Defunct is an indie adventure game that in a single word can be described as “awe-inspiring”. In Defunct, you control a broken robot that has fallen from the safety of your giant cargo ship. Your one goal is to get back to the ship before it’s too late.
You can utilize the multiple abilities given to you such as flipping yourself upside down to connect to otherwise unreachable areas and the power to collect energy and use a super boost to traverse your way through eleven different levels with fluctuating climates and biomes. The open-world aspect of the game allows you to explore areas while looking off into the distance at beautiful landscapes. All of this while you roll around, trying to solve puzzles needed to get home. There are also a number of collectables on each of the levels which unlock new skins and special tricks. Utilize them to customize your next playthrough or while testing your skills in the time-trial mode.
The game requires you to navigate between narrow alleys and duck to evade low hanging rocks, all while being pressured by the timer looming over you. There are also multiple puzzles that, when done correctly, will allow you to continue on into farther areas, as well as unlock hidden zones where collectables can be found.
Although the game has no narration or description of what is happening, the cutscenes scattered throughout the game display everything you need to know to understand the turmoil your robot is going through. Piece together these clips and help your robot on his journey home.
After finishing the game, each individual level will be unlocked, allowing you to take part in time trials. Time trials slightly differ from the normal game by a handful of key components. The first being the on-screen timer, displaying how long it has taken to beat the level. The second being small green items that will freeze the timer for one second. Upon completion of a time trial, a small window displaying your time and global rank pops up. Depending on what your time is. it will also give you a medal in the ranking of bronze, silver, gold, and platinum. Finally, for all the speedrunning enthusiasts out there, there is an in-game skin that is instantly unlocked. The skin allows you to sport the AGDQ logo, like a true speedrunner.
All in all, this is a must buy-game masterfully created by Freshly Squeezed. For the captivating experience helping your robot home, it’s definitely worth the price. The Gameplay was entertaining and the puzzles were at times pretty challenging, but not so challenging that I was frustrated with it.
Although the controls can be a little difficult to get used to at first, it slowly becomes more natural and free-flowing. The story could have gone more in-depth, but I feel like the mystery of the land adds to the perspective of how the robot you control feels about being stranded on this strange planet.
Very few games will make you scream “EVERYTHING WANTS TO EAT ME!” faster than Rain World. Curiously brought to us by Adult Swim, like Robot Unicorn Attack, Rain World is a challenging game that scores a lot of points for its artistic atmosphere and visuals.
Using your slug-shaped cat player-character, you navigate through the ruins of a dark, broken world–utilizing gameplay mechanics which include elements of shoot-em-ups, stealth, and even survival to surpass challenges and battle the various monsters that try to undo your efforts every step of the way. This game may prove alien for a few, but it’s hard to deny that–between the art and the animations–this is one of the best-looking 2D games on the market.
Come one, come all to those with creative minds, a willingness to learn, and patient, patient souls. In this, the player moves from chamber to chamber–room to room–in an attempt to solve first-person puzzles to progress.
While it may get a little too well-acquainted with this games stylized art approach, Antichamber’s game designers clearly had originality in mind–and their game will get your critical thinking juices flowing any day.
Stick Fight: The Game
Fun, fun, fun! Stick Fight sure is filled with it when you’ve got friends to play with and a solid internet connection. Shoot. Stab. Punch. Do all of these things and more with your doodle-based posse.
This game is great because it not only offers an entertaining experience but has the propensity to really make you laugh, too. From the shared shenanigans of you and your comrades to the squirmy animations that make your character models look like two-dimensional Totally Accurate Battle Simulator units on 2x speed, you’re sure to have a blast.
Dungeon of the Endless
Not everyone likes the sound of a tower defense, but the RPG elements intertwined within Dungeon of the Endless have a way of pulling you in. As the member of the crew that fell victim to a crash landing, your goal is to go deeper. Deeper. And deeper into the depths of a strange dungeon–as implied by the name.
While this game is definitely a tower defense, expect to feel like you’re also sometimes playing a top-down dungeon crawler like Pokemon Mystery Dungeon. Advance through every floor and find out if it ever truly ends.
The game may be called “Don’t Starve”, but there are a lot more ways to die than pure starvation in this colorful, but bleak little world. Playing as a scientist, your job is–fittingly–to experiment with your surroundings to learn best how to survive.
Just about everything you encounter will beg the hopeful question of “Can this help me survive?” and the not-so-hopeful question of “Will messing with this get me killed?” A grimdark naturalist will be forever at home here.
Very few rogue-lite, Metroidvania, action platformers hit the nail on the head like does Dead Cells. Controlling a character without a head, you battle through and delve across a perilous castle with enemies galore. There are no repeats in this game. No saves. No respawns. No checkpoints. To quote the description on Steam: “Kill, die, learn, repeat.” Though that description leaves out the key difference that you always keep all your upgrades–unlike other games in this genre. If you want a real challenge that’ll leave you feeling like a champion after your first playthrough, then this is the game for you.
Teleport down from your own personal spaceship to worlds unknown–exploring rich environments, fighting challenging foes, and learning interesting backstories. Starbound is a proper exemplification of the Terraria formula done right. Break digital blocks. Wander into caves. Scavenge for resources. Then–finally–craft it all into brilliant items. And the cherry on top? Adding friends to the mix. Much like Minecraft with its procedurally-generated worlds and biomes, the amount of fun to be had here is truly infinite–to say nothing of the interesting stories accompanying each intergalactic race.
Plague Inc. Evolved
Ever wanted to create the perfect disease and destroy all of humanity with it? No? Well, now’s your chance, as that’s exactly what Plague Inc. Evolved allows you to do! Starting with patient zero, you level up with infection and upgrade your pathogen through various skill trees which unlock different abilities with different benefits and consequences–dependent upon the situation.
Spread the pandemic. Infect every continent with your illness. Shatter the world with your pitiless plague.
Oxygen Not Included
Build a subterranean colony, deep from the under earth, that provides for every need and desire. Every need except for one: oxygen. Catering to colonists with different traits that cause different effects, Oxygen Not Included is all about a struggle to keep them alive. This game will have you constantly searching for pockets filled to the brim with water, food, oxygen, hydrogen–you name it. Made by the developers of Don’t Starve, this is one of the first games I’ve ever seen that brings a smile to my face with its randomly generated worlds–always providing for a different experience every playthrough.
A model of sandbox design for many game developers, Terraria is a must-have for all those who’d call themselves adventurers and creative.
Terraria has what many call the “16-bit sidescroller take” on Minecraft’s expansive formula. And just like Minecraft, the amount of stuff to be done is truly boundless. From the dungeons you explore to the pixelated enemies you fight, there’s always something to occupy yourself with here. Just like the holes you dig, things only deepen as you progress.
2017 was a truly fantastic year for the indie genre. We’re wrapping up the remarkable year with our 10 favorite 2017 Indie Games! These are not only games that have been able to break through the mold and ascended to gamer-fame across all communities, but titles that have flown under the radar, only gifting a few with great experiences. After tons of discussion, we’ve narrowed it down to these top 10. If your favorite game didn’t make the list, don’t worry! It’s definitely a top contender. Without further ado, let’s hop right into it!
10. Getting Over It With Bennet Foddy
Although probably the most recent indie game on this list, Getting Over It with Bennett Foddy is already a major success, and it isn’t hard to see why. The game creates a perfect storm of rage with it’s nonchalant, intelligent narration besides fiercely difficult obstacles and mechanics. It’s already blown up on YouTube, as content-creators throw chairs and smash monitors in rage.
Using your mouse to control your hammer, guide yourself onward traversing difficult terrains almost certain to make you lose your temper. Don’t worry though, (Sarcastic) Bennett Foddy’s soothing narration will be with you every step of the way.
The game features you, a… well… naked man, in a cauldron, using a sledgehammer, to climb a mountain. The game was based on Jazzuo’s 2002 B-Game classic, Sexy Hiking where a very similar concept was used. The anger-inducing game creates a unique range of obstacles to conquer. Fling yourself upwards, sideways, off cliffs and over houses. Don’t fall through! You most likely won’t enjoy the climb a second or third time.
9. Oxygen Not Included
Are you a builder? Are sandbox games your thing? I think it’s time for you to check out Oxygen Not Included. Travel to a secluded land with a team of three to colonize, create, and survive. Build an infrastructure of wiring, pipes, containers, pumps, and so much more.
Control and guide your small team, outlasting the harsh environments in space. Be a true leader, managing everything from water pollution to oxygen rates. Oxygen Not Included truly offers a new-world experience for anyone trying to colonize space.
Although the game is still in early access, Oxygen Not Included already holds more features than many popular indie games. Traverse your very own universe and follow through on your space dreams.
8. Dead Cells
When summing up Dead Cells it’s rather hard to make it not sounds like a traditional experience. It’s a pixel-art, hack and slash, Metroidvania game set in dungeons and distant lands. It contains many roguelike features as well, but we’ve seen a lot of those too in recent games. Despite all of this, Dead Cells somehow feels refreshing! And that’s because it approaches all of these elements a little bit differently.
The pixel art is generated from regular animation so it feels extremely smooth. Players are not locked in a certain route but can choose from diverging paths with each their own difficulty and scaled rewards. But above all, it’s just really well executed. Items are impactful, weapons are diverse and the difficulty is expertly tweaked. A real risk-versus-reward kind of game, both vibrantly beautiful and ghastly challenging. It is a true joy to play.
7. The First Tree
The First Tree offers an experience unlike any other game on this list, and that experience is the story of loss. Follow both a fox determined to save her young from a hungry wolf in masterful conjunction with a touching story about a son’s attempt to cope with the loss of his father in this heartfelt adventure.
With some of the best design we’ve seen all year, The First Tree offers a reality known much too well to some: The regret of not handling situations better, only to not be able to make amends. Travel as a worried fox across a vast landscape, spanning mountains, forests, and snowy terrains.
If you’re someone like me, who craves beautiful games, then this game is for you. If you seek meaningful games, this game is for you. If you have something to cope with, this game is for you.
I won’t spoil the ending, but let’s just say that I was having a very hard time holding back my tears. You can check out a full review of the game in the description below.
6. Night in the Woods
Sometimes you buy a game after months of deliberation. Other times you buy a game on a whim because a screenshot looked charming. That might turn into a disappointment or a nice gaming experience. But on a few rare occasions, it turns into one of the best, most deep and well told narrative gaming experiences you ever had all year!
Night in The Woods flew under the radar for many but blew lucky players away. Through a cast of colourful anthropomorphic animals, the game tells a story that is both touching and heartfelt. Few saw the amazing experience coming because the game toyed with everyone’s expectations. When you first start up the game you meet a myriad of colourful creatures and you’ll be instantly enthralled. Rightly so! Colours are bright, animation is bouncy, and the catgirl you play as is quirky. But then you learn that characters have a darker side. Kids practice knife fights in the woods, get drunk at parties while the parents face the consequences of economic depression, and so much more.
The game masterfully displays a misconception. People are a lot deeper than meet the eye, and this colourful cast has a lot of skeletons in their closet. A stab at modern reality. One of the best narrative games of 2017, unexpected and magical.
One of the most classic gaming genres is ‘fighting games’. Going all the way back to arcade-era games such as Street Fighter, the genre invokes much nostalgia. Despite the categories popularity, recent fighting games haven’t produced a lot of innovation.
But along came Absolver, an open world fighting game where you learn new fighting moves by blocking and dodging both NPC enemies and players that reside on the other side of your screen. Once you learn these moves you add them to your fighting deck and create your very own fighting style! This game really makes YOU the fighter, not some preset character. Test your skills in PVP or PVE, maybe even start your own fighting school for others to join. Technically still in early access, but a lot of fun to play!
With three classes to utilize and a fourth hidden one, there is a lot of replayability. With the capacity of switching in and out moves, and having a secondary sword moveset, we can see ourselves playing this game for a long time to come.
4. Opus Magnum
Opus Magnum surprised us late this year by providing an excellent puzzle game where the answer didn’t matter as much as the way you personally solved the puzzle. Rewarding creativity, this game has you create elaborate machines to create alchemical compounds within a steampunk setting, but instead of scoring you on time, it gives a graph showing you how many other people got close to your score in effectiveness, space used or speed, with the systems having no preference in score over one another.
By allowing you to succeed in solving the puzzles in your own personal way, Zachtronics created a game that rewards creativity over brainpower and has you optimizing and improving your contraptions for months to come. It gives some spectacular results to boot!
Coming from a line of Zachtronic games, you would think there’d be a high entry level, but Opus Magnum ended up being the most accessible game yet! As a beginner, it will be very easy to make that explosive phial compound. Fancy yourself an expert? Make that bad boy in under 40 cycles. Just make sure to send us a gif of it.
3. Gang Beasts
Number 3 is one of our favorite games released this year. Ever since it took the Youtube gaming community by storm, we’ve been in love with its minimalistic designs and hilarious physics.
Fight your friends, throwing gelatinous punches with the goal of knocking them off the map (or grinding them to a pulp). The ragdoll-like physics allow you to pick up, hurl, and knock out your enemies. Wacky maps aid your brawlers in sending your enemies to their doom.
Play as an adorable looking blob attacking your friends, trying to get any advantage on them possible. Catch them off guard and shove them in front of a train… or a truck… or out of an elevator… or into a meat grinder… or into an incinerator… You get the point. This game is hands down one worth getting to play with friends!
2. Little Nightmares
Remember all those terrifying dreams we had of massive monsters coming to get us? Morphed creatures hidden in shadow, under your bed and in the closet. Well, take that, multiply it by 100, and you have Little Nightmares. The story itself is ingenious, and with its latest DLC released last month, the horror can last for solid play time.
This disturbing story allows you to control a little girl in a yellow raincoat named Six. Six, a girl perceived as the size of mice, is a mere nine years old. Surrounded by an ominous scenery, complete puzzles and avoid massive, grotesque monsters.
Between the long string-arm “Janitor” whose face is peeled from the top like a banana and the glutinous twin chefs that inhabit the kitchen, there are tons of terrible enemies to evade.
Not only is the game a great play, but it offers a story equally as engrossing. Learn the history of Six as she attempts to escape the massive ship “Maw” alive. Encounter new foes, get out alive and try not to wet yourself
It would come to no surprise that our top pick for 2017 indie games would be the duck and dodging, finger shooting, cup spilling, cartoon busting, award-winning old school retro game, Cuphead.
Cuphead and Mugman found their way into the Devil’s Casino to win their sought for fortune. Greed overtook Cuphead, and without a second thought, he bet away their souls. Mugman attempted to stop him, but it was too late, as Cuphead had already lost the gamble. The Devil, being the compassionate man he is, offered a deal. Cuphead and Mugman must travel the land and collect the souls of runaway debtors. If they are successful than they may reclaim their precious souls.
While winning multiple awards within the three months of release, Cuphead proves that you do not need modern graphics to be successful. Cuphead brings us back to the 1930’s, offering us old school art, and wacky characters that seem to have escaped Walt Disneys drawing book. Travel the map either solo or with a friend, and battle unique and challenging bosses. From a tag team of frogs to a seed shooting sunflower, you will never know what bosses will come from the world of Cuphead.
While you will have to dish out $20 to purchase Cuphead, We can ensure that it will not be a waste. With holidays approaching, Cuphead is sure to make the top of every kids Christmas list, and will be waiting under the tree in many homes.
After mostly disregarding what happened in the first two games, Link awakens to his uncle leaving his house. He just runs out the door, into the rainy night. Ganon has moved all items around Hyrule. You have to find all the items necessary to beat Ganon. This is your chance to be a hero. This is A Link to the Past Randomizer.
Earlier this year, a small group of programmers managed to make a program to randomize A Link to the Past. In a short time, it grew exceptionally, and the runners of this game, together with the viewers can’t be compared to other speedruns. With the ability to even change the player sprite into something else, and lower or remove the hearth beeping, runners jumped on this game.
The original game itself is one of the Nintendo classics that a lot of people played in the past. The addition of this randomizer gave a big boost in the replay value and makes the game unique every time you generate a ROM. This is what makes running, or watching the game an interesting experience. Nobody knows what you get when you open that chests. Will it be the gloves, the hammer, or just the single rupee? Even the pendants and crystals are shuffled among themselves, so the first dungeon Eastern Palace in the original game can here be a crystal instead of the green pendant. And if you try entrance shuffle, even the dungeons and caves can be at different locations than you are used to.
Since the items are randomized, there has to be a way to make sure the game is still beatable. Else you can end up with the bow behind an enemy who requires a bow to beat it. This is where logic comes into play. The most commonly used logic is the No Glitches. This logic requires no knowledge about the game and will prevent you from getting stuck anywhere. Of course, this also makes it so that you don’t have to do dark rooms without a torch. As the name says, no glitches are required, but you can use minor glitches still in progress. This is known as a sequence break. Sequence breaks can allow you to skip certain parts or items, but can also sidetrack you. Going into a dark room without a torch is known as doing a sequence break as well. It is never required to do a dark room without a torch. Experienced runners can do this, but if you are just starting out, try to avoid it.
Pendants are shuffled with crystals.
Because of the logic of a randomizer, you don’t always have to fully clear a pendant dungeon. The pedestal, where you normally get the master sword, can have any item of the item pool. This can also be rupees. With the items randomized, you can get the items required to access the dark world early in the game. Requirements to get into the dark world are the Moon Pearl, and Either Titans Mitts or Gloves and Hammer. Or if you are unlucky, a torch, Master Sword or Cape and a sword so you can beat Agahnim1.
In the randomizer, there are three modes, known as Standard, Open and Swordless. Standard mode is the closest to the original game. You start in Link bed and see your uncle leave the house. As you make your way to the castle and your uncle, you will get the sword. Because the first chests do not need to have a torch, there are several changes made in this. You will be given a free lightcone during the escape only. This makes the game easier for those who are just starting out, as you will have a guaranteed sword. The second mode is Open mode. Here Zelda has been rescued already and you can start at the Sanctuary or Link’s house. You do not get a guaranteed sword, and might be weaponless for a long time.
And then there is Swordless mode. Imagine a sword without swords. For this, you need the alternative weapon known as the hammer. The hammer has a shorter range and a longer delay after using it, making you more vulnerable to enemies. Because Ganon can only be damaged with a sword, and some items only accessed with a sword, there have been made changes so that a hammer can be used instead. And unlike in the other two modes, Silver arrows are available in all difficulties.
The item you gain is randomized each time you generate a seed.
Besides, the modes are the Variations. These offer new ways to play this game. The Timed Race variation has a timer counting up. There are 20 green clocks that subtract 4 minutes from the timer, 10 blue clocks that subtract 2 minutes of the timer and 10 red clocks that add 2 minutes to the timer. When racing this mode, the one who has the best time wins the game, regardless of who beats Ganon first.
OHKO (One Hit Knock Out) mode makes it so that you can’t take a hit. If you do, you die. It is this variation that altered the logic for some items, as all items should be accessible without having to take damage. There is also a timed OHKO mode, where the OHKO mode starts after the timer reaches 0. Depending on the difficulty, you have more or less time. Here you also can find clocks, which adds time to the timer. Red Clocks, however, sets your timer to 0. This only exists in Expert mode. If you find another clock after the timer reached 0, leave the OHKO mode till the timer reaches 0 again.
A blue mail on the ledge.
Triforce Hunt is a nod to the original Zelda game, where you had to find the triforce pieces. Here, instead of 8, you need to find more pieces, depending on the difficulty. Also, the difficulty decides how many pieces can be found. The only way to win this game is by collecting the required amount triforce pieces, not even beating Ganon beats the game.
Key-Sanity is the newest variation. All dungeon items are shuffled into the item pool as well, this includes all small keys for a dungeon. Keys found on enemies or under pots will stay there like in any other randomizer. In this mode, it is worth collecting maps and compasses. The overworld map no longer shows any dungeon information unless you collect that dungeon’s map. Compasses show how many chests you have checked in a dungeon after collecting it. It is important to know that in this mode, the dungeon music is randomized as well, so you can’t hear if it is a pendant or crystal dungeon by the music.
All crystals have been gained.
If you became interested in try this out, you are recommended to join their discord first. There are a lot of helpful people in the community who will teach you the basics. And most runners use trackers to keep a track of there items. The recommended one for beginners is Crossproduct’s tracker, which you can find on his twitch channel. You can watch several streams, tournaments and play it to get familiar with the game. Don’t get discouraged if you can’t beat a seed the first few times. It is not that easy to beat this game when first starting out, but you will get a feel for the logic, and slowly learn all item locations. Eventually, you will finish a seed, and this can take a long time for the first finished seed. For me myself, I could not finish the first 3 seeds, the 4th seed ended due to a crash. The fifth one I tried gave me a time of 4 hours. Now, if you want to run it, or want to know more, visit their official site: http://vt.alttp.run/randomizer. It has all information you need to get started.
If you have spent any time on Twitter lately there’s a good chance you’ve come across satisfying gifs of intricate, whirring machines moving glass orbs to and fro, locking them into place before handing them over to rotating grippers, shifting color and transmogrifying them into new elements. It is intoxicating to look at, and, as it turns out to play as well! The name of the game is Opus Magnum, the newest project by Zachtronics, and it’s pretty damn great.
This ingenious puzzle game has an actual story to back it up. You set out as Anataeus Vaya, an alchemical prodigy who lands the job of head alchemist at one of the prestigious houses of the game’s steampunk inspired world. As the head alchemist, you are tasked with creating a variety of compounds, from fuel for the airships to a ‘stamina potion’ so the house’s prince can produce an heir. And later, as the story progresses, explosive phials and rocket propellant.
You create these items through your trusty alchemical transmutation engine, represented as a hexagon-shaped grid on which you place alchemical reagents, various mechanisms and glyphs with which you create fantastical machines. You can drag ‘instructions’ to each mechanisms timeline, making it grab or release a compound, rotating it left or having it ride along a rail until you form the compounds and lock it in place to win the puzzle. Easier said than done as mechanisms and reagents may not touch each other.
Then again, finishing the puzzle is actually not that difficult. It gets interesting when you get to see the metrics afterward. You are shown a graph on which you can see the number of people that finished the puzzle in the scores of cost, cycles, and area. These metrics take no precedence over each other and you can choose whether you want to create an efficient machine with a low amount of cycles, a cheap machine that only uses two grippers or a really small one with a low area cost. Seeing that large spike at 60 cycles while you finished the puzzle in 50 gives a real sense of accomplishment, and if you didn’t do so well you’ll be driven to optimise more or find satisfaction in a different metric. You’ll be refining each puzzle for months to come!
By not having a singular score metric the game allows you to set your own goals. It creates dynamic difficulty and rewards creativity. There are so many ways to solve each puzzle and not being locked in a ‘right way’ to go about it allows for a lot of freedom. Many puzzle games have a set solution, and while it gives off a sense of accomplishment no feeling is better than doing something in a way that is unique to you as a person. Every solution you tinker with creates an on-screen splendor for you to share with friends. These elements are well thought out with players being able to create a gif of their work at the click of a button, multiple save slots per puzzle solution, and the implementation of steam leaderboards.
The story is by and large presented through short conversations between classical looking portraits of the main characters before each puzzle. These exchanges are brief enough to not disrupt the pace of the game, but in-depth enough to provide a good understanding of what’s going on in the story, and cleverly written to boot. The story takes a backseat to the gameplay but still serves as an interesting backdrop to the true star of the game: the brilliant puzzles. It took me about ten hours to get through the five-act campaign. I could have done it a lot faster but I didn’t want to. I could see myself replaying these puzzles endlessly before wanting to move on to the next one.
Zachtronics is well known in the industry for creating logic-based puzzle games such as Infinifactory, SHENZHEN I/O and TIS-100. All of these games revolve around automating various processes and are known for having a high level of complexity, but Opus Magnum manages to be Zachtronic’s most accessible game yet with a surprising amount of depth and flexibility. Highly recommended!
EnomView Score: 9.5 out of 10
Check out the game: http://store.steampowered.com/app/558990/Opus_Magnum/
Team8 Studios has released Genetic Disaster on Steam for $19.99. Shown as a co-op action game, Genetic Disaster offers co-op, supporting up to four people, an abundance of weapons, hand-painted scenery and generated levels so the fun never ends. The levels change based on the number of people playing, ensuring variety and originality. The vibrant, multicolored game is played from an overhead perspective of four characters: Bunker, Sneaky, Devil, and Panic. The players traverse the ever-changing mansion and destroy the swarm of enemies awaiting them. You can even upgrade your character to fit your own playstyle or fill for your team composition.
Genetic Disaster is filled with flashy graphics that are guaranteed to draw you in. The modern retro-esc environment gives the feeling of an arcade game, bringing you back to the times of simple yet hilariously fun games. The background and characters are all hand painted emphasizing the detail the team put into the game.
Another aspect of Genetic Disaster that sounds exciting is the friendly fire. If you’ve seen the trailer you can tell that the situation will get hectic very quickly, prompting you to shoot at whatever you see. However be careful as your enemies might not be the only one receiving the bad end of the stick. Based on these circumstances, the playstyle of the game would focus on more strategy than just shoot and run.
Team8 Studios is a video game studio that specializes in co-op games. They’ve always imagined creating a game where the co-op actually matters, when the goal is only achieved using both of the player’s strengths. This ensures Genetic Disaster has a genuine co-op feeling with everyone being able to contribute to the victory at the end. Download Genetic Disaster to play with your friends and you’ll have a game you can rely on for a long time.
Check out the game: http://store.steampowered.com/app/672460/Genetic_Disaster/
We’ve all been through the rebellious teenage years of our lives. The times where you would much rather be out with friends. The times where your home life matters little to you. The times where you refuse to notice the sacrifices made by mom and dad. Your thoughts… your actions… all things you regret and wish you could take back in your adolescent years. If this has any meaning to you, then you are not alone. Follow both a fox determined to save her young from a hungry wolf and the touching story about a son’s attempt to cope with the loss of his father in the relaxing adventure, The First Tree.
You begin your journey in the eyes of a fox. Your children have gone missing and it is your job to find and save the poor innocent creatures from the threats that lie in the wilderness. Within the first few minutes of this visually astonishing story, you see a flock of birds fly off from a corpse on the ground. That ate-out rotted body is sadly one of your young. You sit in sorrow but have no time to grieve since your mission still stands. One more child is in jeopardy, and he will not suffer the same fate as the last. Without haste, you begin your journey in locating and saving your only other beloved child.
As you wander the beautiful verdant forest and pass the scurrying bunnies and birds, you will find beacons of light in the distant. Make your way to those and you will find the true story behind The First Tree. You can interact with the foot of these beacons to dig up an artifact that has a specific meaning to a certain someone named Joseph. Joseph is the unfortunate individual who has recently lost his father. Whether this fox digs up a wooden train or a toy car, each item has a meaning and a story. Joseph is narrating these experiences to his wife, Racheal. At the start, the stories seem mundane. Ones about a show and tell, and gifts from dad. I found The First Tree tiring, spending three minutes running from one beacon to the next, just to hear a common school tale. I simply found the game… boring for the first ten minutes, but then the story starts to get interesting. Each story begins to tie with the next and leaves you in suspense until you find your path to the next beacon. I soon found myself hooked and engaged with Josephs sorrow.
There are no complex controls in The First Tree, but with the few the game offers, I found the movement buggy and some obstacles that should be resized. You can only run and jump, but if needed, an extra jump is granted while airborne to carry you further. If you use your second jump late, then you will travel a great distance, but a low height. If you rapidly use both jumps, then you can achieve a great height, but risk losing the distance. The choice is yours depending on the obstacles present. The only problem is that I found a couple vertical walls difficult to scale normally. I had to find unconventional paths or angles to achieve the height needed. While it may have been an issue on my understanding of the controls, I found myself in unnatural places attempting to hop a wall.
While some walls may have stood out of reach, most of the others where scalable through power-ups. Actually, I should rephrase. The one and only power-up in the game… butterflies! Yep, you heard me, colorful butterflies. Along the course of your journey, you are bound to cross paths with a circle of purple butterflies. Walk through this circle and the butterflies will follow you as you walk. Once you take that leap of faith, you will rise in the air higher than you ever could with the standard double jump. Using these butterflies will be essential at some points to progress further in the story
During your adventure in The First Tree, you will encounter light enhanced orbs. These can be collected and presented in a counter displayed on your screen. While me revealing the use of these orbs will spoil a piece of the ending, I will say to collect as much as you can find. What you do with these orbs makes the game so much more special and unique to not only you but other players that choose to tackle the game.
While the controls felt unnatural and buggy at times, it should not undermine the heartfelt story and beautiful graphics of The First Tree. The land is vast, and the mountains are wide. The world is yours to travel and uncover the meaning of understanding death. You may come to find that Joseph and the fox are not so different after all, and the more you play, the more you will understand the true purpose of The First Tree.
EnomView Score: 8.5 out of 10
Check out the game: http://store.steampowered.com/app/555150/The_First_Tree/
Dragon of Legends is now live and available for purchase on the Steam store. Although in early access, the game offers exciting combat and a diverse RPG story based in the 2D world of Manheimr.
With a sublime, custom soundtrack, face ferocious monsters and unravel the mysteries of Ragnarok. This wonderfully produced pixel art game allows the player to pick and customize an assortment of unique medieval characters, such as wizards and warriors, and take to battle. Explore a packed world fighting larger-than-life creatures in an effort to send Loki’s Horde back to hell.
An aspect that looks especially fun are the boss fights. Face massive ogres, orcs, and as the name suggests, dragons with pleasingly creative pixel designs. Normal monster sprite designs are also fantastic. The artists behind Dragon of Legends definitely made great use of the limited amount of pixels available. Overall, the minimalistic design works perfectly, even for such a complex game.
Although the early access version of the game offers a plethora of features, Thrive Games intends to expand, adding features like multiplayer functionality and new classes. The game also intends to expand to the mobile gaming world, allowing cross-platform ability between Android and iOS devices.
Make sure to pick up a copy of the exciting new tale of Dragon of Legends.
When I played Ocmo for the first time, I was greeted by an interesting sight. I saw darkness, a yellow substance, and a bunny. The whole premise of this platformer is to get your character to the other side of the level where he can feast on his food, the bunny. I don’t quite know that you are, but whatever it is, it has many appendages and uses them to climb its way through the various levels. The game requires a great amount of skill, concentration, and practice. You need to be able to dedicate time to sit down and play this game. Though I think the skill gap may be too high for this type of game, it is still very fun to learn the mechanics.
In order to experience the game in the proper way, you need to use your index finger for control. Depending on where and how you tap the screen, your character moves and interacts with the environment in different ways. In order to complete the levels, you need to chain movements together and avoid the yellow goo which will kill you. In some instances, the goo is moving and you need to dodge it, making the level drastically more difficult.
At the end lies a bunny for you to feast on. The way you kill the bunny is very dark, ripping it apart and eating it. That sequence adds to the very dark feeling of the game. The boss fights are different though. They involve you making your way through a level in fast ways to avoid being killed. You need to really know the mechanics in order to beat them. Even though this game takes immense skill, it is still very fun, keeping me playing and engaged for longer than I thought it would.
As I mentioned before, this game is dark. I’d like to think it’s a post-apocalyptic world. It quite possibly is, but there are other ways to think about it. Maybe it’s a metaphor for our hunger, not with food, but with satisfaction. We would do anything to meet our needs no matter how bad the odds. Even if we have to complete challenging tasks, we do it anyway, because we need to be satisfied. With 80 levels and 6 boss fights, you are left with many hours of gameplay, trying to collect three stars in each level. There is so much more potential for this game to add more interesting content for us to enjoy. Ocmo adds new life to the ninja-rope swing style game and does it in a very unique way. You can pick up this game on the App Store for $4.99.
Three days remain until Minecraft: Story Mode’s season two finale gets released. The extremely popular series by Telltale has become well known in the Minecraft community, attracting YouTubers and streamers alike. The point and click/choose your own path game focuses on a plot which is based on the ever so popular sandbox game, Minecraft. The player completes puzzles, decides where to go, and most importantly, chooses the dialogue between characters. Subsequently, the end-game depends on the path the player chooses to follow, not what the game forces you to. Many other popular games have taken this approach, a more popular one being The Walking Dead.
Season one of Minecraft story mode comprises of eight episodes, each a little more than an hour long. If playing more than eight hours of story mode doesn’t sound appealing, countless videos of people playing and completing the game are all on YouTube. I recommend getting your popcorn ready and clearing up three hours of your day as you’ll quickly get drawn in. You can buy the game for $25.99 on steam and play the first season for free for a limited time only. You better go quick, as the season finale is supposed to be mind boggling!
Check out the game: http://store.steampowered.com/app/639170/Minecraft_Story_Mode__Season_Two/
Season 1 free demo: http://store.steampowered.com/app/376870/Minecraft_Story_Mode__A_Telltale_Games_Series/