The world is dying. Humans have become vicious, cannibalistic life forms that attack anything on sight. Communications across the country have failed, leaving people stranded. You are a train conductor who got lucky – or unlucky – enough to be in the right train, at the right time.
High-ranking officials at the end of their rope task you with an importing mission. Transporting weapons, the nature of which remains classified to you, across the country. With more than a thousand tonnes of locomotive at your fingertips, you begin the arduous journey to the North. The goal is to keep your train operational to reach the next station, where you fight through swarms of infected outnumbering you hundred to one.
With the oversaturation of zombie games in recent years, it takes a truly unique game to stand out from the dozens, to give the battle hardy formula of an apocalypse an interesting twist. The Final Station might not hit the mark precisely, but with its ominous atmosphere and intriguing storyline, it gave me an experience to remember. I can’t recall the last time I played a game, that made me crave DLC to prolong my time with it.
The Final Station conveys its story through snippets of dialogue and cleverly placed exposition in the form of notes and books. This can lead to a squint-and-you’ll-miss sort of situation. If you barrel ahead without stopping to explore the nooks and crannies, chances are high that you’d miss a key piece of the story. Things don’t make much sense at first. But as you gather information the game sparingly doles out; the story becomes less daunting and easier to understand.
I appreciate that the game didn’t shove walls of text in my face and say, “This is what’s going on,” because I like travelling down the beaten path. My knowledge of the current situation only expanded as the conductor trudged through station after station, which made me feel like I was there and experiencing things first hand. Even non-related story events are a joy to uncover, things like discovering a hidden, underground fighting ring or reading a note left by an enraged wife, whose husband was too involved in his hobby.
Unfortunately, no matter how interesting a story may be, the player won’t find themselves enjoying it if they’re occupied with useless busywork. The gameplay is split into two distinct segments. Taking care of the train, and exploring abandoned places you come across. The conductor keeps the locomotive in peak condition by doing mini-games that are mind numbingly boring. Press this switch, pull that lever, make sure the survivors you pick up don’t go hungry.
As I said above, parts of the story are told through dialogue. Conversations between the survivors are easily missed when you’re doing multiple things at once. I’ll catch the tail end of an interesting talk between an injured soldier and a housewife because I was too busy making sure the train didn’t overheat and explode.
I want to know more about the story, about what caused this apocalypse, but the game constantly forces me to keep my hands occupied. The micro-management portions aren’t a big deal by themselves. But they don’t add any substance to the game and only act as nuisances. It’d be better if they weren’t present at all.
As you explore abandoned stations and homes, you’d undoubtedly come across an infected. Supplies are scarce, leaving you to determine which is the best course of action. Throw caution to the wind and use your melee attack, or play it safe and waste your bullets? The gunplay is pretty standard, but the scarcity of ammo can make the game difficult if you’re trigger happy.
You’re taught early into the game to pay attention to your environment. Why waste a bullet when a chair can take care of things? The objective is not to mow down the hordes of infected trawling the urban landscape, it is to live to see another day and keep your guts inside your squishy body.
The game had the right amount of challenge for me. There are no situations I found impossible to get out of. If you find yourself stuck at a certain area, be bold. Get creative with the tools on hand. The solution might be one you’re afraid to try.
The Final Station might not be the longest, or the most visually impressive game, but the experience of trekking through a dying world and the truly original story, makes the time I spent worthwhile.
Dead Cells is the kind of game that baits you into hour long marathons. You dip your toes in to test the waters and end up free falling. Sessions end with a pounding head and bloodshot eyes, but your regret is tempered with unwavering satisfaction. You promise yourself this won’t happen tomorrow, but when night comes around, you find yourself in the same chair, the same game, with the same results. I consider this a litmus test, where your enjoyment results in something tangible.
Dead Cells considers itself an illegitimate child of a Metroidvania and Rougelite – a RogueVania. The world it tosses players into is ever-changing, each run guaranteed a unique experience due to a non-linear progression system. Endless replayability wrapped up in a merciless, electrifying package. There’s never a dull moment as you explore the labyrinthine corridors of each level. For every platform you scale, a surprise awaits, be it a reward or an enemy, exploration is exhilarating because you never know what’s around the bend.
The world of Dead Cells is vibrant and lively. Each level has its own ecosystem, and while some enemies are constants, there’s always a newer and stronger enemy to contend with. Dying is inevitable, but every death pushes your progress forward even by a single centimeter. This isn’t the kind of game you can brute force your way through. Practice makes perfect, and the road to victory is a slow, steady one. An insurmountable obstacle today becomes a cakewalk tomorrow.
Collecting ‘Cells’ from enemies allows you to upgrade your character’s abilities and equipment in the rest area between each level. You lose the cells if you die half-way, so think carefully before diving into the fray with swords swinging. It’s a gamble on the chance to earn more or potentially losing everything.
Non-permanent upgrades arrive in the form of ‘Scrolls’, allowing you to customize a preferred build for your character. Want to be a glass cannon? Go for it. What’s that you say? The best offense is a good defense? Sure, whatever floats your boat. The headless character you control is but clay, waiting to be moulded into your ideal.
Your character lacks the ability to speak, but its personality shines through its reactions to various NPCs and events. Overzealous head nods, shoulder shrugs, I find it amazing how much it conveys despite not saying a word. I never missed a thing, because the gorgeous pixel art makes it near impossible to look away. Dead Cells oozes style and beauty, the amount of detail put into the sprites, background and objects, is staggering. Projectiles exploding in solid, pink spheres, the shower of sparks on the tail end of a chain lifting a wooden platform. Early Access isn’t something I’d associate with this game.
Other than the art, combat is easily the best thing about Dead Cells. Combat feels buttery smooth, an intricate dance instead of messy, clumsy blows. The pool of weapons you can choose from is varied; from swords to whips to bows. There are advantages and disadvantages to each of them, experimentation is key in finding a favourite weapon to eviscerate an enemy. I stuck to the traditional sword and shield as I have an unfortunate preference for rubbing elbows with things that bite back, and a shield is handy for times where I’d miss a target and stare down at a nocked arrow.
Players can also arm themselves with gadgets for extra firepower. They are especially useful during boss fights, the bear traps and grenades come in handy when faced with an enemy twice your size.
I’m reminded, very rudely, of the fact that Dead Cells is still a work in progress, when I’m interrupted by an error message. I don’t mind it too much since it’s nothing ctrl-alt-del can’t fix, but it chips at my enjoyment when I’m half-way through a really, good run and have to restart. These incidents are rare, I’ve come across only two so far, but it can be a tipping point for fussy gamers.
If you can handle the occasional bug, I’d heartily recommend Dead Cells. It is a challenging, mesmerizing experience that will have you craving more after the first taste.
A fast and fun turn-based adventure where you use top-down tactical combat and collectible card mechanics to master your strategy. Summoners Fate is a top-down adventure that combines exploration, card collecting and tactical combat. You control the fate of your Summoner and command an ever-changing band of companions. Defeat monstrous hordes and reap the rewards of treasures, allies, and powerful spells as you advance deeper into unknown lands. Are these chance encounters or do they connect to a greater meaning? Combat in Summoners Fate is turn-based, quick and gratifying. Hide behind trees or play a card that brings them to life. Douse your enemies in oil and ignite them with a fireball. Set a trap with a gravity spell to pull an enemy into your clutches. The possibilities are endless.
Support Summoners Fate, here!
Colorfiction’s new game ZeroNorthZeroWest is a first-person surreal exploration title that will make you grasp for the reality around you. This visual-auditory game takes you from a small glow in a storefront to a multidimensional trip through time and space.
The game looks like one big drug-fueled hallucination, but the music is amazing and the graphics look fantastic based the trailer and screenshots.
Experience a beautiful environment where nothing is what it seems, a spatial labyrinth where doors always lead to different destinations, an anomalous zone where mass gingerly defies gravity, a universe of inspiration, of dreams, of everything and nothing.
Check out the rest of the game here: http://store.steampowered.com/app/670750/0N_0W/
2017 was a truly fantastic year for the indie genre. We’re wrapping up the remarkable year with our 10 favorite 2017 Indie Games! These are not only games that have been able to break through the mold and ascended to gamer-fame across all communities, but titles that have flown under the radar, only gifting a few with great experiences. After tons of discussion, we’ve narrowed it down to these top 10. If your favorite game didn’t make the list, don’t worry! It’s definitely a top contender. Without further ado, let’s hop right into it!
10. Getting Over It With Bennet Foddy
Although probably the most recent indie game on this list, Getting Over It with Bennett Foddy is already a major success, and it isn’t hard to see why. The game creates a perfect storm of rage with it’s nonchalant, intelligent narration besides fiercely difficult obstacles and mechanics. It’s already blown up on YouTube, as content-creators throw chairs and smash monitors in rage.
Using your mouse to control your hammer, guide yourself onward traversing difficult terrains almost certain to make you lose your temper. Don’t worry though, (Sarcastic) Bennett Foddy’s soothing narration will be with you every step of the way.
The game features you, a… well… naked man, in a cauldron, using a sledgehammer, to climb a mountain. The game was based on Jazzuo’s 2002 B-Game classic, Sexy Hiking where a very similar concept was used. The anger-inducing game creates a unique range of obstacles to conquer. Fling yourself upwards, sideways, off cliffs and over houses. Don’t fall through! You most likely won’t enjoy the climb a second or third time.
9. Oxygen Not Included
Are you a builder? Are sandbox games your thing? I think it’s time for you to check out Oxygen Not Included. Travel to a secluded land with a team of three to colonize, create, and survive. Build an infrastructure of wiring, pipes, containers, pumps, and so much more.
Control and guide your small team, outlasting the harsh environments in space. Be a true leader, managing everything from water pollution to oxygen rates. Oxygen Not Included truly offers a new-world experience for anyone trying to colonize space.
Although the game is still in early access, Oxygen Not Included already holds more features than many popular indie games. Traverse your very own universe and follow through on your space dreams.
8. Dead Cells
When summing up Dead Cells it’s rather hard to make it not sounds like a traditional experience. It’s a pixel-art, hack and slash, Metroidvania game set in dungeons and distant lands. It contains many roguelike features as well, but we’ve seen a lot of those too in recent games. Despite all of this, Dead Cells somehow feels refreshing! And that’s because it approaches all of these elements a little bit differently.
The pixel art is generated from regular animation so it feels extremely smooth. Players are not locked in a certain route but can choose from diverging paths with each their own difficulty and scaled rewards. But above all, it’s just really well executed. Items are impactful, weapons are diverse and the difficulty is expertly tweaked. A real risk-versus-reward kind of game, both vibrantly beautiful and ghastly challenging. It is a true joy to play.
7. The First Tree
The First Tree offers an experience unlike any other game on this list, and that experience is the story of loss. Follow both a fox determined to save her young from a hungry wolf in masterful conjunction with a touching story about a son’s attempt to cope with the loss of his father in this heartfelt adventure.
With some of the best design we’ve seen all year, The First Tree offers a reality known much too well to some: The regret of not handling situations better, only to not be able to make amends. Travel as a worried fox across a vast landscape, spanning mountains, forests, and snowy terrains.
If you’re someone like me, who craves beautiful games, then this game is for you. If you seek meaningful games, this game is for you. If you have something to cope with, this game is for you.
I won’t spoil the ending, but let’s just say that I was having a very hard time holding back my tears. You can check out a full review of the game in the description below.
6. Night in the Woods
Sometimes you buy a game after months of deliberation. Other times you buy a game on a whim because a screenshot looked charming. That might turn into a disappointment or a nice gaming experience. But on a few rare occasions, it turns into one of the best, most deep and well told narrative gaming experiences you ever had all year!
Night in The Woods flew under the radar for many but blew lucky players away. Through a cast of colourful anthropomorphic animals, the game tells a story that is both touching and heartfelt. Few saw the amazing experience coming because the game toyed with everyone’s expectations. When you first start up the game you meet a myriad of colourful creatures and you’ll be instantly enthralled. Rightly so! Colours are bright, animation is bouncy, and the catgirl you play as is quirky. But then you learn that characters have a darker side. Kids practice knife fights in the woods, get drunk at parties while the parents face the consequences of economic depression, and so much more.
The game masterfully displays a misconception. People are a lot deeper than meet the eye, and this colourful cast has a lot of skeletons in their closet. A stab at modern reality. One of the best narrative games of 2017, unexpected and magical.
One of the most classic gaming genres is ‘fighting games’. Going all the way back to arcade-era games such as Street Fighter, the genre invokes much nostalgia. Despite the categories popularity, recent fighting games haven’t produced a lot of innovation.
But along came Absolver, an open world fighting game where you learn new fighting moves by blocking and dodging both NPC enemies and players that reside on the other side of your screen. Once you learn these moves you add them to your fighting deck and create your very own fighting style! This game really makes YOU the fighter, not some preset character. Test your skills in PVP or PVE, maybe even start your own fighting school for others to join. Technically still in early access, but a lot of fun to play!
With three classes to utilize and a fourth hidden one, there is a lot of replayability. With the capacity of switching in and out moves, and having a secondary sword moveset, we can see ourselves playing this game for a long time to come.
4. Opus Magnum
Opus Magnum surprised us late this year by providing an excellent puzzle game where the answer didn’t matter as much as the way you personally solved the puzzle. Rewarding creativity, this game has you create elaborate machines to create alchemical compounds within a steampunk setting, but instead of scoring you on time, it gives a graph showing you how many other people got close to your score in effectiveness, space used or speed, with the systems having no preference in score over one another.
By allowing you to succeed in solving the puzzles in your own personal way, Zachtronics created a game that rewards creativity over brainpower and has you optimizing and improving your contraptions for months to come. It gives some spectacular results to boot!
Coming from a line of Zachtronic games, you would think there’d be a high entry level, but Opus Magnum ended up being the most accessible game yet! As a beginner, it will be very easy to make that explosive phial compound. Fancy yourself an expert? Make that bad boy in under 40 cycles. Just make sure to send us a gif of it.
3. Gang Beasts
Number 3 is one of our favorite games released this year. Ever since it took the Youtube gaming community by storm, we’ve been in love with its minimalistic designs and hilarious physics.
Fight your friends, throwing gelatinous punches with the goal of knocking them off the map (or grinding them to a pulp). The ragdoll-like physics allow you to pick up, hurl, and knock out your enemies. Wacky maps aid your brawlers in sending your enemies to their doom.
Play as an adorable looking blob attacking your friends, trying to get any advantage on them possible. Catch them off guard and shove them in front of a train… or a truck… or out of an elevator… or into a meat grinder… or into an incinerator… You get the point. This game is hands down one worth getting to play with friends!
2. Little Nightmares
Remember all those terrifying dreams we had of massive monsters coming to get us? Morphed creatures hidden in shadow, under your bed and in the closet. Well, take that, multiply it by 100, and you have Little Nightmares. The story itself is ingenious, and with its latest DLC released last month, the horror can last for solid play time.
This disturbing story allows you to control a little girl in a yellow raincoat named Six. Six, a girl perceived as the size of mice, is a mere nine years old. Surrounded by an ominous scenery, complete puzzles and avoid massive, grotesque monsters.
Between the long string-arm “Janitor” whose face is peeled from the top like a banana and the glutinous twin chefs that inhabit the kitchen, there are tons of terrible enemies to evade.
Not only is the game a great play, but it offers a story equally as engrossing. Learn the history of Six as she attempts to escape the massive ship “Maw” alive. Encounter new foes, get out alive and try not to wet yourself
It would come to no surprise that our top pick for 2017 indie games would be the duck and dodging, finger shooting, cup spilling, cartoon busting, award-winning old school retro game, Cuphead.
Cuphead and Mugman found their way into the Devil’s Casino to win their sought for fortune. Greed overtook Cuphead, and without a second thought, he bet away their souls. Mugman attempted to stop him, but it was too late, as Cuphead had already lost the gamble. The Devil, being the compassionate man he is, offered a deal. Cuphead and Mugman must travel the land and collect the souls of runaway debtors. If they are successful than they may reclaim their precious souls.
While winning multiple awards within the three months of release, Cuphead proves that you do not need modern graphics to be successful. Cuphead brings us back to the 1930’s, offering us old school art, and wacky characters that seem to have escaped Walt Disneys drawing book. Travel the map either solo or with a friend, and battle unique and challenging bosses. From a tag team of frogs to a seed shooting sunflower, you will never know what bosses will come from the world of Cuphead.
While you will have to dish out $20 to purchase Cuphead, We can ensure that it will not be a waste. With holidays approaching, Cuphead is sure to make the top of every kids Christmas list, and will be waiting under the tree in many homes.
After mostly disregarding what happened in the first two games, Link awakens to his uncle leaving his house. He just runs out the door, into the rainy night. Ganon has moved all items around Hyrule. You have to find all the items necessary to beat Ganon. This is your chance to be a hero. This is A Link to the Past Randomizer.
Earlier this year, a small group of programmers managed to make a program to randomize A Link to the Past. In a short time, it grew exceptionally, and the runners of this game, together with the viewers can’t be compared to other speedruns. With the ability to even change the player sprite into something else, and lower or remove the hearth beeping, runners jumped on this game.
The original game itself is one of the Nintendo classics that a lot of people played in the past. The addition of this randomizer gave a big boost in the replay value and makes the game unique every time you generate a ROM. This is what makes running, or watching the game an interesting experience. Nobody knows what you get when you open that chests. Will it be the gloves, the hammer, or just the single rupee? Even the pendants and crystals are shuffled among themselves, so the first dungeon Eastern Palace in the original game can here be a crystal instead of the green pendant. And if you try entrance shuffle, even the dungeons and caves can be at different locations than you are used to.
Since the items are randomized, there has to be a way to make sure the game is still beatable. Else you can end up with the bow behind an enemy who requires a bow to beat it. This is where logic comes into play. The most commonly used logic is the No Glitches. This logic requires no knowledge about the game and will prevent you from getting stuck anywhere. Of course, this also makes it so that you don’t have to do dark rooms without a torch. As the name says, no glitches are required, but you can use minor glitches still in progress. This is known as a sequence break. Sequence breaks can allow you to skip certain parts or items, but can also sidetrack you. Going into a dark room without a torch is known as doing a sequence break as well. It is never required to do a dark room without a torch. Experienced runners can do this, but if you are just starting out, try to avoid it.
Because of the logic of a randomizer, you don’t always have to fully clear a pendant dungeon. The pedestal, where you normally get the master sword, can have any item of the item pool. This can also be rupees. With the items randomized, you can get the items required to access the dark world early in the game. Requirements to get into the dark world are the Moon Pearl, and Either Titans Mitts or Gloves and Hammer. Or if you are unlucky, a torch, Master Sword or Cape and a sword so you can beat Agahnim1.
In the randomizer, there are three modes, known as Standard, Open and Swordless. Standard mode is the closest to the original game. You start in Link bed and see your uncle leave the house. As you make your way to the castle and your uncle, you will get the sword. Because the first chests do not need to have a torch, there are several changes made in this. You will be given a free lightcone during the escape only. This makes the game easier for those who are just starting out, as you will have a guaranteed sword. The second mode is Open mode. Here Zelda has been rescued already and you can start at the Sanctuary or Link’s house. You do not get a guaranteed sword, and might be weaponless for a long time.
And then there is Swordless mode. Imagine a sword without swords. For this, you need the alternative weapon known as the hammer. The hammer has a shorter range and a longer delay after using it, making you more vulnerable to enemies. Because Ganon can only be damaged with a sword, and some items only accessed with a sword, there have been made changes so that a hammer can be used instead. And unlike in the other two modes, Silver arrows are available in all difficulties.
Besides, the modes are the Variations. These offer new ways to play this game. The Timed Race variation has a timer counting up. There are 20 green clocks that subtract 4 minutes from the timer, 10 blue clocks that subtract 2 minutes of the timer and 10 red clocks that add 2 minutes to the timer. When racing this mode, the one who has the best time wins the game, regardless of who beats Ganon first.
OHKO (One Hit Knock Out) mode makes it so that you can’t take a hit. If you do, you die. It is this variation that altered the logic for some items, as all items should be accessible without having to take damage. There is also a timed OHKO mode, where the OHKO mode starts after the timer reaches 0. Depending on the difficulty, you have more or less time. Here you also can find clocks, which adds time to the timer. Red Clocks, however, sets your timer to 0. This only exists in Expert mode. If you find another clock after the timer reached 0, leave the OHKO mode till the timer reaches 0 again.
Triforce Hunt is a nod to the original Zelda game, where you had to find the triforce pieces. Here, instead of 8, you need to find more pieces, depending on the difficulty. Also, the difficulty decides how many pieces can be found. The only way to win this game is by collecting the required amount triforce pieces, not even beating Ganon beats the game.
Key-Sanity is the newest variation. All dungeon items are shuffled into the item pool as well, this includes all small keys for a dungeon. Keys found on enemies or under pots will stay there like in any other randomizer. In this mode, it is worth collecting maps and compasses. The overworld map no longer shows any dungeon information unless you collect that dungeon’s map. Compasses show how many chests you have checked in a dungeon after collecting it. It is important to know that in this mode, the dungeon music is randomized as well, so you can’t hear if it is a pendant or crystal dungeon by the music.
If you became interested in try this out, you are recommended to join their discord first. There are a lot of helpful people in the community who will teach you the basics. And most runners use trackers to keep a track of there items. The recommended one for beginners is Crossproduct’s tracker, which you can find on his twitch channel. You can watch several streams, tournaments and play it to get familiar with the game. Don’t get discouraged if you can’t beat a seed the first few times. It is not that easy to beat this game when first starting out, but you will get a feel for the logic, and slowly learn all item locations. Eventually, you will finish a seed, and this can take a long time for the first finished seed. For me myself, I could not finish the first 3 seeds, the 4th seed ended due to a crash. The fifth one I tried gave me a time of 4 hours. Now, if you want to run it, or want to know more, visit their official site: http://vt.alttp.run/randomizer. It has all information you need to get started.
We’ve all been through the rebellious teenage years of our lives. The times where you would much rather be out with friends. The times where your home life matters little to you. The times where you refuse to notice the sacrifices made by mom and dad. Your thoughts… your actions… all things you regret and wish you could take back in your adolescent years. If this has any meaning to you, then you are not alone. Follow both a fox determined to save her young from a hungry wolf and the touching story about a son’s attempt to cope with the loss of his father in the relaxing adventure, The First Tree.
You begin your journey in the eyes of a fox. Your children have gone missing and it is your job to find and save the poor innocent creatures from the threats that lie in the wilderness. Within the first few minutes of this visually astonishing story, you see a flock of birds fly off from a corpse on the ground. That ate-out rotted body is sadly one of your young. You sit in sorrow but have no time to grieve since your mission still stands. One more child is in jeopardy, and he will not suffer the same fate as the last. Without haste, you begin your journey in locating and saving your only other beloved child.
As you wander the beautiful verdant forest and pass the scurrying bunnies and birds, you will find beacons of light in the distant. Make your way to those and you will find the true story behind The First Tree. You can interact with the foot of these beacons to dig up an artifact that has a specific meaning to a certain someone named Joseph. Joseph is the unfortunate individual who has recently lost his father. Whether this fox digs up a wooden train or a toy car, each item has a meaning and a story. Joseph is narrating these experiences to his wife, Racheal. At the start, the stories seem mundane. Ones about a show and tell, and gifts from dad. I found The First Tree tiring, spending three minutes running from one beacon to the next, just to hear a common school tale. I simply found the game… boring for the first ten minutes, but then the story starts to get interesting. Each story begins to tie with the next and leaves you in suspense until you find your path to the next beacon. I soon found myself hooked and engaged with Josephs sorrow.
There are no complex controls in The First Tree, but with the few the game offers, I found the movement buggy and some obstacles that should be resized. You can only run and jump, but if needed, an extra jump is granted while airborne to carry you further. If you use your second jump late, then you will travel a great distance, but a low height. If you rapidly use both jumps, then you can achieve a great height, but risk losing the distance. The choice is yours depending on the obstacles present. The only problem is that I found a couple vertical walls difficult to scale normally. I had to find unconventional paths or angles to achieve the height needed. While it may have been an issue on my understanding of the controls, I found myself in unnatural places attempting to hop a wall.
While some walls may have stood out of reach, most of the others where scalable through power-ups. Actually, I should rephrase. The one and only power-up in the game… butterflies! Yep, you heard me, colorful butterflies. Along the course of your journey, you are bound to cross paths with a circle of purple butterflies. Walk through this circle and the butterflies will follow you as you walk. Once you take that leap of faith, you will rise in the air higher than you ever could with the standard double jump. Using these butterflies will be essential at some points to progress further in the story
During your adventure in The First Tree, you will encounter light enhanced orbs. These can be collected and presented in a counter displayed on your screen. While me revealing the use of these orbs will spoil a piece of the ending, I will say to collect as much as you can find. What you do with these orbs makes the game so much more special and unique to not only you but other players that choose to tackle the game.
While the controls felt unnatural and buggy at times, it should not undermine the heartfelt story and beautiful graphics of The First Tree. The land is vast, and the mountains are wide. The world is yours to travel and uncover the meaning of understanding death. You may come to find that Joseph and the fox are not so different after all, and the more you play, the more you will understand the true purpose of The First Tree.
EnomView Score: 8.5 out of 10
Check out the game: http://store.steampowered.com/app/555150/The_First_Tree/