Come Over to my Fist! – Gang Beasts Review

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Ready to take some anger out on some unsuspecting friends? Do you need a physics engine that makes very little sense with destructibles that break when you look at them funny? Well look no further! Gang Beasts has everything you need to get you started on clunky, awkward fighting as you beat the living snot out of someone and throw them, wait that didn’t work, throw them over– crap! He didn’t go over, hold on…. Throw them over the side of a building!

Gang Beasts is a multiplayer fighting game that you can play with your friends at home or online. You start out with a fairly impressive selection of player skins, although they don’t affect the gameplay a great deal, they are still fun to play. However, if it is your first time playing, get ready to start scratching your head if you either didn’t figure out the controls or don’t have anyone there to tell you how to use them. The controls and the character movement is so awkward that you need to get good with the controls in a big hurry, as those people you are playing with already have a gigantic advantage that is very hard to get over.

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However, that’s not to say you won’t still have fun playing. Even as you are getting the snot kicked out of you, there are several fun and creative ways to die throughout the large number of levels. Not to mention the fun little glitches you find along the way can be a lot of fun to look at. Even if you haven’t mastered the controls, the opponents you are facing can make some serious mistakes that you can all have a good little chuckle at. If you have the right group of people to play with, this game can be a great deal of fun.

No matter how fun the game can be, though, the controls and the game itself has its shortcomings that cannot be overlooked. Saying that the physics engine can be a problem is a serious understatement. You could be fighting someone for around ten seconds in one place and your platform could fall out from under you, killing you and whoever was on it with you when it happened. Then there are game glitches such as the same level repeating over and over again as you put the maps on random.

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When it comes to the overall experience, there isn’t a whole lot to look at here. It has no story mode, not that it really needs it, but it also doesn’t have a whole lot of content. There is a versus mode, a co-op mode, and there is also soccer (or the Football that is not American) mode. Beyond that, there is not a great deal to go off of. Once you are done playing through two random free-for-all matches with friends two or three times, you will probably be getting a headache with the game controls, and no, that is not an exaggeration, you will get a headache. There is probably a good two hours of gameplay overall.

The best method of playing when you first start out will definitely be the co-op mode, but as said before, you still need the right group of people to play with before you venture into this territory. Learning the controls is top priority, or you’re going to be losing, and losing a lot. It is a quirky game that will leave you flabbergasted in the wake of what it has in store for you, for better or worse. It can be a lot of fun to watch your friends make idiots out of themselves with one of the weirdest physics engines ever created, and it can be a gas surprising yourself with what you can do with it. If you have a group of friends to play with, this game is fairly well recommended. If not then it may be best to hold out on buying it until you get a few of the game’s flaws sorted out for yourself, either by walkthroughs or playing the game at someone else’s expense.

One Strike Review – The Quick and Easy Fighter

Have you ever been playing a fighting game and thought to yourself, “this is way too hard?” Well, One Strike is the solution to that exact problem. The game is so simple that it only takes about two-three minutes to be a master at it. The game revolves around six characters who you have the option of playing as. With the character you pick, you will then face off against said six characters back to back. The main catch of the game is that if either player is hit once, they lose. So in the story mode, if you get hit you will restart back to your first fight.

There isn’t much story to the game, it is basically just a 2D, pixelated fighter where you go from fight to fight. The other game modes are a versus mode, which I personally believe would be more fun than the game itself, a tag team mode where you play with an AI against two other AI, a Tournament mode, which puts you into a bracket tournament with up to seven other players, and a “practice” like mode where you face off against the enemies from the story with five lives instead of one. The problem I see with the Tournament mode is the ability to have seven players playing at once. There is no online interaction with the game so it would have to be eight people clustered around a computer with only two playing at a time. And if you do not have eight people for the mode, it replaces them with bots.

The story mode has three difficulties, which are easy, medium, and hard. Easy is in my own opinion far too easy, so once beaten I moved on to medium difficulty, which ramped up the difficulty a little bit, but not enough for it to be a challenge. Finally, when I reached hard mode I was expecting a huge jump in the difficulty of the AI, but alas, I was wrong. All in all, it took me about an hour and a half to beat every difficulty on the main story.

In my personal opinion, the game is not that great, it’s not even that good, but I still gave it a shot and it kept me busy for a while. A few things that could help it out would be to increase the number of characters, thus making the story longer, and have a custom control setup. The controls were kind of tight on the keyboard. The game isn’t inherently bad, it just lacks a story and seemed too easy to master, which is why I did not enjoy it.

With some changes made, I’d love to revisit this article and give it another shot!

EnomView Score 4/10

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Tanzia Review: The World of Magic and Arcana

Right off the bat, you can tell that Tanzia is going to be an amazing game with wide open worlds and an amazing story. The story begins with the tale of The Great One, an Akazi arcanist who surpassed all others and defeated the Skeleton King in his attacks long ago. But The Great One cannot defend the island forever, as the threat of the Skeleton King’s return is growing with each passing day. But, he finally has a grandson who wields arcana far greater than even The Great One himself. This mage is you. After you learn of The Great One’s legend and how he saved his young grandson you are thrown into a village on volcano island which will quickly become your home.

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The game’s controls can be a little finicky at times, but there are three different settings you can choose from: the MMORPG, FPS, or gamepad. Each controls exactly how they are listed. I myself used the MMORPG controls while I played. As soon as you gain control of your character you are put through a small tutorial on how to attack and use your multiple spells given to you. Once the tutorial is complete you can continue your adventure through fighting a giant corrupt boar, combing beaches for special herbs and even fighting invisible demons!


Just by looking at the map you can tell the size of Tanzia is enormous, but fear not, the developers left teleportation stones littered around to help traverse the pesky lands. Each area is filled with new enemies and new dangers, but if you feel like the game is too easy for you, then maybe you should start a new game and crank the difficulty from easy to normal, or even to hard if you’re looking for a real challenge. These difficulties don’t seem like much, but once you start playing and take on three or four enemies at once you’ll understand just how difficult this new challenge can be.

As for the magic in the game, known as arcana, you start off the game learning 3 spells, ice shard, fireball, and root. Ice shard is an ice-based spell that shoots a sharp piece of ice directly at the foe and slows their movement for a short time, fireball is a blast attack that damages an area around the foe including other enemies, and root locks one opponent in place so they cannot move and their attacks are slowed. Each spell will cost you mana, which is shown by a bar on the top left below your health, if it reaches a low point you will be unable to use any more spells until you replenish it, either with a potion or at a healing totem located in the main locations. If you run out of mana in the middle of combat though, the healing totems won’t work, so you will have to resort to potions or to beat your enemy with a stick.

The graphics in the game are incredible, there is the movement of animals, far off clouds moving to the breeze with the leaves, and all of the characters movements seem fluent and moves constantly with how you want it to. The story is immersing and will make you not want to stop playing until Tanzia if free once more. I feel like some parts of the game, such as how your map works and some parts of quests could be better described on how they work, like your second or third quest requires you to buy the fireball spell to complete, but it doesn’t tell you anywhere to buy the spell, so you could be stuck trying to complete the quest without the spell for quite some time.

All in all, Tanzia is a wonderful game that I will most likely pour endless more hours into until I can say I have finished it. Even though the game is currently only in early access I believe that once the full story is available it will attract a large player and fan base and will definitely be seen as an amazing RPG.