What would your life be like if you ended up in a coma right now? Would your family be the same, or would they be changed? Gates of Horn and Ivory is a simple game that takes you through Jack’s immerse experience in his comatose state after a car accident driving his wife and daughter to the hospital. Jack ends up in a dream-like world where he runs around searching for sparks of light to guide him out of his state. If he collects all the sparks of a specific color, he can gain new abilities which are needed to wake him from this nightmare. Meanwhile, his family still lives on, and he knows because he finds items that are scattered around the world, small clips of his wife talking to him, explaining to him highlights of important events.
The game is filled with numerous puzzles which can only be solved through working out riddles and finding hidden clues throughout the world. Some problems are much more difficult than others, and some are simple enough that you don’t even need to find the solution to beat them. These puzzles unlock new areas and allow you to see more flashes of light which will, in turn, unlock more mysteries.
The beauty of this game is it isn’t just limited to the story. The artwork is impressive; awe-inspiring can only describe the background. The fluid movements of the dangling chains and moving steps work perfectly in time with the rhythm of the music as well, very light and peaceful, that can also have moments of suspense mixed randomly in.
Gates of Horn and Ivory is a beautiful game that teaches a valuable lesson about life and how we seem to always forget about how magical it is. Also, the devs have decided to have a small contest with the game’s release. There will be a speedrun competition starting on September 7th until the 30th, during this time the game will be on for a 30~% Discount and you can submit runs to speedrun.com to enter the contest. The best run on each category will receive a key for the game to give to a friend, and anyone who participates will receive 50~% off of their next game, TBA this year.
Recently a new indie game was released by Bitcore. It is known as Bounce Rescue!. The review of that game appeared earlier. However, since the bouncing mechanics is unique in platformers, we wanted to learn more about the reasoning. For this, we managed to corner the CEO of Bitcore, and forced this interview on him. Or rather, we cornered one of his team who informed got the CEO for us. Meet Amerilainen, the one who directed his team to create this game.
Hey, K1mpp4 said you’re doing an interview about us?
About the game yes, if you are willing to give it
Yes of course
Alright. Bounce Rescue! is an interesting game, and we only found out about it due to K1mmp4 posting it on speedrun.com. From what I have seen, the three of you worked on the game Bouncy Rescue, You, K1mpp4 and Arska. How did the three of you meet?
Ari is a deputy member of the board and my cousin, and now that I got an office for the company he came to make Bounce Rescue. I met Kimi at a local game gathering (late 2017) and within a few weeks he was in Bitecore. Now they have been making the game officially about 3 months in the team. I personally started the Bounce Rescue!-project in 2015.
In 2015, what inspired you to make this game?
I’ve always liked platformer games, so it was quite natural to start doing that.
Was there any particular platformer that was your favorite, and inspired the bouncing around in your game?
The greatest inspiration is surely Mario. Through mistakes and tryouts the game mechanics were born slowly.
I have to say, bouncy around is not seen in most games. I only know one other game that had bouncing mechanics like you have. That was The Great Circus Mystery Starring Mickey Mouse and Minnie Mouse for the SNES. As soon as I played the game, I feared the jumping would just be as annoying, you however made it easier to jump and give us the option to jump anytime we want after touching the ground after a jump, what this hard to implement?
Let’s say it was not originally meant to come into game, but because some of the levels were quite difficult I kept it in the game. After a few rounds of testing, I got it like it is now. So it was surprisingly easy to develop to the end.
I have never played that Mickey Mouse -game myself, need to take the test of that.
You should try it. Anyway, Bounce Rescue! is an interesting game with the bouncing. There were several character options to choose from. I notice no description on what they are good at, but for some testing I got some differences that lies with several characters. What was the idea of withholding this information? To make players try every character out and see what suits them, or did you have another reason?
The intention was that you have to explore the game. I wondered if this information was given first to the player, but now they have to test themselves. Of course, the characters with the best features are at the end of the game.
It has a mix of platforming, and some simple puzzle solving. And the characters are also a bit cute looking. Was this your intention when you started it, or did it come to it?
Originally, the goal was to keep the game colorful, cute and challenging.
And it is. I have played several hard and difficult games/platformers. This is not difficult, but very challenging. Good job on making that.
The story of the game is a basic story. Your friends got kidnapped and you rescue them. You can opt to not rescue them as well. Are there different endings for that?
The main purpose was in gameplay, not in the story. The end of the game is always the same, you rescued all or not. You just don’t get all the characters unlocked. The controls in the game are polished in my mind, so with a little training the game runs easily.
Yes, the controls, despise the bounding, are great.
So since the ending is not the same, why would you try to get all objects? Do they have a function or are they just for score purposes?
For example, some characters make you faster / easier to go levels thru. So just for those reasons, it’s worth rescuing the characters if you want to make better time / score record in the level.
There are other objects as well to collect. I forgot what the 3 were, crystals? What are the purpose of those?
Yes, collecting crystals you will get stars at the end of the level. And if you have enough stars, you’ll get the some achievements open. And the crystals give you more points at the end of the level.
Did you make any other games or was this your first?
I’ve been doing for over 15 years games, but this is my first official game. The company has only been around for 3 years now.
Longer than me then, only started 13 years ago. Did you make games professionally before or just as a hobby?
Just a hobby The material for the future has accumulated quite a lot now.
So now that bouncy rescue is released, what are your plans for the future?
The Japanese release on PS4 and the Xbox One release, and after that start thinking what is our next project.
No plans to get this on the switch?
There is not right now any kind of agreement for the Nintendo Switch. But it is not excluded.
Besides your release, you also started a race on the release day for speedrunners. Why did you do this?
It’s great to see how fast someone really gets through the game. And of course fastest will get rewarded.
Already thought of what the reward will be?
Yes, it will be a cash prize.
I won’t ask how much that cash reward is. Anyway, we are reaching the end of the interview. The game is interesting and worth to get, and has gotten a high score on our review. Do you have any last words for our readers?
Hope you got the game and like to play it. And more info about races will come to our website (bitecore.com). Thank you for your support in advance!
Want to play Bounce Resue!? You can get it on steam now. We hope to see you in the race as well. Remember, the best place after 2 months gets a cash price. And I will personally add 5$ to the reward of the first place.
When I first looked at Bounce Rescue, I thought this would be a quick walk in the park. Boy, was I wrong. Bounce Rescue is a platforming game which tells the story of a bouncy protagonist whose friends have all been kidnapped! It’s now up to you to rescue them, begin your adventure fighting monsters, collecting coins, and breaking records on amazing levels with multiple challenges to overcome. From the first level, you can tell the game won’t be easy. Your jumps take precise timing and some of the items require a substantial amount of backtracking to get. Throughout the levels, there are doors blocking your path. For these doors, you will need to find keys hidden throughout the level and use them to unlock the doors. Some keys are in obscure places surrounded by enemies and difficult jumps, and if you fall off or die then you will die, losing your key and any crystals you have picked up since your last checkpoint.
The artwork in the game is in a word, cute. It has a nice sort of art that makes it look friendly to children, plenty of bright colors that pop out at you, with similarly bright colored enemies and items.
While playing the game, there are other characters you can unlock with different abilities or characteristics, but they aren’t going to be easy to get. The 50 levels offer a lot of fun and should take a substantial amount of time to complete as well. But, there is also more game modes to try. There is a section where you can view global scores, so you can try to raise yourself on the global leaderboards for each level. Also, there is a time attack mode, which takes your in-game timer and sets it on a leaderboard, too. A few tips while playing though: First, you should definitely get yourself a controller to play as the controls on keyboards can be a little uncomfortable due to their positioning, and there is no controls tab for keyboard controls, just the controller setup on loading screens. Watch your jumps. Sometimes the jump won’t take off the way you want and you will just fall down, but can do another jump, this could be helpful for a quick save in a tight spot.
In my opinion, the game looks amazing and seems like it will be a lot of fun to finish, but would be better if the keyboard was able to be used as easily as the controller. The game’s difficulty is exactly where I believe it should be which might be a bit challenging for some, but others will find it simplistic. I definitely recommend picking up this game once it releases on steam on February 1st, 2018. And one final note, the developers have decided to have a contest on speedrun.com for anyone willing to do a speedrun of Bounce Rescue. They stated that on April 2nd, the player with the number one spot on their speedrun.com leaderboard will be awarded a “trophy for your heroic deeds” I know I’ll be racing in this, hope to see you all there as well. Enomview rating: 8.5/10
In the speedrunning community, you can always find the strangest runs and attempts. These runs are often known as meme runs, and what is happening right now is just that, but with an amazing purpose. One player, Ian, also known as ianxplosion on Twitch is currently attempting to do a speedrun to reaching level 60 on World of Warcraft, but with a twist. He will do this by only killing boars. “My life sucks *** and I am going to kill some boars, and I want you guys to be there with me.”
A few days after AGDQ, one player joked that if the WOW patch 7.3.5 would arrive on January 16th, he would be leveling to level 60 by only killing boars. Blizzard inadvertently called his bluff and released the patch on said day. Ian, the guy who said this, decided to make good on his promise.
This is a clear callback to South Park’s “Make Love Not Warcraft” episode, where the group was continually killed by an impossibly high-level player. They had to hide in the forest, killing pigs in order to level up and fight back. However, this required a lot of time and is mind-numbing. It will take at least several days to reach level 60. As it looks like now, he is going to do this in segments, which is the smart choice to make here, considering this will be taking a lot of time.
While Ian originally planned to kill boars in Elwynn Forest like in the episode, the patch brought that plan to ruins. The patch added a scaling world and thus he can’t keep killing boars in that place, as he will end up getting no experience. The reason for this is that he got a mental breakdown recently, which resulted in him leaving his job and losing his girlfriend. He has lost motivation to do anything, and the last 3 weeks were hard on him. He is now trying to find himself again and has time on his hands. Those factors are his motivation for his journey.
He isn’t figuring everything out on his own. People have planned to help him by doing various things. Fellow players routed the entire run for him, so he’d know where to go to get efficient boar leveling going. Others said they were going to donate to mental illness charities if he really goes on with this. Since a lot of people are excited about this, he plans to use this run to try and find his own happiness. Ian placed the donation link for the National Alliance of Mental Illness on his Twitch. If you want to donate to his cause, he prefers that you donate to them.
At this moment of writing, he has completed two days of boar slaying already. The first day it took him over 11 hours to reach level 17 and a half. He killed 1534 boars to reach this level. The second day he finished at level 20 after 8 hours and 55 minutes. We expect it will last more than a week before he reaches the desired level. All we can do is hope he won’t give up before he reaches his goal, and maybe, we’ll be seeing more crazy things happen in the speedrun community.
If you want to follow his attempts, we recommend you to visit his twitch.
Let’s talk about what I think about AGDQ 2018 a bit.
Honestly speaking, after the big batch of tournaments was over, I got a bit “hungover” of the event. The tournaments kind of kept me personally going, entertained, and got me to meet new people of the different communities, especially with the puzzle game tournaments.
It was nonetheless a nice experience and a lot of fun meeting all these people. But in fact, I also kind of felt out of place if I wasn’t around my puzzle community as the not well-known streamer I am right now.
There are a lot of real big fishes around, which was a thing I liked a lot more about the European Speedrunner Assembly 2017. ESA was packed with a lot of smaller streamers. You talked to each other just casually, whereas AGDQ felt like a sales market where big streamers meet big streamers and small streamers meet small streamers to hang out with each other.
Of course, I’m exaggerating here a bit. I also saw people that are well known around the likes of puzzle streamers like me. But, that was a hand full and they knew each other from former GDQ events where people participated and had friends with them. I think it’s also because I’m a first timer at a GDQ that didn’t know how things are at such a big event.
To get to the point: In the end, I have very mixed feelings about how things are at GDQ compared to smaller events, where you have a good time with whoever you are in the same room with at any given moment. Communities kind of do their thing. There are some strays that hop from community to community. But yeah, if you don’t know people and if you are not part of a community, you’re in a bad spot to actually get to know new people. I’m sure it also has a bit to do with my own personality and such things, but mainly it seems like it is a much more introverted event compared to others where people are outgoing, watch you play games, sit next to you, and just start a conversation with you out of the blue.
So from a personal view, I’d recommend going for smaller events like NASA or ESA if you want to have a more easy-going atmosphere around an event or if you just want to meet streamers you know and hang out with them, be it if you are a streamer yourself or just a big fan of them.
Even though this might sound very negative, I’m really happy I got to go to AGDQ and see some of my friends in the communities I’m apart of that I most likely won’t get to see at other events.
Also, I promised some more badges at the start of the week, here they are.
Here’s the badge of the Wario’s Woods runner Peteyboo.
And here’s the badge of a PuzzleGeneral member that volunteered.
I think that’s it for this AGDQ. I don’t know which event I’ll cover for a next blog, but you’ll get an update for that in hindsight.
Thanks for reading my blog and I hope you enjoyed the journey!
As the race was not finished properly, I skipped out on this, but here some info I got from friends:
The race started about 30 minutes late, which doesn’t really surprise me for big ALttP randomizer races in the first place. The weekly races with over 100 participants follow usually the same pattern of never getting started earlier than 15 minutes after schedule.
This time around it wasn’t their fault, however. The people that had the room assigned to them before were 25 minutes late in giving the room up, so there was no helping it.
The seed itself was relatively friendly, giving them bigger batches of useful items in one location. That means that they had a lot to work with. That being said, it was a fast seed where you didn’t have to search for clues to progress all the time.
Unfortunately, the ALttP randomizer people were kicked out of the room because they were going over their assigned time, so there were only 2 finishes. ChristosOwen, one of the 2 racers for the ALttP randomizer showcase for the AGDQ stream, was one of them. The other person was Kohrek.
My friend couldn’t finish the seed, but was already in Ganons Tower and would have had a very good placing, which is unfortunate for him.
There is still the story for the Puyo Puyo Tetris Swap mode tournament that went viral, following the picture.
You wanna know what this is..?
This is the final game of the puyo puyo teteis swap mode tourney and one of the finalists forgot their badge at home and was checked in the middle of the game. The guard said he couldn't be in the room
DevolitionDerby on the left side, one of the PuzzleGeneral community, forgot their batch at his house on that day and during the final someone from security checked the room. As he wasn’t allowed in the room anymore, they just changed the setup so they could play outside of the door and finish their match.
To the right is PiePusher11, the winner of the finals.
But that is all I have for today, tomorrow with a bit of a resume about the whole event.
Yume here, and we already got to day 5 of this years AGDQ.
As I had a non-existent amount of sleep, the coverage on tournaments will cut a bit short for once, but we’ll still talk puzzles for a bit.
But yeah, there’s a reason why the night was short and I had to sleep into the day. It was time for Awful Games Done Quick.
It is a kind of tradition where games with controls that are close to unplayable, or just really silly games, are shown in this block. It’s been a standing tradition over the last few GDQ events.
This year, the Awful GDQ could also be called “Animal Games Done Quick”, except for some games like Superman 64. Yeah, there are people that speedrun Superman 64.
Let’s go over some of the games though. And if you want to have a really silly and fun time with bad games, you should certainly watch and even play them at some point. The crowd is a big part of this as well. If you want to go over and watch the videos, the block started with Superman 64.
The first game I witnessed in the streaming room was the end portion of Arabian Nights. All I can say about this title is that it’s not really Rated-E and the dialogues are really silly.
After that, was the first game I saw entirely, Enviro-Bear 2000. Five speedrunners were chosen by the people that donate to the cause. The game’s graphics were made in MS Paint, and I’m not talking about the good version of it. You’re a bear that drives a car and has to eat fish and berries in a given amount of time to survive through the winter and enter your cave. “Eat the fish” and “To the cave” chants went through the crowd at appropriate times and made it a spectacle for everybody in the room. The atmosphere was awesome.
Following that, Dog’s Life was on stream. Standard setup: you’re a dog and your girlfriend was kidnapped by a cat lady to be processed into cat food. To be fair, this happens to me at least once a week. The game is rated E (3 years and older) but the dialogues and some cutscenes in the game are, well, questionable (for that rating to say the least). And as the first skip didn’t work as fast as expected, the dog we played was washed enough times so that fur and hide would have been gone. Also a great time and the runner made it a real blast to watch.
The last run I saw at the venue was Animorphs: Shattered Reality. It is a platformer with some kind of battle interaction that mainly consists of running into your enemy to deal damage and trying to not run into their attacks. The controls of the platforming sections were described by the runner Keizaron as this: “Take a Crash Bandicoot game and strip it off everything Crash Bandicoot does well and you have this game”. As a viewer, I have to say it couldn’t be more precise by what I saw. I also had a great time with watching this run, and it certainly deserved to be in this blog.
Next up, we head to the tournaments. Sadly, I slept in for the Puyo Puyo Tetris Swap tourney, where I saw a chance to be somewhat decent in. I caught some of the final rounds and the competition wasn’t really bad. But as a more or less all-rounder, this would have been my best shot at scoring a good placement today. For the ones who don’t know much about Puyo Puyo Tetris, Swap mode is where you play both games, Tetris and Puyo, in the same game. You have specific playing fields for each game and you play for 25 seconds on one game and change to the other until a winner is decided. The finals had some twist to it, PiePusher11 won the tournament. I’ll cover the twist in tomorrow’s article.
Right after that, the dedicated Puyo Puyo tourney took place where we played only Puyo from PPT. I kinda had bad luck with the bracket and got to play FFRPro21 right off the bat, and gave him a run for the money, but still couldn’t defeat him. In the losers bracket, I played against the organiser of the Puyo only tournament, HarpoonCanon, and tried to get around him with good tactics as I don’t hold a candle to him skill-wise. I can say I won 1 out of 5 games against him and gave him some problems, but I never stood a chance to win.
Also shoutouts to the Puyo Puyo Tetris community as a whole. They are a really nice and welcoming people. Be it speedrunners or online players of the game. Mainly, the respectful attitude towards others like me that are likely not the best players, but still give some top players a hard time.
And then I made the worst decision of this AGDQ, tournament-wise. I skipped the Rocket League tourney and instead tried out the Yoshi’s Cookie for SNES one. NEVER…EVER…AGAIN. I want to say I’m decent at the stage clear mode, but versus is not something up my alley. Heck, I tend to be a loud person and curse sometimes, and I could keep it together even in the Pokémon Puzzle League tournament, but this game has the potential to make me lose myself within 5 minutes of Versus mode. I have to admit that the players I lost against had more skill and more knowledge about the versus mode than I had, so there’s simply no need to go further into specifics or hate the game at all.
Well, that’s it for the tournaments that I had an eye on for today.
As for closing words. some communities hold workshops to teach other people some games or techniques to help them get better at designated games. And even I got some private lessons from a person I look up to:
Blinzer, the winner of the Pokemon Puzzle League versus tournament, taught me some techniques and it fried my brain and thumbs. His playstyle and the marathon mode (High score game) were too much for me. The training was a really nice treat from him though and is very much appreciated. In a mere hour, I learned a lot about the basic skills that I still lack as a player that’s only been playing for a year. I could double my speed for inputs in this short time to get it consistently, over what I’m used to. Hence, my thumbs didn’t appreciate it as much as I did.
This is also one of the reasons why these meetups are a very nice event to attend. People help each other understand the games better and show them skills they don’t have right now. It is good to see that people inside a community care for each other and try to help them in person when they finally meet.
Guess I’m signing off for today to get some decent amount of sleep again. A Link to the Past randomizer race coming up tomorrow with a short interview with one of the participants, as I won’t take part in it myself.
Yume here from AGDQ 2018 with more tournament and arcade action.
Let’s start with the daily report on the tournaments that took place: Today we have two more tournaments covered.
Let’s dive straight into the first tournament to take place, Evil Zone for the PlayStation 1. I sadly didn’t see that much of that tournament, as I was preparing myself for my own matches, which began at the end of this event. It was fun to watch this kind of silly fighting game. From the mouth of a friend that participated, the game is fairly simple: You press one button to attack and one button to not attack. Just from the gameplay I caught, I can’t verify it easily, but it looked super simple.
The character and box-art design are very anime-esque. The graphics are kind of a serene simple, though. The soundtrack of the Japanese version seemed to have one J-Pop track that felt very out of place, which threw me off and made the whole scenario so much funnier. That said, this tourney is one of the traditions of the GDQ events, and from what I was told, had quite a few participants. It was a fun time to watch some of the games and the community around it that participated.
Sadly, I can’t say much more based on what I witnessed, as the tourney that started to take place afterwards was Pokemon Puzzle League, one of my main speedrunning games, in a versus format with a group stage, following a double elimination.
The PPL tournament had a pretty high skill ceiling as only 5 out of 7 players that actually achieved a sub-20 minute time in the S-Hard speedrunning category participated. I was a bit intimidated as I never got to play against very good players in versus mode, and the training sessions right before the event were not very encouraging.
For the people that don’t know much about the Puzzle League series, here’s a short resume of what the game is like: It is a simple three-match game with a playfield in which the player moves a cursor to swap panels. With combos, which are groups of more than three panels, and chains, which are matches of three or more that fall from previously cleared panels, you can send so-called garbage blocks to your opponent and clear said blocks with making a match that touches these garbage blocks. The target is to fill the opponent’s screen all the way to the top with the garbage blocks.
With that in mind, the tournament went way better than I expected. I got a tied 5th place with one of the people that had a sub-20 minute S-Hard time, only being defeated by Blinzer, the only top player that doesn’t play S-Hard, and FFRPro21 who scored the 3rd place in this tournament.
The finals were between BBForky and Blinzer. Blinzer got sent into the losers bracket by BBForky in the winner’s finals, but came back strong and swept BBForky in both matches with a 3-0 game, claiming a victory. Two matches because there is bracket reset if the winner of the losers’ bracket wins the first match against the winner of the winners’ bracket. Footage will be streamed on PuzzleGeneral after AGDQ as the other tourneys.
I know, it’s confusing for me too sometimes.
That covers the tournaments that I took place in or viewed.
Let’s go over to the daily arcade action with one of my favourites.
For those who understood the deja vu reference from yesterday’s blog, it was clear that there will be Initial D arcade coverage today.
Initial D is an anime and manga series that started in the late 90’s. The focus of the game was drifting and speeding downhill, mostly with cars. There’s also the spin-off Densha de D where you actually drift with trains. No joke, a game where you drift dowhill in trains exists.
As a fan of racing games and the anime series, I had to cover this as one of the arcade highlights. Personally, I’m more of a simulation racing enthusiast and I’m really bad at arcade racers, which this game verified after over more than a dozen attempts. Nonetheless, it’s a ton of fun to drift down some of the racetracks you know from the series.
There are a few flaws with the machines though: You need an actual arcade card (that I don’t own) to save your progress and the gear-shifter is on the left-hand side. Sadly, I’m used to mainly having my left hand on the steering wheel, while shifting gears with my right. I still drove like that in that arcade machine, but it looked silly and was definitely not comfortable. There’s also the possibility to drive 1-on-1 races or team 2-versus-2 races against the AI. This was possible thanks to the multiple machines that were linked together.
I have a lot of fun playing it and I’ll do a few more rounds before I leave AGDQ for sure.
I guess that covers Day 4 of the event! I’ll have to get ready for the Awful Games Done Quick block of AGDQ, where mostly weird and nearly unplayable games are showcased.
Have a good day and tune in tomorrow for some Puyo Puyo tourney action!
Yume here, and it’s Day 3 of AGDQ. Today the many tournaments held in the back rooms of AGDQ start to take place, and I already participated in 2 of them. More to come over the next few days.
The first tourney of the event was a classic. No, let me call it THE classic in gaming, especially for home consoles. We are talking about NEStris or more known as the NES version of Tetris. Yeah, I’m sorry again, puzzle games will certainly be part of this and well…There is a reason, other than me being a puzzle lover, behind this. Out of the about 20 tournaments I’ve seen posted in the tourney room, 1/3 of them are for puzzle games.
Let’s cut to the tournament itself: The target was getting the highest score, which is not really up my alley. I usually do 100 line attempts where you don’t really bother about your points, but about how fast you get 100 lines together. Which means I didn’t really have high hopes for my matches.
But honestly, I winged it in a really good manner. Averaging at about 300k points was way better than what I expected myself to do and I caused trouble for some participants that I didn’t expect. All in all, it was a fun experience for all the people that participated. I met some people in person that I fought in previous tournaments online and I saw some pretty sweet Tetris action all around, especially from the top 3 players. If you want to see some of the footage that was recorded, the puzzle community twitch channel PuzzleGeneral will stream some of the matches after AGDQ is done and they had the time to cut the videos for streaming purpose.
The winner was a very experienced NEStris runner that also won the “One Night Only Tournament” in december for the 100 lines tourney, rcdrone.
But what mainly made this event a blast was the overall performance of the participants. We had a so-called kill screen which means reaching level 29, which is humanly impossible to play on anymore, big scores, and close matches. Also, a thing to mention was the aura inside the tournament room. During some of the breath-taking matches, there was no other noise to hear other than the clicking of controllers and the Tetris music. Not only that, people that joined the room while talking immediatly went quiet and let themselves be taken in by the atmosphere, up to the point where about 50 people were watching the finals. It doesn’t sound like much in the first place, but the tourney room is not that big and Tetris itself is rather unpopular with speedrunners and streamers (except the newly released Puyo Puyo Tetris and for hardcore fans of the block stacking game, of course). Thursday will be Puyo Puyo Tetris tournament day, more about this game then.
The tournament lasted for around 5 hours in total and was a great success for the tournament organizer.
Basically right after this we had a kind of Wario’s Woods afterparty with a tournament of the game that was featured on AGDQ the day before. I can’t play this game, seriously, but I joined for fun. And it was also a great experience doing this tourney with some friends of PuzzleGeneral and other people that joined in and knew about as much as myself. The format for this was versus, so you play against a real player for the matches, unlike the speedrun shown yesterday.
The atmosphere shifted 180°. We had a lot of fun and were loud as heck. Even the usually noisy Super Smash Bros. dedicated room close by wasn’t nearly as loud as we were during that tournament, where fun was the main target for a lot of the runners and audience.
The winner of this tournament was our one and only peteyboo, which did the Warios Woods run the day before. It was a blast in many ways, but I generally enjoyed the Tetris tourney more from the level of gameplay that was showcased. Not to talk Wario’s Woods and the participants down or anything, but Tetris was seriously phenominal.
For the rest of the week, there are some other tourneys planned I want to take place in, like Pokémon Puzzle League, Puyo Puyo Tetris, and Rocket League. I also try to cover other tournaments I don’t take part in myself as much as possible, I might not be able to do everything because of overlapping times though. Granted, I will write about the A Link to the Past race that will take on Friday with a short interview with a friend that takes part in it.
But for today, let’s go over to the arcade again, as I spotted a gem of the Japanese arcade machines, which I enjoy watching a lot. A friend of mine is insanely good at it from my amateur point of view.
I’m talking about Sound Voltex, which most likely is not that well known outside of Japan. Who doesn’t remember enjoying Audio Surf in the old days of Steam and Osu? It basically is the same, a rhythm game, but it’s also on a whole other level of difficulty.
There is an actual PC version available for free that is called K-Shoot Mania and it requires a lot of skill, good reflexes, and coordination. And of course knowledge of the board, you play. The game is playable with a keyboard alone. Dedicated controllers are available on the net though, and it is a lot of fun playing these games if you enjoy the rhythm genre (or just want to watch people that are really good with it). If you are interested in such games, you should certainly check it out!
It uses three different inputs that are four smaller white buttons, two bigger yellow/orange buttons and two knobs you have to rotate, which makes up a lot of the complexity. I’m happy that I had the chance to see such a machine up close for once, as it makes for a ton of fun.
I guess that covers today for the big part, I’ll get back to you with a little bit of DEJA-VU tomorrow.
Yume here with some more AGDQ behind the scenes things going on. Not as sleepy anymore, which is why there was no daily blog entry yesterday. But here it is:
Let’s talk a bit about the speedrunning marathon for a bit here, because I’ll have a short interview with one of the runners of the marathon right here for you. As part of the puzzle community, I could tell that hype was big for the Wario’s Woods run on the morning of Monday. The interview will be with our very own Peteyboo, who did that run at AGDQ.
It was a big highlight for all of the puzzle community members attending the marathon, as it is our only showcase for this AGDQ. But, the two runs afterwards were my personal favourites, and I couldn’t wait for them. There was a Donkey Kong Country 2 No Warps run and Donkey Kong Country 1 Reverse Boss Order. The first run was pretty high on my priority list as DKC2 has a lot of interesting tech and mechanics, as well as the two runners that raced it are very good at the game. Of course, KC1 was even more interesting as it showed a lot of Wrong Warps that are possible inside the game, which means you can skip levels, kind of at will, if you manipulate the game in the right ways. If you are a fan of the DKC series you should check out the videos on Youtube for sure.
But let’s cut to the short interview peteyboo (@peteybooLP on twitter) gave me for his run of Wario’s Woods.
What was your reaction when your run of Wario’s Woods was accepted for AGDQ ?
I was really surprised as I tried to get the run into AGDQ for years and it finally worked out. After the game appeared at last year’s NASA (North American Speedunner Assembly, an event held in Canada last year) it was much easier to get the game into an event like AGDQ. And of course I was really happy about it.
How did you prepare for your run?
For the most part I did no reset runs (Means that you don’t reset training runs when you get bad time and just wing it with how it is going), doing some practice with a fellow speedrunner, Montucky (AKA montySR), which also showed me some fast and easy solutions to certain patterns here at AGDQ to make the run even more consistent.
How did you feel before the run ? (As we checked the stream before his run there were about 88k viewers, just as a note)
I felt fine and just as usual. I wasn’t nervous after already doing the run at NASA last year, and with having a good coach by my side that would go over the games mechanics as me, I could focus on the run.
And how did you feel during the run?
I was very focused on the run and didn’t feel different than before the run.
How satisfied were you with our performance on the run?
I was pretty satisfied with the run. Getting a time that is just half a minute shy of the sub 20 minutes was pretty solid for a marathon run.
Any other things you want to say?
Not really much except a big thanks to the whole Wario’s Woods community and the crew I had in my back, as they helped to make it a great showcase of this game.
That’s it with the interview folks and mostly with the blog post for Day 2.
And…Oh shoot, I forgot something about the general stuff in the Day 1 Blog post. Of course, besides all the “attractions” I covered there is one more thing I didn’t have on the plate that is pretty usual for a speedrunner meetup. Board games, and a lot of them. There is a whole floor of the openly accessible part of the hotel designated to board games of all sorts. There are even people that take care of you when you enter the room and can’t decide on a game to play. Which is good, as the pile of board games the attendees brought is huge. Oh, and like 30 different Rubic’s Cubes, of course.
But yeah, that’s it for real now with the Day 2 Blog post. Sorry again for being late with this, Day 3 will be up soon as well.