s Gambit and Undertale, Gamemaker Studio 2 is really the best all-around choice here. Platformers, RPGs, general flash games, and even 3D games can be made with GMS2. (Tutorial playlist links)

Gamesalad – Generally used for mobile app games, it’s not uncommon to see a featured download on the App Store that was made with Gamesalad. For games made to be played on a phone or tablet, Gamesalad’s where you’ll want to go. (Part 1 of Tutorial Videos)

RPG Maker – If you like old school RPGs, then you’ll love RPG Maker. If you’re making a game like The Legend of Zelda or Pokemon, then go ahead and use this one. (Tutorial Playlist) 

Unity  – Used to make 3D games like Kerbal Space Program, Rust, and Battlestar Galactica Online, Unity’s the first choice of several indie developers. It will unfortunately be the hardest on this list, and is usually only used for games with 3D models, but it should not by any means be dismissed. (Part 1 of Tutorial Videos) 

Once you’ve decided upon one such engine, play around with it. Use one of the tutorials linked above and get a feel for what you can and can’t do. Then, when you’ve got a basic feel for it…

4. Give it a Go

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Try and make it happen!

Set about with an idea that won’t take you any longer than a month, then give yourself half a months time longer to account for production errors. If you go over that month and a half-long timeframe, then it may be best to take a step back, figure out what you did wrong, and start again with something new. It’s far too easy to fall into a forever-unending development cycle, and you want to make sure that you finish your work.

When you’re done, ask a few people you know to play it, and collect feedback. Apply that feedback and make changes as necessary.

“And what about when I’m done? What do I do then?”

Start right over from the beginning, my friend, and keep making games over and over again until everyone you know is begging to play your latest release. And then, once you’ve reached that point, keep on going.


Looking for more articles like this? Check out our Game Development is Not Easy article!

Indie Game of the Week – Summoners Fate

A fast and fun turn-based adventure where you use top-down tactical combat and collectible card mechanics to master your strategy. Summoners Fate is a top-down adventure that combines exploration, card collecting and tactical combat. You control the fate of your Summoner and command an ever-changing band of companions. Defeat monstrous hordes and reap the rewards of treasures, allies, and powerful spells as you advance deeper into unknown lands. Are these chance encounters or do they connect to a greater meaning? Combat in Summoners Fate is turn-based, quick and gratifying. Hide behind trees or play a card that brings them to life. Douse your enemies in oil and ignite them with a fireball. Set a trap with a gravity spell to pull an enemy into your clutches. The possibilities are endless.

Support Summoners Fate, here!

0°N 0°W / ZeroNorthZeroWest – Announcement Trailer

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Colorfiction’s new game ZeroNorthZeroWest is a first-person surreal exploration title that will make you grasp for the reality around you. This visual-auditory game takes you from a small glow in a storefront to a multidimensional trip through time and space.

The game looks like one big drug-fueled hallucination, but the music is amazing and the graphics look fantastic based the trailer and screenshots.

Experience a beautiful environment where nothing is what it seems, a spatial labyrinth where doors always lead to different destinations, an anomalous zone where mass gingerly defies gravity, a universe of inspiration, of dreams,  of everything and nothing.

Trailer:

Check out the rest of the game here: http://store.steampowered.com/app/670750/0N_0W/

World of Warcraft Player Speedruns to Level 60 By Only Killing Boars

In the speedrunning community, you can always find the strangest runs and attempts. These runs are often known as meme runs, and what is happening right now is just that, but with an amazing purpose. One player, Ian, also known as ianxplosion on Twitch is currently attempting to do a speedrun to reaching level 60 on World of Warcraft, but with a twist. He will do this by only killing boars. “My life sucks *** and I am going to kill some boars, and I want you guys to be there with me.”

A few days after AGDQ, one player joked that if the WOW patch 7.3.5 would arrive on January 16th, he would be leveling to level 60 by only killing boars. Blizzard inadvertently called his bluff and released the patch on said day. Ian, the guy who said this, decided to make good on his promise.

This is a clear callback to South Park’s “Make Love Not Warcraft” episode, where the group was continually killed by an impossibly high-level player. They had to hide in the forest, killing pigs in order to level up and fight back. However, this required a lot of time and is mind-numbing. It will take at least several days to reach level 60. As it looks like now, he is going to do this in segments, which is the smart choice to make here, considering this will be taking a lot of time.

While Ian originally planned to kill boars in Elwynn Forest like in the episode, the patch brought that plan to ruins. The patch added a scaling world and thus he can’t keep killing boars in that place, as he will end up getting no experience. The reason for this is that he got a mental breakdown recently, which resulted in him leaving his job and losing his girlfriend. He has lost motivation to do anything, and the last 3 weeks were hard on him. He is now trying to find himself again and has time on his hands. Those factors are his motivation for his journey.

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He isn’t figuring everything out on his own. People have planned to help him by doing various things. Fellow players routed the entire run for him, so he’d know where to go to get efficient boar leveling going. Others said they were going to donate to mental illness charities if he really goes on with this. Since a lot of people are excited about this, he plans to use this run to try and find his own happiness. Ian placed the donation link for the National Alliance of Mental Illness on his Twitch. If you want to donate to his cause, he prefers that you donate to them.

At this moment of writing, he has completed two days of boar slaying already. The first day it took him over 11 hours to reach level 17 and a half. He killed 1534 boars to reach this level. The second day he finished at level 20 after 8 hours and 55 minutes. We expect it will last more than a week before he reaches the desired level. All we can do is hope he won’t give up before he reaches his goal, and maybe, we’ll be seeing more crazy things happen in the speedrun community.

If you want to follow his attempts, we recommend you to visit his twitch.

In The Valley of Gods – Teaser Trailer

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From the makers of FirewatchIn The Valley of Gods looks to be an amazing graphic world, filled with wonders and adventure.

Traverse the ancient ruins in search of an amazing discovery. Your skills as a filmmaker/explorer will allow you to navigate the passages with ease and reach the top of the ruins in this ancient setting.

As a personal fan of Firewatch, I can’t wait to discover the elaborate story and entrancing setting of In The Valley of Gods.

In The Valley of Gods Announcement Trailer: 

Here are the awesome features we picked up from the trailer:
  • You play as a woman in what appears to be the deserts of Egypt
  • Explore tombs in an extremely detailed high-quality world
  • Like Firewatch, you can see that the developers made use of a walking simulator and camera combination
  • Although characteristics like clothing seem modern, from the camera we can elaborate that it’s based sometime in the 1900’s
  • First-person gameplay
  • Explore the sandy landscape alongside a companion (most likely a sister)
  • This companion may serve as your “Delilah”

Overall, we can’t contain our excitement for this sure to be blockbuster of an indie game. We implore you to check out more, here: http://store.steampowered.com/app/687440/In_The_Valley_of_Gods/ 

 

5 Reasons Why They Are Billions Is So Addictive

Featuring more empty, hungry husks of people than a city centre takeaway on a Saturday night, They Are Billions has swept across Steam like the infection afflicting its billions of in-game villains. What is it that makes the game so addictive? Let’s take a look at a few reasons below…

1. Difficulty Level: Insanity

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Everyone loves a challenge, and in They Are Billions, gamers have found a doozy. Strategy gamers, in particular, seem to be gluttons for punishment, seeking more and more of a tactical trial; and keeping your colony free from infection is one of the toughest in recent memory.

Just one zombie can be the catalyst for bringing the base you’ve worked on for hours to come crashing down. And when there are billions of the blighters running around, one slip can be all it takes to see the plague infecting all of your colonists, and the dreaded game over screen.

Add to that the feeling of triumphant satisfaction when you finally win, and it’s a recipe to keep gamers trying to reach that ultimate goal. After all, the more difficult the battle, the sweeter the victory…

2. Dem Graphics

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While zombies and steampunk are popular (and arguably, overused) choices for games, doing them both together is a winning combination in the case of They Are Billions.

Steampunk, when done well, is a striking and engaging graphic style that has served well titles like 80 Days, Bioshock Infinite and Dishonored, while zombies provide a universally recognised menace that almost anyone can immediately engage with.

Add to that the post-apocalyptic setting and you’re left with an absolutely gorgeous retro-style aesthetic, with vibrantly coloured human settlements holding fast against the endless waves of grey undead flesh.

3. Made Like They Don’t Make Them Anymore

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As many people over a certain age might tell you, the past holds examples of superior craftsmanship and style that have faded away with the inevitable progression of time.

In this instance, I am one of those people – RTS games never seem to be as engaging as I remember, with classic genre titles like Age of Empires II or Command & Conquer holding special places in my heart from my younger days.

As such it’s easy to see how They Are Billions captures the imagination of gamers like me, with its old-school RTS play style that embodies the best of those classics and updates them into the future. Sure, there are a few niggles like the patrol pathway system, but it is still in Early Access, remember…

4. Doom is Inevitable, Why Rush?

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Sometimes games fall into the “bigger and better” trap, where the solution to innovation is making things larger, faster or more complex.

In the case of They Are Billions, it’s almost as if the design process has taken a step back, and bucks the trend of trying to make games that require the reflexes of an alert cat and memorising twenty different hotkeys to play well.

With its pause system, the game encourages players to take as much time as they need to make decisions, plan a strategy, issue orders, and still end up watching your colony fall to the undead hordes. But at least you thought about it first, right?

5. Higher Stakes Than A Vegas Casino

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Despite the apparent safety net that the pause system affords, it’s really easy to forget that one tiny slip up can mean endgame for your colony.

In an era where loading up from a less perilous time when the going gets tough is commonplace, the ruthlessness of They Are Billions’ save state system forces gamers to really pay attention, even being impervious to alt+F4 rage quitting.

Knowing that at any moment, one teeny tiny zombie could infect your whole colony within seconds really raises the stakes – especially when failure means having to start again from square one.

Did we forget any? Post the things you love or hate in the comments. And check out EnomView’s review of They Are Billions here!

Enjoyed this content and want to see even more? Check out how you can support us, here!

Inner Space Releases this Tuesday – Trailer

A space flight adventure game developed by Polyknights called Inner Space is being released on Tuesday, tomorrow. Inner Space is an exploration flying game set in a world where physics are inverted. Take command of an unnamed cartographer as you adventure the bubble worlds, collect relics, and encounter each bubbles deity to discover more about its history. You can pick up this game on Linux, Mac OSX, PS4, Switch, Windows, and Xbox One on January 18, 2018!

Note from the creators:

We started PolyKnight Games back in college, when we would meet after class to talk about new challenges in game design. We became fixated on one question in particular: “What would a flying game be like in a universe of inside-out planets?” To answer that question, we decided to put aside our career plans and form our own indie studio.

If you like the idea of a plane that transforms into a submarine, then dives inside the belly of an ancient demigod, you’re in the right place.

 

 

Inner Space Trailer:

You can check out the game’s Steam page here or their website, here.