Co-op mode has been pervasive in video games for as long as we can remember, tracing back to the dawn of modern gaming back in the 80’s. Although there is a smattering of game titles that do this mode justice, cooperative modes often seem tacked on and insignificant. A lot of times a game’s design simply wasn’t built around the experience of multiple players. Not so much for We Were Here, an indie game by Total Mayhem Games that’s built around pure co-op and is not playable alone. While the game is rather short, clocking just over 40 minutes for us, it feels refreshing.
After connecting with a friend through a lobby (you can play with strangers, but a close friend is preferable) and watching a short cutscene where you and your friend travel through a snowy valley into an ominous looking building, the game sets you down into either a library or a medieval-looking dungeon. I say ‘either’ because you don’t actually start out together. You only get to meet up again at the very end of the game, and up until then, you’ll have to communicate through a walkie-talkie, guiding each other through a variety of puzzles looking to escape.
The beauty lies in miscommunication, the difficulty in communication truly creates a bond between players. If you start out in the library it’s your job to help the other player solve their puzzles so that person can, in turn, open doors for you to progress. Neither of you has all the pieces to the puzzle, so the game quickly turns into a game of 20 questions where you are both frantically describing your surroundings before one of you meets an unfortunate end.
Some of the puzzles are quite ingenious. They’re hard to describe without spoiling too much, but one puzzle has one player blindly grasping for levers that move theatrical set pieces on a stage in the other player’s world. That player has to listen to a narrator describing the story and communicate with the other player to move the set pieces in the right position throughout a five-act play. Be fast though, because a shadowy figure is moving up through the audience to kill you.
The back and forth puzzles between two players are fun and engaging. Too bad it doesn’t last too long because it’ll all be over in about 40 minutes. But it’s hard to fault the game for this since the game is free! Do you have a friend and some time to spare? Try out We Were Here!
What happens when you enter the Gungeon? Do you think you’re ready for what goes on in the Gungeon? Well, you’re wrong! You’re not there to survive, you’re there to conquer! You’re there to kick in the door and throw down! Set your lasers to kill, rain your bullets, and start shooting those bullets that shoot guns! And…wait, what?
Yes, that’s right, after you very quickly enter the Gungeon, you are transported to a world that is solely based around armaments and firearms. The vast majority of your opponents are bullets, shotgun shells and grenades of some assortment. The gameplay is so high octane, if you’re not getting your pulse going, you better do it fast! The game is so fast paced you have no choice but to dunk your head in the deep end and start shooting it up!
The rules and controls are simple and explained to you using a very quick and easy tutorial. In fact, the tutorial is fun and innovative. The humor the game uses is not exactly subtle, but then, neither is the game. It throws you for a loop and starts shooting pretty damn quick. The controls are intuitive and easy to manage, so long as you keep shooting and dodge rolling.
The guns you pick up is half the fun! Seriously, I was not kidding when I said that there is a bullet that shoots guns. There’s a meat gun that shoots blades, there’s even an AK-47! Well, I guess that last one isn’t exactly new, but still! You are given all that you need in the beginning to win this game, so long as you use it right. You will be put through bullet hells, explosions, destruction of all kinds, and come out feeling more awesome because of it. You get better at the game because you want to get better at the game, you want to explore the tunnels of the Gungeon and find out what other guns you can shoot, and what other weird hostiles you will encounter.
As soon as you think you’ve seen it all, BOOM! There’s so much more to see! More bullets, more bombs, more explosives flying all over the place and you’ll even see a bird with a Gatling gun! Don’t try to understand it! Don’t think too hard! Logic has no place here! The time you take trying to think is time you should be firing that weapon into your enemy’s face! Every level has its own quirks that you can have a nice chortle at. Not only is it enjoyable from a gamer’s point of view but anyone watching you play can have fun too.
The wild running and gunning gameplay is so charming that you won’t even worry about the graphics, which are more of a new age 16-bit style. If anyone is concerned about the graphics then you are missing the point entirely! The art style and environments are so well placed and atmospheric that they do not distract you. Though, that is also a downfall for you, the player. As the background also has pitfalls and water that you either need to jump over or teleport over. If not then you fall down them and lose a life, oh well, this stuff happens.
You have several classes to choose from in the beginning, and half the fun is trying to find one that suits your type of gameplay that you enjoy. Try them all, or try one if it suits your needs, it doesn’t matter. All these classes do is promote replayability, and that is important when you look at purchasing a game. Each one of them has their own perks, pros, and cons that you can use to your advantage.
Get the Game for $6.60 Off!
If you haven’t noticed, this game is awesome on pretty much all levels. It controls well, it’s colorful, it’s high intensity, it’s challenging, funny, and just all around a great time. It involves guns and explosions but it is not gory or overly violent. Anyone can play it. So wait, since you’re still reading this review, that probably means you haven’t bought this game yet. What are you waiting for? If you haven’t gotten this game you are missing out on a pulverizing piece of powerful punch that you don’t want to pass up! In fact, you’ll need to start practicing your ambidexterity right now, so open a new tab, and get on steam while still reading this review in a different window! Get the game! Get the collector’s edition! It doesn’t matter! Get it and drench yourself in piles of gunpowder and death!
EnomView Score: 10 out of 10
Like Enter the Gungeon? Check out these other amazing Pixel Art game!
So much of this game is spent running around. You hop out of windows, you jump at all sounds. Your job is turning to crap and you’re not scraping by. Your life is going down, your wife’s gonna die. You get into a mess to look for some keys, all you can think “SOMETHING HAPPEN PLEASE!” Strange things are afoot and people are talking, no time for that though, you need to get walking. Up and down and up you go, gathering stuff and buying some blow. Stranger dreams keep coming about, then something starts telling you that time’s running out. People are dying and no music is playing, it’s almost like the whole game’s delaying! I’m sorry for rhyming, but the problem is that the game does it too until you shout “Gee Whizz!”
Alright, done with the rhyming, but seriously, the game rhymes throughout its entire playthrough. The game is merciless in the rhyming and while it can be charming at first, it causes a lot of the dialogue to become stilted and bland. “I Fell From Grace” is a puzzle solving game where you play as Henry, a guy who is just simply down on his luck and seems to be taking quite badly, but who can blame him? Not only is his job on the line but his wife is dying and her medical bills are becoming a serious issue. So right off the bat, the guy is relatable.
The game does set a good tone throughout it, that is, a very bleak and gloomy one. However, that doesn’t really save it from being a little too needlessly complicated in its set up. The big problem is that while the story is going on, you run into some of the most ridiculous roadblocks and detours from seemingly random directions. You’ll be on/ the job and you’ll need to do something, but hark! What’s this? An item for someone to get them to do something? Well, let’s just go downtown and get that item for them because we don’t have money to actually pay them. This game mechanic can work in a lot of cases, but not when it’s the core gameplay and you’ve already killed thirty minutes trying to decipher what’s on each floor of the building you work at.
The story, however, is actually quite interesting. You start having strange dreams and start getting cryptic items from different people and the mail. However, after this happens, the story becomes extremely dark and very strange, which is a good thing. You start making some hard choices and doing some very questionable things to reach your goal. While it is nice that this guy is willing to do nearly everything for his wife, it starts to get a bit ludicrous after a while.
So to recap, we have a very dark and interesting story, a very devoted husband who we can identify with on some level, and a job we all can know and hate. These are all very good story elements, however, does it translate well into a game? The answer is a big huge shrug. There is a crowd for this type of game for sure. However, if you are not a huge fan of puzzle games nor are you a big fan of the story elements in a game, this is definitely not a game for you. There is a lot of backtracking and it kind of forces you to know where things are or else you will be wandering around for quite a while before it allows you to advance.
That is not exactly a strike against the game, though, as there are people who enjoy that type of game. There is an element of mystery that it builds throughout and starts to pull you in. You get items that change your luck such as medicine with amazing effects. People start coming up and talking to you, telling you that things are going to start happening. While you think that these are good things, the deeper you go, the more dreadful things are actually becoming.
If you are in this for the heart-pounding narrative, you should probably just turn back now. The game has some things going for it, but a pulse is not one of them. The worst part of this game is how much it drags, especially at the very beginning before you start getting to the meat of the storyline. Some of the plot elements take entirely too long to develop and there is a risk of losing interest if you are not enveloped into it early on. First impressions do not do this game any favours. While the game does get to that amazing point eventually, the level of excitement is lacking. Some may consider it outright boring.
With a lack of music, for the most part, it is quite impressive that this game has the tone that it does. If you can get beyond some of its shortcomings, you can get some good gameplay out of this game. It’s only around 2 – 3 hours of gameplay and the price may make you cringe at the prospect, but it’s worth a shot if you find the premise interesting. Overall, I would recommend it for fans of the darker puzzle games or adventures willing to delve into the depths of this grim, virtual world.
It seems the further down the line we get from the golden days of the video game consoles, the more we forget where our roots lie. After the video game crash of ‘83, the entertainment systems were brought to homes across the country with a brand new look and idea of how games should work. The idea was to make the games difficult to cause the player to want to play it more, and thus play it longer by both length and hardship of the game.
This is why the current dilemma of Cuphead is puzzling. Suddenly it seems that some players are voicing their opinion that the game is too hard and not open to the vast populace of gamers to play. They say that it should have a version that is easier so that more people can play it and beat it. Where’s the fun in that? Isn’t the point of the game to play it and enjoy the challenge of it? If you were able to binge play it in one sitting, where is the satisfaction? Challenge is a good thing. The point of it is that you get better as you play, and your hand-eye coordination improves as you do. Yes, it can get frustrating but that just makes the experience that much more worth it in the end once you actually manage to beat it.
There are so many games that are considered great that are so devilishly hard, they have earned great infamy over the ages. Well, guess what? They are still remembered today as icons of their time. Games like Castlevania, Dark Souls, Contra, Ghosts and Goblins are all considered difficult, yet still have a place in the consoles with both classic gamers and new gamers alike. Cuphead should not have to compromise its overall level design for the sake of covering a bigger demographic. The difficulty of the game is part of its identity and the reason so many people love it.
There is a very old and widely spread quote that hits the nail on the head on this subject: “If you try to please everyone, you’ll end up pleasing no one.” Say the game does set up a “very easy” option. There will be crowds of gamers out there disappointed for the developers selling out. You pleased one crowd of people, but now your demographic are all disheartened, maybe even feeling betrayed. Once you get right down to it, the crowd that you end up pleasing won’t be completely satisfied either. You decreased the hard parts, but it may not have made the game easy enough for them. Instead of slapping the plate off the table and demanding the developers “make it again!” How about we all be thankful that such a game exists in the first place. Seriously, these people have worked ever so hard to make this game already. The creation of this game was not a cake walk, it already had several delays and frustrations in the production that they almost, an irony of ironies, rage quit themselves. People don’t understand the process of making a game is vastly more difficult than they think. A game like Cuphead would need to dig into its very core to reduce the challenge, and would it really be worth it? After all is said and done, no.
The solution? Stick to your guns. Cuphead has already broken the multi-million copies sold in such a short amount of time. It did that on its own volition and game mechanics. With its unique art style, fantastic gameplay and control, Cuphead is already an up and coming classic in the making. Compromising the integrity for something so trivial as a lower difficulty just would not be worth it. The game already took forever to create as it was. It was created with an art style that has not seen the light of day for some time now, and these people are expecting them to go out of their way to change it to satisfy a demographic that may or may not buy it in the first place? Let’s face it, probably not.
The main point is to be happy with what we have. If the game wasn’t already amazing to begin with, no one would have even heard of it in the first place. Cuphead has already garnered its own following, gotten rave reviews across the board, and raged true blue gamers with its extensively difficult but amazingly gorgeous methods of play. If you need to, take it with a grain of salt, and drink your water.
With triple-A titles dominating the market, it’s easy to forget those creative self-startup devs, sealed in their basements with starry eyes and brimming bouts of hope, ready to entertain the online world with innovative design, art, and stories. Here are three games that the folks at Enomview feel you should keep a careful eye on in the near future.
Playing as a minute little fox, players will find a world with creepy ruins, ancient monsters, and a harrowing, but cute, environment to traipse around in. With modern graphics, sound design, and animation, Tunic plays a lot like a revamped version of just the franchise that Shouldice was inspired by…
Combining a cheery, but fittingly unsettling, cartoony art style with story, We Happy Few is a survival horror game developed by Compulsion Games. Initially set to release on July 26th, 2016, We Happy Few has been in early access for some time now, but the neverending dev cycle should come to close soon in 2018.
Under the influence of corrupt, government overseers, the game tells the story of a small, British society that’s been under the influence of decades-long propaganda, informing its citizens to always remain under the influence of the elusive, pink drug: “joy”. Joy can be found not only in the form of a daily pill, but in the food, the water, and just about everything that a person can consume in this messed up little realm.
Told through the perspective of three different characters that decide to stop taking the drug and rebel–giving us the chance to see the effects of science run amok in the scope of fully open world to explore.
Best of luck–and remember–don’t forget to take your joy.
Skyrim with realism and so much more–Kingdom Come: Deliverance lives up to its name as the holy salvation to fans of medieval games everywhere. Brought to us by the Czechian Warhorse Studios, we’re set to see this title release in early February of this year.
With a first-person, 16 square kilometer-wide open world, Kingdom Come: Deliverance comes packed with a myriad of things for the player to engross himself in. Craft items, level skills, make weighted decisions to complete quests, combine alchemical ingredients to make something new, ride horses, take part in large-scale, 15th-century battles, and kick back to a story that’ll be sung in beer halls and taverns all over Europe for time immemorial.
Answer the knight’s call. Give thy sword for land and lord.
Have you ever gotten the feeling someone or something is watching you? That creepy, eerie feeling that something could jump out at any second? That’s exactly how you will feel every second you play The Padre. The game is a horror point n’ click, where you, a troubled Catholic priest, attempts to solve puzzles within a flashback. Survive being hunted by the mysterious figures lurking in the dark. The enemies span from a wide array of creepy villains such as Zombies, Ghosts, Spiders and even the recurring Demons. There are also a lot of references to other games, such as the Half-Life series and even the Legend of Zelda game’s iconic “It’s dangerous to go alone. Take this”.
Your journey all begins in your own room, far from the mansion you will experience the main horrors in, but you are sent out on a mission to find a missing companion, Cardinal Benedictus. This journey leads you on the road for many days before you end up at the mansion. You enter seeking refuge, but in return find yourself trapped in a room with a loud banging noise.
Although the threat of the enemies is fear-inspiring, the puzzles are what will be the biggest trouble. Puzzles offer a wide range of complexities that you might notice without some digging. One of the first puzzles involves three rooms, the starting room where loud bangs can be heard from below, a dressing room where jumpscares will pop up when you least expect them, and a bedroom, where a zombie mother sings lullabies to an empty room.
The controls are a little finicky, which is to be expected with a point and click game. The way the camera angle changes as you move can sometimes mess your sense of direction up. I would recommend pressing escape as soon as you enter the game to familiarize yourself with the controls. That small act will help you understand the game a lot faster. Your character menu is also slightly difficult to understand at first. The items you can equip and the items you cannot are not separated, only being distinguished when clicked on. This makes it so you will never know which item could be useful in a given situation, like running from an angry zombie. Finally, there is no good way to tell how much damage you have taken, but there is medicine that heals health, so drink up if you know you took some damage.
For those who want to see how the combat works in the game, there is also an option at the start menu called “Survive… Try” which puts you into a graveyard where waves of spiders and zombies will attack you. All you are given is a crowbar, a machete, a pistol with 12 rounds, and some torches. I played this mode quite a bit to see how far I could go but sadly never made it that far, being overcome by the various hordes.
I truly enjoyed my playthrough of The Padre, and even though the game is still in its alpha phase, the updates soon to come are phenomenal. They are constantly adding more gameplay and lore to the game and we can’t wait to try a finished copy. When more sounds and story are added, everyone will want to get hands-on with this title. One final tip to leave you off with: beware of what lurks in the shadows, but don’t be shy to give away a few items along the way.
Right off the bat, you can tell that Tanzia is going to be an amazing game with wide open worlds and an amazing story. The story begins with the tale of The Great One, an Akazi arcanist who surpassed all others and defeated the Skeleton King in his attacks long ago. But The Great One cannot defend the island forever, as the threat of the Skeleton King’s return is growing with each passing day. But, he finally has a grandson who wields arcana far greater than even The Great One himself. This mage is you. After you learn of The Great One’s legend and how he saved his young grandson you are thrown into a village on volcano island which will quickly become your home.
The game’s controls can be a little finicky at times, but there are three different settings you can choose from: the MMORPG, FPS, or gamepad. Each controls exactly how they are listed. I myself used the MMORPG controls while I played. As soon as you gain control of your character you are put through a small tutorial on how to attack and use your multiple spells given to you. Once the tutorial is complete you can continue your adventure through fighting a giant corrupt boar, combing beaches for special herbs and even fighting invisible demons!
Just by looking at the map you can tell the size of Tanzia is enormous, but fear not, the developers left teleportation stones littered around to help traverse the pesky lands. Each area is filled with new enemies and new dangers, but if you feel like the game is too easy for you, then maybe you should start a new game and crank the difficulty from easy to normal, or even to hard if you’re looking for a real challenge. These difficulties don’t seem like much, but once you start playing and take on three or four enemies at once you’ll understand just how difficult this new challenge can be.
As for the magic in the game, known as arcana, you start off the game learning 3 spells, ice shard, fireball, and root. Ice shard is an ice-based spell that shoots a sharp piece of ice directly at the foe and slows their movement for a short time, fireball is a blast attack that damages an area around the foe including other enemies, and root locks one opponent in place so they cannot move and their attacks are slowed. Each spell will cost you mana, which is shown by a bar on the top left below your health, if it reaches a low point you will be unable to use any more spells until you replenish it, either with a potion or at a healing totem located in the main locations. If you run out of mana in the middle of combat though, the healing totems won’t work, so you will have to resort to potions or to beat your enemy with a stick.
The graphics in the game are incredible, there is the movement of animals, far off clouds moving to the breeze with the leaves, and all of the characters movements seem fluent and moves constantly with how you want it to. The story is immersing and will make you not want to stop playing until Tanzia if free once more. I feel like some parts of the game, such as how your map works and some parts of quests could be better described on how they work, like your second or third quest requires you to buy the fireball spell to complete, but it doesn’t tell you anywhere to buy the spell, so you could be stuck trying to complete the quest without the spell for quite some time.
All in all, Tanzia is a wonderful game that I will most likely pour endless more hours into until I can say I have finished it. Even though the game is currently only in early access I believe that once the full story is available it will attract a large player and fan base and will definitely be seen as an amazing RPG.
Just before we hop into this review, we want to sincerely thank FeedSpot for naming us one of the best indie game sites out there! Make sure to go check them out!
Before we had open world tactical RPG’s, loot box gambling, and convoluted combat systems, there was a simpler time back in the early 90’s where the market was dominated by simple point and click style adventure games such as Space Quest and Monkey Island. You simply clicked and watched as your character walked to that location or interacted with an item to experience a story. That’s it, no strings attached. Simple in their design but often brilliant in their execution. While these games were beloved by many, the community eventually moved on and the genre died out, save for the odd revival. But nostalgia is a powerful motivator, so the small team of ExperaGames sought to bring back the early 90’s point and click goodness with their newest game Rogue Quest: The Vault of the Lost Tyrant. Should you play it? That solely depends on the answer to the question ‘how much nostalgia toward old-school point and click adventures do you have?’.
Almost in a direct homage to the old Sierra Entertainment games (Space Quest, King’s Quest), the game tasks you with escaping from a prickly situation, in this case, the sealed off vault of the lost tyrant. You will do this with the help of the main character: Cassandra Nech, a treasure huntress from the rogue’s guild who arrived at the fabled vault in search of treasure. The game’s coarse pixel art is subpar compared to other modern pixel art outings on the market right now, but it is clear that a lot of love and dedication went into bringing the world alive through animation. Whether it’s Cassandra swinging from a rope to clear a chasm or the comical walking cycle of the wannabe pirate brothers Needlebag and Finspin, a lot of work went into animation, just don’t expect something along the lines of Hyper Light Drifter.
Rogue Quest does a good job of supplying you with tasks and puzzles that strike a proper balance of difficulty. Many point-and-click games are notorious for ‘pixel hunting’, where the hitboxes for puzzle solutions are so small players will need to click every tiny pebble in case it’s interactable. Puzzles in Rogue Quest often boil down to logical solutions. Need to burn away the toxic mushrooms? Perhaps tear off the cloth hanging from the wall and set it ablaze. And if you really can’t figure out what it is you have to do then there is a nifty hint system. There are a lot of little quality of life functions in the game, like being able to double click doors to skip Cassandra having to walk to the door or being able to open up shortcuts to decrease travel time.
There are, however, also a slew of technical problems. Skipping through text sometimes creates a jarring flicker and controls are at times unresponsive when I would try to open my inventory. Writing is often too on the nose and at times even grammatically incorrect. Rogue Quest does little to innovate the genre, the pixel art isn’t up to par compared to other pixel art games and the game is really short clocking just over an hour. Yet, despite these negative aspects, the game does have a charm to it. Do you have overflowing nostalgia for these types of games and an hour to spare? Then give it a shot. But if you haven’t liked point-and-click adventure games in the past then Rogue Quest: The Vault of the Lost Tyrant will not change your mind.
EnomView Score: 6 out of 10
Check out the game: http://store.steampowered.com/app/728420/Rogue_Quest_The_Vault_of_the_Lost_Tyrant/
Defunct is an indie adventure game that in a single word can be described as “awe-inspiring”. In Defunct, you control a broken robot that has fallen from the safety of your giant cargo ship. Your one goal is to get back to the ship before it’s too late.
You can utilize the multiple abilities given to you such as flipping yourself upside down to connect to otherwise unreachable areas and the power to collect energy and use a super boost to traverse your way through eleven different levels with fluctuating climates and biomes. The open-world aspect of the game allows you to explore areas while looking off into the distance at beautiful landscapes. All of this while you roll around, trying to solve puzzles needed to get home. There are also a number of collectables on each of the levels which unlock new skins and special tricks. Utilize them to customize your next playthrough or while testing your skills in the time-trial mode.
The game requires you to navigate between narrow alleys and duck to evade low hanging rocks, all while being pressured by the timer looming over you. There are also multiple puzzles that, when done correctly, will allow you to continue on into farther areas, as well as unlock hidden zones where collectables can be found.
Although the game has no narration or description of what is happening, the cutscenes scattered throughout the game display everything you need to know to understand the turmoil your robot is going through. Piece together these clips and help your robot on his journey home.
After finishing the game, each individual level will be unlocked, allowing you to take part in time trials. Time trials slightly differ from the normal game by a handful of key components. The first being the on-screen timer, displaying how long it has taken to beat the level. The second being small green items that will freeze the timer for one second. Upon completion of a time trial, a small window displaying your time and global rank pops up. Depending on what your time is. it will also give you a medal in the ranking of bronze, silver, gold, and platinum. Finally, for all the speedrunning enthusiasts out there, there is an in-game skin that is instantly unlocked. The skin allows you to sport the AGDQ logo, like a true speedrunner.
All in all, this is a must buy-game masterfully created by Freshly Squeezed. For the captivating experience helping your robot home, it’s definitely worth the price. The Gameplay was entertaining and the puzzles were at times pretty challenging, but not so challenging that I was frustrated with it.
Although the controls can be a little difficult to get used to at first, it slowly becomes more natural and free-flowing. The story could have gone more in-depth, but I feel like the mystery of the land adds to the perspective of how the robot you control feels about being stranded on this strange planet.
Very few games will make you scream “EVERYTHING WANTS TO EAT ME!” faster than Rain World. Curiously brought to us by Adult Swim, like Robot Unicorn Attack, Rain World is a challenging game that scores a lot of points for its artistic atmosphere and visuals.
Using your slug-shaped cat player-character, you navigate through the ruins of a dark, broken world–utilizing gameplay mechanics which include elements of shoot-em-ups, stealth, and even survival to surpass challenges and battle the various monsters that try to undo your efforts every step of the way. This game may prove alien for a few, but it’s hard to deny that–between the art and the animations–this is one of the best-looking 2D games on the market.
Come one, come all to those with creative minds, a willingness to learn, and patient, patient souls. In this, the player moves from chamber to chamber–room to room–in an attempt to solve first-person puzzles to progress.
While it may get a little too well-acquainted with this games stylized art approach, Antichamber’s game designers clearly had originality in mind–and their game will get your critical thinking juices flowing any day.
Stick Fight: The Game
Fun, fun, fun! Stick Fight sure is filled with it when you’ve got friends to play with and a solid internet connection. Shoot. Stab. Punch. Do all of these things and more with your doodle-based posse.
This game is great because it not only offers an entertaining experience but has the propensity to really make you laugh, too. From the shared shenanigans of you and your comrades to the squirmy animations that make your character models look like two-dimensional Totally Accurate Battle Simulator units on 2x speed, you’re sure to have a blast.
Dungeon of the Endless
Not everyone likes the sound of a tower defense, but the RPG elements intertwined within Dungeon of the Endless have a way of pulling you in. As the member of the crew that fell victim to a crash landing, your goal is to go deeper. Deeper. And deeper into the depths of a strange dungeon–as implied by the name.
While this game is definitely a tower defense, expect to feel like you’re also sometimes playing a top-down dungeon crawler like Pokemon Mystery Dungeon. Advance through every floor and find out if it ever truly ends.
The game may be called “Don’t Starve”, but there are a lot more ways to die than pure starvation in this colorful, but bleak little world. Playing as a scientist, your job is–fittingly–to experiment with your surroundings to learn best how to survive.
Just about everything you encounter will beg the hopeful question of “Can this help me survive?” and the not-so-hopeful question of “Will messing with this get me killed?” A grimdark naturalist will be forever at home here.
Very few rogue-lite, Metroidvania, action platformers hit the nail on the head like does Dead Cells. Controlling a character without a head, you battle through and delve across a perilous castle with enemies galore. There are no repeats in this game. No saves. No respawns. No checkpoints. To quote the description on Steam: “Kill, die, learn, repeat.” Though that description leaves out the key difference that you always keep all your upgrades–unlike other games in this genre. If you want a real challenge that’ll leave you feeling like a champion after your first playthrough, then this is the game for you.
Teleport down from your own personal spaceship to worlds unknown–exploring rich environments, fighting challenging foes, and learning interesting backstories. Starbound is a proper exemplification of the Terraria formula done right. Break digital blocks. Wander into caves. Scavenge for resources. Then–finally–craft it all into brilliant items. And the cherry on top? Adding friends to the mix. Much like Minecraft with its procedurally-generated worlds and biomes, the amount of fun to be had here is truly infinite–to say nothing of the interesting stories accompanying each intergalactic race.
Plague Inc. Evolved
Ever wanted to create the perfect disease and destroy all of humanity with it? No? Well, now’s your chance, as that’s exactly what Plague Inc. Evolved allows you to do! Starting with patient zero, you level up with infection and upgrade your pathogen through various skill trees which unlock different abilities with different benefits and consequences–dependent upon the situation.
Spread the pandemic. Infect every continent with your illness. Shatter the world with your pitiless plague.
Oxygen Not Included
Build a subterranean colony, deep from the under earth, that provides for every need and desire. Every need except for one: oxygen. Catering to colonists with different traits that cause different effects, Oxygen Not Included is all about a struggle to keep them alive. This game will have you constantly searching for pockets filled to the brim with water, food, oxygen, hydrogen–you name it. Made by the developers of Don’t Starve, this is one of the first games I’ve ever seen that brings a smile to my face with its randomly generated worlds–always providing for a different experience every playthrough.
A model of sandbox design for many game developers, Terraria is a must-have for all those who’d call themselves adventurers and creative.
Terraria has what many call the “16-bit sidescroller take” on Minecraft’s expansive formula. And just like Minecraft, the amount of stuff to be done is truly boundless. From the dungeons you explore to the pixelated enemies you fight, there’s always something to occupy yourself with here. Just like the holes you dig, things only deepen as you progress.