Come Over to my Fist! – Gang Beasts Review

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Ready to take some anger out on some unsuspecting friends? Do you need a physics engine that makes very little sense with destructibles that break when you look at them funny? Well look no further! Gang Beasts has everything you need to get you started on clunky, awkward fighting as you beat the living snot out of someone and throw them, wait that didn’t work, throw them over– crap! He didn’t go over, hold on…. Throw them over the side of a building!

Gang Beasts is a multiplayer fighting game that you can play with your friends at home or online. You start out with a fairly impressive selection of player skins, although they don’t affect the gameplay a great deal, they are still fun to play. However, if it is your first time playing, get ready to start scratching your head if you either didn’t figure out the controls or don’t have anyone there to tell you how to use them. The controls and the character movement is so awkward that you need to get good with the controls in a big hurry, as those people you are playing with already have a gigantic advantage that is very hard to get over.

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However, that’s not to say you won’t still have fun playing. Even as you are getting the snot kicked out of you, there are several fun and creative ways to die throughout the large number of levels. Not to mention the fun little glitches you find along the way can be a lot of fun to look at. Even if you haven’t mastered the controls, the opponents you are facing can make some serious mistakes that you can all have a good little chuckle at. If you have the right group of people to play with, this game can be a great deal of fun.

No matter how fun the game can be, though, the controls and the game itself has its shortcomings that cannot be overlooked. Saying that the physics engine can be a problem is a serious understatement. You could be fighting someone for around ten seconds in one place and your platform could fall out from under you, killing you and whoever was on it with you when it happened. Then there are game glitches such as the same level repeating over and over again as you put the maps on random.

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When it comes to the overall experience, there isn’t a whole lot to look at here. It has no story mode, not that it really needs it, but it also doesn’t have a whole lot of content. There is a versus mode, a co-op mode, and there is also soccer (or the Football that is not American) mode. Beyond that, there is not a great deal to go off of. Once you are done playing through two random free-for-all matches with friends two or three times, you will probably be getting a headache with the game controls, and no, that is not an exaggeration, you will get a headache. There is probably a good two hours of gameplay overall.

The best method of playing when you first start out will definitely be the co-op mode, but as said before, you still need the right group of people to play with before you venture into this territory. Learning the controls is top priority, or you’re going to be losing, and losing a lot. It is a quirky game that will leave you flabbergasted in the wake of what it has in store for you, for better or worse. It can be a lot of fun to watch your friends make idiots out of themselves with one of the weirdest physics engines ever created, and it can be a gas surprising yourself with what you can do with it. If you have a group of friends to play with, this game is fairly well recommended. If not then it may be best to hold out on buying it until you get a few of the game’s flaws sorted out for yourself, either by walkthroughs or playing the game at someone else’s expense.

The Brawl to End it All – Stick Fight: The Game Review

Remember when we use to draw stick figures? Or when we used to have those stick figures wield our poorly sketched armaments? Well, take that, add a bucket of awesomeness, and some snake-shooting weapons, and you get Stick Fight: The Game.

Stick Fight: The Game allows you to take control of a stick figure and fight against up to three other opponents. While you fight to the death, varying states of destructive weapons rain from above such as snipers, pistols, rocket launchers, snake guns, flamethrowers, and so much more.

The games key feature is its online mode. This allows you to connect with three random people and begin the carnage instantly, but, there is also a local mode, where two people can use one computer to wage wars on each other. The great thing about local co-op, especially with a game like Stick Fight: The Game, is that it could easily be the centerpiece of any couch party. Gathering around your flat-screen with four controllers and a hunger for beating your inhumanly thin friends just became possible.

The physics of the game are basically non-existent. You can jump twice your height and fire snipers with one hand. The map is entirely dynamic, so you can shoot at anything to destroy it and send your opponent’s plummeting to the depths below. This can be a fun and easy way to win, but your character can also climb onto any surface so they could recover and then you’re in for a nasty surprise.

The dynamic-map aspect is unique to the beat ’em up genre. When coupled with the many different power-ups you can use to decimate the map, it becomes a truly invigorating match with a satisfying victory.

I do wish that there was access to more maps. As far as I can tell, there are only three or four. If a community map building update of some sort was released, it would make for a lot of fun for every player. There is no tutorial for the game, but that is quickly overlooked as the game is easy enough to understand in the first two or three matches.

Finally, there is a feature in the game to talk with other players, so I took this opportunity to get some feedback from others within my intense matches. They had this to say: 

“This game is a great way to spend an hour or two”
“My favorite fighting game I’ve found on steam for under $5”
“I love this game because of the unrealistic weapons (like this snake gun)”

EnomView Score: 9 out of 10

Check out the game: http://store.steampowered.com/app/674940/Stick_Fight_The_Game/

Defend the Homeland – Castle Crashers Review

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Your homeland is in grave peril! Your king needs your valiance! Take up your weapon and free the ladies of the land from the clutches of our sworn enemies! Destroy any that stand in the way of your might and valor! And look damn good while doing it!

Very little is needed to be said about the awesomeness of Castle Crashers, but sit down, we’re going to talk about it anyway! You are a knight whose sole duty is to repel the enemy and get your lady loves back, as they were kidnapped from the castle.

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While I will say that using the keyboard is not a good idea, using the controller is just as fluid as any other game you could ever find made from an AAA manufacturer. The controls are responsive, reliable and so very easy to learn by yourself. Still, it doesn’t care how easy it is to learn, the game still prompts you when you can use combos and what not while you play without stopping the game or halting your progress.

The colors and artwork are so very simple, but still beautiful to look at. The cartoony quality is charming and the humor matches it perfectly! While the humor can be a little juvenile at times, it still is worth noting that it can also be especially witty.

As for the difficulty, that’s probably the best part. It may not be considered extremely hard because there is a marvellous level up system that keeps the game progressing along with you, while not making the levels too easy for your character. There is no steep learning curve and you find yourself wanting to progress as long as you can! You’re not stopped between levels and forced to go to the map screen simply to select the next level on the list. No, you are simply brought to the map screen for the important decisions and crossroads.

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Combat! Smash your enemies’ faces in! No, seriously, you just push the buttons and dodge left to right, smashing your enemies to bits while you gain up levels, dodge and block their attacks, and kill them! It may sound repetitive, and in some ways it is, but it never feels stale because it’s always moving. You can’t really call this a pure beat’em up because it also has RPG elements, but it still feels like it belongs in the arcade where you can feed it a million quarters to keep it going.

That’s not the case, though. We are lucky enough to find this simple gem of an indie classic pretty much wherever games are sold for some pretty good prices. So, if you were looking for a beat’em up to relieve some stress, look no further! This will sate your hunger for blood and carnage! The boss battles will challenge you, but not to the level of absolute ragequit mode, you can learn their patterns and defeat them with your own skill, should ye be worthy!

Now go, hero! The homeland is counting on you! Slay thy enemies and drink thy water.

EnomView Score: 10 out of 10

Get the game: http://store.steampowered.com/app/204360/Castle_Crashers/

5 Reasons Why They Are Billions Is So Addictive

Featuring more empty, hungry husks of people than a city centre takeaway on a Saturday night, They Are Billions has swept across Steam like the infection afflicting its billions of in-game villains. What is it that makes the game so addictive? Let’s take a look at a few reasons below…

1. Difficulty Level: Insanity

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Everyone loves a challenge, and in They Are Billions, gamers have found a doozy. Strategy gamers, in particular, seem to be gluttons for punishment, seeking more and more of a tactical trial; and keeping your colony free from infection is one of the toughest in recent memory.

Just one zombie can be the catalyst for bringing the base you’ve worked on for hours to come crashing down. And when there are billions of the blighters running around, one slip can be all it takes to see the plague infecting all of your colonists, and the dreaded game over screen.

Add to that the feeling of triumphant satisfaction when you finally win, and it’s a recipe to keep gamers trying to reach that ultimate goal. After all, the more difficult the battle, the sweeter the victory…

2. Dem Graphics

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While zombies and steampunk are popular (and arguably, overused) choices for games, doing them both together is a winning combination in the case of They Are Billions.

Steampunk, when done well, is a striking and engaging graphic style that has served well titles like 80 Days, Bioshock Infinite and Dishonored, while zombies provide a universally recognised menace that almost anyone can immediately engage with.

Add to that the post-apocalyptic setting and you’re left with an absolutely gorgeous retro-style aesthetic, with vibrantly coloured human settlements holding fast against the endless waves of grey undead flesh.

3. Made Like They Don’t Make Them Anymore

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As many people over a certain age might tell you, the past holds examples of superior craftsmanship and style that have faded away with the inevitable progression of time.

In this instance, I am one of those people – RTS games never seem to be as engaging as I remember, with classic genre titles like Age of Empires II or Command & Conquer holding special places in my heart from my younger days.

As such it’s easy to see how They Are Billions captures the imagination of gamers like me, with its old-school RTS play style that embodies the best of those classics and updates them into the future. Sure, there are a few niggles like the patrol pathway system, but it is still in Early Access, remember…

4. Doom is Inevitable, Why Rush?

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Sometimes games fall into the “bigger and better” trap, where the solution to innovation is making things larger, faster or more complex.

In the case of They Are Billions, it’s almost as if the design process has taken a step back, and bucks the trend of trying to make games that require the reflexes of an alert cat and memorising twenty different hotkeys to play well.

With its pause system, the game encourages players to take as much time as they need to make decisions, plan a strategy, issue orders, and still end up watching your colony fall to the undead hordes. But at least you thought about it first, right?

5. Higher Stakes Than A Vegas Casino

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Despite the apparent safety net that the pause system affords, it’s really easy to forget that one tiny slip up can mean endgame for your colony.

In an era where loading up from a less perilous time when the going gets tough is commonplace, the ruthlessness of They Are Billions’ save state system forces gamers to really pay attention, even being impervious to alt+F4 rage quitting.

Knowing that at any moment, one teeny tiny zombie could infect your whole colony within seconds really raises the stakes – especially when failure means having to start again from square one.

Did we forget any? Post the things you love or hate in the comments. And check out EnomView’s review of They Are Billions here!

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Exploding Rodents – Tooth and Tail Review

It’s time to rally your troops! We need a fighting force. A team of soldiers that know how to use their weapons and defend the base. They need to be fed, so it’s time to farm up some resources to suit their needs. We’ll need proper defenses and the leadership needs to know how to bring it all together to take the fight to the enemy! We’ll need all of the ferrets and rodents we can gather, and don’t forget the warthogs!

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Yeah, you’re using animals to fight a war full of pistols, mortar cannons, and strategic structure building. Sounds normal to me, what’s your deal?

“Tooth and Tail” is a real-time strategy game that is very reminiscent of the Red Wall Book series by Brian Jacques. The artwork for the game is quite beautiful, and the graphics are nothing special, but they do work for the game quite well. The gameplay is quite simple and very fast-pace. As soon as you start the game, you are treated to quite the simple tutorial that goes smoothly and easily without over-explaining anything. Given the fact that there have been so many tutorials out there that grate against your face like a brick full of holes and interrupt your gameplay constantly, it is worth taking the time to appreciate these pregame sessions that do it right.

Compared to the normal RTS, this one is pretty simple. It has its high points, and simplicity is definitely one of them. One thing that this does entail, however, is that the gameplay is extremely fast-paced. Sometimes a little too fast-paced. There are levels where the enemy comes at you with a decent attack every so often, then there’s a stage where the opposing team will charge you with copious amounts of suicide bombers one after the other. There comes a time where kamikaze attacks just cannot be repelled. Your troops and defenses can only shield you against so many explosions. These stages get especially frustrating, and just downright impossible.

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Unlike your normal strategy army games, this one has you controlling a single unit that acts as a commander for the rest of the troops. The controls are extremely simple, and the tutorial captures that simplicity very well. However, the vulnerability that this presents is concerning, as it means that a single wrong move could kill your leader at any point. Still, on the flipside, it’s a good bit of challenge overall and adds the need to maneuver your character to the list of unique mechanics. It keeps you actively involved, as keeping your protagonist safe is imperative.

Still, despite its shortcomings, this game is highly addictive. Like any good army building game, you want to push your army as far as it can go. The battle sequences are satisfying in their simplicity and you will relish each victory as your furry friends take down more savagely cute animals. As you may have noticed, if you’re an animal enthusiast, this may not be the game for you.

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As stories go, it’s kind of lacking, but at the same time, it doesn’t get in the way of the enjoyment of the overall game. There are times when the game can be mercilessly cruel and unfair, but it is a lot of fun, especially if you are a fan of strategy games. Be sure to give it a look!

Enomview Rating: 8/10

AGDQ 2018 – Day Five!

Yume here, and we already got to day 5 of this years AGDQ.

As I had a non-existent amount of sleep, the coverage on tournaments will cut a bit short for once, but we’ll still talk puzzles for a bit.

But yeah, there’s a reason why the night was short and I had to sleep into the day. It was time for Awful Games Done Quick.

It is a kind of tradition where games with controls that are close to unplayable, or just really silly games, are shown in this block. It’s been a standing tradition over the last few GDQ events.

This year, the Awful GDQ could also be called “Animal Games Done Quick”, except for some games like Superman 64. Yeah, there are people that speedrun Superman 64.

Let’s go over some of the games though. And if you want to have a really silly and fun time with bad games, you should certainly watch and even play them at some point. The crowd is a big part of this as well. If you want to go over and watch the videos, the block started with Superman 64.

The first game I witnessed in the streaming room was the end portion of Arabian Nights. All I can say about this title is that it’s not really Rated-E and the dialogues are really silly.

After that, was the first game I saw entirely, Enviro-Bear 2000. Five speedrunners were chosen by the people that donate to the cause. The game’s graphics were made in MS Paint, and I’m not talking about the good version of it. You’re a bear that drives a car and has to eat fish and berries in a given amount of time to survive through the winter and enter your cave. “Eat the fish” and “To the cave” chants went through the crowd at appropriate times and made it a spectacle for everybody in the room. The atmosphere was awesome.

Following that, Dog’s Life was on stream. Standard setup: you’re a dog and your girlfriend was kidnapped by a cat lady to be processed into cat food. To be fair, this happens to me at least once a week. The game is rated E (3 years and older) but the dialogues and some cutscenes in the game are, well, questionable (for that rating to say the least). And as the first skip didn’t work as fast as expected, the dog we played was washed enough times so that fur and hide would have been gone. Also a great time and the runner made it a real blast to watch.

The last run I saw at the venue was Animorphs: Shattered Reality. It is a platformer with some kind of battle interaction that mainly consists of running into your enemy to deal damage and trying to not run into their attacks. The controls of the platforming sections were described by the runner Keizaron as this: “Take a Crash Bandicoot game and strip it off everything Crash Bandicoot does well and you have this game”. As a viewer, I have to say it couldn’t be more precise by what I saw. I also had a great time with watching this run, and it certainly deserved to be in this blog.

Next up, we head to the tournaments. Sadly, I slept in for the Puyo Puyo Tetris Swap tourney, where I saw a chance to be somewhat decent in. I caught some of the final rounds and the competition wasn’t really bad. But as a more or less all-rounder, this would have been my best shot at scoring a good placement today. For the ones who don’t know much about Puyo Puyo Tetris, Swap mode is where you play both games, Tetris and Puyo, in the same game. You have specific playing fields for each game and you play for 25 seconds on one game and change to the other until a winner is decided. The finals had some twist to it, PiePusher11 won the tournament. I’ll cover the twist in tomorrow’s article.

Right after that, the dedicated Puyo Puyo tourney took place where we played only Puyo from PPT. I kinda had bad luck with the bracket and got to play FFRPro21 right off the bat, and gave him a run for the money, but still couldn’t defeat him. In the losers bracket, I played against the organiser of the Puyo only tournament, HarpoonCanon, and tried to get around him with good tactics as I don’t hold a candle to him skill-wise. I can say I won 1 out of 5 games against him and gave him some problems, but I never stood a chance to win.

Also shoutouts to the Puyo Puyo Tetris community as a whole. They are a really nice and welcoming people. Be it speedrunners or online players of the game. Mainly, the respectful attitude towards others like me that are likely not the best players, but still give some top players a hard time.

And then I made the worst decision of this AGDQ, tournament-wise. I skipped the Rocket League tourney and instead tried out the Yoshi’s Cookie for SNES one. NEVER…EVER…AGAIN. I want to say I’m decent at the stage clear mode, but versus is not something up my alley. Heck, I tend to be a loud person and curse sometimes, and I could keep it together even in the Pokémon Puzzle League tournament, but this game has the potential to make me lose myself within 5 minutes of Versus mode. I have to admit that the players I lost against had more skill and more knowledge about the versus mode than I had, so there’s simply no need to go further into specifics or hate the game at all.

Well, that’s it for the tournaments that I had an eye on for today.

As for closing words. some communities hold workshops to teach other people some games or techniques to help them get better at designated games. And even I got some private lessons from a person I look up to:

Blinzer, the winner of the Pokemon Puzzle League versus tournament, taught me some techniques and it fried my brain and thumbs. His playstyle and the marathon mode (High score game) were too much for me. The training was a really nice treat from him though and is very much appreciated. In a mere hour, I learned a lot about the basic skills that I still lack as a player that’s only been playing for a year. I could double my speed for inputs in this short time to get it consistently, over what I’m used to. Hence, my thumbs didn’t appreciate it as much as I did.

This is also one of the reasons why these meetups are a very nice event to attend. People help each other understand the games better and show them skills they don’t have right now. It is good to see that people inside a community care for each other and try to help them in person when they finally meet.

Guess I’m signing off for today to get some decent amount of sleep again. A Link to the Past randomizer race coming up tomorrow with a short interview with one of the participants, as I won’t take part in it myself.

Have a great day!

Heres Day Six with some closing costs!

Silence Falls – Cobalt WASD Review

 

The problem with making a game that relies on a multiplayer community, is that as soon as people stop playing it, it basically becomes redundant. Unfortunately, that seems to be the case with the otherwise fun Cobalt WASD, developed by Oxeye Game Studio and published by Mojang of Minecraft fame.

If the name sounds familiar, it’s because Cobalt, also developed by Oxeye, was released about 18 months earlier.

Cobalt WASD starts off promisingly enough, with two teams of cute little avatars rushing around a multitude of arena maps trying to plant bombs in each other’s territory. If you’re imagining a hybrid of Counter-Strike and Worms, you’re not far from reality.

There are a few different items on sale; ranged and melee weapons, and different suits of armour that endow different abilities, like a stealth suit that allows your avatar to turn invisible. You start off with an initial amount of currency, and after victorious rounds, you earn more cash (and less after defeats) to change your arsenal.

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After a few rounds playing with bots, it slowly dawns on you that it’s such a shame that the online community for Cobalt WASD doesn’t seem to have taken off. It’s like wandering alone around a deserted amusement park; lots of the rides look like great fun, but the total lack of people makes it a bit of a soulless experience.

The other strange thing about Cobalt WASD is the decision to release it as a separate game. It would seem like a much better idea to introduce it as a game mode to its parent game, Cobalt, rather than fragmenting the player base into two different games.

Admittedly the game mechanics for each are totally different, and this perhaps has led to the introduction of the separate title; there was feedback about Cobalt that players missed the “mouse+WASD” method of other titles.

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That said, there is some mileage playing with the bots in single player, which have a satisfying amount of range in difficulty settings. And there are a variety of different maps to play on, each of which looks stunning in the retro, pixelated graphics style.

I especially enjoyed how each of them tells a story about why each side is trying to blow it up; for example, “Boulevard”, which depicts a feud between rival hipster bars; and “Hotel”, where both sides are disgruntled guests leaving pseudo-Trip Adviser reviews about their poor stay.

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It’s a good title to have a quick blast of, put down and then come back to later; there’s enough variety to engage for a few rounds and provide a bit of diversion. But unfortunately, it does all come back around to the fact that, at its core, Cobalt WASD is a multiplayer game that apparently doesn’t have any players.

Of course, you can host private matches and play with friends. But as of writing, I waited for over 10 minutes to find a public match with no joy; browsing the hosted servers reveal player counts of zero. Silence has fallen on what could be a fun title, if only there was a community there to support it.

EnomView Score: 5 out of 10

Rain Bullets Upon Bullets – Enter the Gungeon Review

What happens when you enter the Gungeon? Do you think you’re ready for what goes on in the Gungeon? Well, you’re wrong! You’re not there to survive, you’re there to conquer! You’re there to kick in the door and throw down! Set your lasers to kill, rain your bullets, and start shooting those bullets that shoot guns! And…wait, what?

Yes, that’s right, after you very quickly enter the Gungeon, you are transported to a world that is solely based around armaments and firearms. The vast majority of your opponents are bullets, shotgun shells and grenades of some assortment. The gameplay is so high octane, if you’re not getting your pulse going, you better do it fast! The game is so fast paced you have no choice but to dunk your head in the deep end and start shooting it up!

The rules and controls are simple and explained to you using a very quick and easy tutorial. In fact, the tutorial is fun and innovative. The humor the game uses is not exactly subtle, but then, neither is the game. It throws you for a loop and starts shooting pretty damn quick. The controls are intuitive and easy to manage, so long as you keep shooting and dodge rolling.

Enter the Gungeon Review

The guns you pick up is half the fun! Seriously, I was not kidding when I said that there is a bullet that shoots guns. There’s a meat gun that shoots blades, there’s even an AK-47! Well, I guess that last one isn’t exactly new, but still! You are given all that you need in the beginning to win this game, so long as you use it right. You will be put through bullet hells, explosions, destruction of all kinds, and come out feeling more awesome because of it. You get better at the game because you want to get better at the game, you want to explore the tunnels of the Gungeon and find out what other guns you can shoot, and what other weird hostiles you will encounter.

As soon as you think you’ve seen it all, BOOM! There’s so much more to see! More bullets, more bombs, more explosives flying all over the place and you’ll even see a bird with a Gatling gun! Don’t try to understand it! Don’t think too hard! Logic has no place here! The time you take trying to think is time you should be firing that weapon into your enemy’s face! Every level has its own quirks that you can have a nice chortle at. Not only is it enjoyable from a gamer’s point of view but anyone watching you play can have fun too.

The wild running and gunning gameplay is so charming that you won’t even worry about the graphics, which are more of a new age 16-bit style. If anyone is concerned about the graphics then you are missing the point entirely! The art style and environments are so well placed and atmospheric that they do not distract you. Though, that is also a downfall for you, the player. As the background also has pitfalls and water that you either need to jump over or teleport over. If not then you fall down them and lose a life, oh well, this stuff happens.

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You have several classes to choose from in the beginning, and half the fun is trying to find one that suits your type of gameplay that you enjoy. Try them all, or try one if it suits your needs, it doesn’t matter. All these classes do is promote replayability, and that is important when you look at purchasing a game. Each one of them has their own perks, pros, and cons that you can use to your advantage.

 

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Get the Game for $6.60 Off!

 

If you haven’t noticed, this game is awesome on pretty much all levels. It controls well, it’s colorful, it’s high intensity, it’s challenging, funny, and just all around a great time. It involves guns and explosions but it is not gory or overly violent. Anyone can play it. So wait, since you’re still reading this review, that probably means you haven’t bought this game yet. What are you waiting for? If you haven’t gotten this game you are missing out on a pulverizing piece of powerful punch that you don’t want to pass up! In fact, you’ll need to start practicing your ambidexterity right now, so open a new tab, and get on steam while still reading this review in a different window! Get the game! Get the collector’s edition! It doesn’t matter! Get it and drench yourself in piles of gunpowder and death!

EnomView Score: 10 out of 10

Like Enter the Gungeon? Check out these other amazing Pixel Art game!

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The Binding of Issac

10 Best Indie Games to Buy – Steam Winter Sale

  1. Rain World

Very few games will make you scream “EVERYTHING WANTS TO EAT ME!” faster than Rain World. Curiously brought to us by Adult Swim, like Robot Unicorn Attack, Rain World is a challenging game that scores a lot of points for its artistic atmosphere and visuals.

Using your slug-shaped cat player-character, you navigate through the ruins of a dark, broken world–utilizing gameplay mechanics which include elements of shoot-em-ups, stealth, and even survival to surpass challenges and battle the various monsters that try to undo your efforts every step of the way. This game may prove alien for a few, but it’s hard to deny that–between the art and the animations–this is one of the best-looking 2D games on the market.

  1. Antichamber

Come one, come all to those with creative minds, a willingness to learn, and patient, patient souls. In this, the player moves from chamber to chamber–room to room–in an attempt to solve first-person puzzles to progress.

While it may get a little too well-acquainted with this games stylized art approach, Antichamber’s game designers clearly had originality in mind–and their game will get your critical thinking juices flowing any day.

  1. Stick Fight: The Game

Fun, fun, fun! Stick Fight sure is filled with it when you’ve got friends to play with and a solid internet connection. Shoot. Stab. Punch. Do all of these things and more with your doodle-based posse.

This game is great because it not only offers an entertaining experience but has the propensity to really make you laugh, too. From the shared shenanigans of you and your comrades to the squirmy animations that make your character models look like two-dimensional Totally Accurate Battle Simulator units on 2x speed, you’re sure to have a blast.

  1. Dungeon of the Endless

Not everyone likes the sound of a tower defense, but the RPG elements intertwined within Dungeon of the Endless have a way of pulling you in. As the member of the crew that fell victim to a crash landing, your goal is to go deeper. Deeper. And deeper into the depths of a strange dungeon–as implied by the name.

While this game is definitely a tower defense, expect to feel like you’re also sometimes playing a top-down dungeon crawler like Pokemon Mystery Dungeon. Advance through every floor and find out if it ever truly ends.

  1. Don’t Starve

The game may be called “Don’t Starve”, but there are a lot more ways to die than pure starvation in this colorful, but bleak little world. Playing as a scientist, your job is–fittingly–to experiment with your surroundings to learn best how to survive.

Just about everything you encounter will beg the hopeful question of “Can this help me survive?” and the not-so-hopeful question of “Will messing with this get me killed?” A grimdark naturalist will be forever at home here.

  1. Dead Cells

Very few rogue-lite, Metroidvania, action platformers hit the nail on the head like does Dead Cells. Controlling a character without a head, you battle through and delve across a perilous castle with enemies galore.

There are no repeats in this game. No saves. No respawns. No checkpoints. To quote the description on Steam: “Kill, die, learn, repeat.” Though that description leaves out the key difference that you always keep all your upgrades–unlike other games in this genre. If you want a real challenge that’ll leave you feeling like a champion after your first playthrough, then this is the game for you.

We mentioned this game in our Top 10 Indie Games of 2017 article, which you can check out here.

  1. Starbound

Teleport down from your own personal spaceship to worlds unknown–exploring rich environments, fighting challenging foes, and learning interesting backstories. Starbound is a proper exemplification of the Terraria formula done right.

Break digital blocks. Wander into caves. Scavenge for resources. Then–finally–craft it all into brilliant items. And the cherry on top? Adding friends to the mix. Much like Minecraft with its procedurally-generated worlds and biomes, the amount of fun to be had here is truly infinite–to say nothing of the interesting stories accompanying each intergalactic race.

  1. Plague Inc. Evolved

Ever wanted to create the perfect disease and destroy all of humanity with it? No? Well, now’s your chance, as that’s exactly what Plague Inc. Evolved allows you to do! Starting with patient zero, you level up with infection and upgrade your pathogen through various skill trees which unlock different abilities with different benefits and consequences–dependent upon the situation.

Spread the pandemic. Infect every continent with your illness. Shatter the world with your pitiless plague.

  1. Oxygen Not Included

Build a subterranean colony, deep from the under earth, that provides for every need and desire. Every need except for one: oxygen. Catering to colonists with different traits that cause different effects, Oxygen Not Included is all about a struggle to keep them alive.

This game will have you constantly searching for pockets filled to the brim with water, food, oxygen, hydrogen–you name it. Made by the developers of Don’t Starve, this is one of the first games I’ve ever seen that brings a smile to my face with its randomly generated worlds–always providing for a different experience every playthrough.

We also mentioned this game in our Top 10 Indie Games of 2017 article, which you can check out here.

  1. Terraria

A model of sandbox design for many game developers, Terraria is a must-have for all those who’d call themselves adventurers and creative.

Terraria has what many call the “16-bit sidescroller take” on Minecraft’s expansive formula. And just like Minecraft, the amount of stuff to be done is truly boundless. From the dungeons you explore to the pixelated enemies you fight, there’s always something to occupy yourself with here. Just like the holes you dig, things only deepen as you progress.

Dragon Sin – Tiny Human V. Massive Dragons

Looking for a game with a medieval style? How about one where you can kill dragons as a handsome mercenary. Well, I got the game just for you! Fate Dragon Studio has released Dragon Sin, a badass adventure game with surprisingly awesome combat.

The developers of the title have stated that Dragon Sin was produced in their college years, which they have since graduated. For a game that was made in one of busiest years of person’s life lives, it looks surprisingly well done.

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The team has also stated that they have a lot to add to the game, but don’t have the resources to add them yet. If they can make a game as good as this on limited resources, we could only imagine what they can do with more. The game isn’t long, only lasting about 35 minutes.

5

Dragon Sin is centred around killing dragons with a little bit of story added in. You play as Greer, the offspring of the Dragon Lord. Sure the graphics aren’t GTA 5 level, but what are you really asking for from a group of college kids with limited time and money.

There’s one thing that I forgot to mention: Dragon Sin is 100% free to play. Use creative, well-thought combat mechanics and a massive sword to slice and dice your draconian enemies right now at no cost. Pick it up on Steam in the link below.

Dragon Sin on Steam: http://store.steampowered.com/app/534220/Dragons_Sin/