The Name Says it All – Planetary Annihilation: Titans Review

THUD! THUD! THUD! DUN! DUN! DUN! Give it up for the great intro music, and amazing game play scenery in the introduction! If you watch the whole thing it is a bit long, but every second is worth it. It is satisfying when a games introduction, music, and cinematic all tie together to get you in the mood to play that genre. Not only when all of the intro is finished, but when you’re in the intro screen it should continue to have perfect, on point sound. This game is one of the first games I’ve played in a long time where I didn’t have to immediately adjust the sound, or the like. It was perfect, and I’m not someone who usually focuses on the audio quality. I usually care more about details like graphics, storyline, and gameplay. However, I’ve been captivated. Quick, someone save me, hours of my life are about to melt away.

Like most games, you want to get into the action and start playing. So, what I did is just that. I knew I wasn’t ready for multiplayer and I headed towards single player and clicked the first option I saw available. It offered me a tutorial, and how could I refuse? “Tutorial Initiated”. This is how my world conquering began! After the first level of the tutorial I was a murderer, a destroyer, a conqueror, all in a giant robot. I knew I’d have to watch out though, Optimus Prime was out there. By the second tutorial I was again a conqueror, but this time starting with nothing and extracting the resources and building the army from scratch. I was reminded of games of my childhood. Like Command & Conquer. More pylons needed. Yuri is master.

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Depth, I was realizing very quickly how much depth their was to this game. Not only were you just attacking other players and killing their commanders, you were also conquering planets, and their starsystems. Searching them for new technologies, then using these technologies to conquer the universe! I mean, well one solar system at a time, and sometimes using moons as large rockets. Who’s counting? I’m just here to win! Oh, and yeah I was an hour into the tutorial and hadn’t even made a dent into the actual game yet, but I was enjoying myself. This tutorial was put together excellently. It puts just enough details in voice, visuals, and text that anyone can figure out this game. Its complicated, but it’s just like any old RTS you’d play. How did it differentiate?

Besides the space conquering, the planetary destruction, and all the things in between, the game takes you for a ride. It combines unique elements of all the different thing you would like in an RTS. A ton of units on the field crushing your enemies, while advancing through claiming systems, and leveraging both slow and fast play. Honestly, without ruining too much of the fun, I’d suggest trying this game now yourself. If you enjoy getting spoilers, continue reading!

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I joined my first annihilate them campaign and I was excited. I instantly figured out that I could collect technologies ahead of time by exploring non-occupied planets, which would help me in my battle. It was clear that technologies mattered because they decided the majority of the things that I could build. Next, I found all my paths blocked by rivals and soon I was fighting on the Death Star. Extracting resources is a haul, this must have been long after the Jedis fought here. In the present, the galaxy was found? This is when I noticed that the tutorial speed was increased to teach the player how to play the game, the game is set at the same speed of other RTS games. Where it takes time to build troops and extract resources. Which is good! Gives time for exciting strategies.

After losing myself in the game for several hours, I realized I could write a review no more! There is so much to explore, and enjoy in this game. For those who enjoy RTS, this is a must have.

Gloriously Difficult – They Are Billions Review

Every so often a game comes along that is so fiendishly difficult, it consistently reduces you to the very ends of frustration. They Are Billions is such a game; so ruthlessly, gloriously hard, it never fails to keep you hooked.

They Are Billions places you in charge of a fledgeling colony in a future steampunk era where humanity has largely been wiped out by a zombie plague, with the roving undead being the titular “billions”.

It plays remarkably like a classic RTS game like Age of Empires II, Command & Conquer or Empire Earth; off-scale buildings sit on the main map alongside your own units, where battle is waged with the roving undead.

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As the leader of the colony, it is your responsibility to find more resources to harvest, fuel the growth of industry, and of course, prevent the zeds from infecting every last one of your citizens.

That last one is much, much easier said than done.

The zeds already on the map are usually manageable – the real trouble starts when one of the periodic stampedes pours in from a random direction in a relentless assault on your defences.

I’d like to think that I’m no strategy game novice, but They Are Billions is on another level. I have yet to beat even one game on the difficulty rating encouragingly, but perhaps inaccurately, described as “accessible”. Time after time, I watch, with my head in my hands, as zombies overrun my base, wiping out my command centre, and losing yet again.

All of this might seem as though I’m leading to a negative place, but quite the contrary. I can’t quite recall playing a game that provides such a tactical challenge as They Are Billions, to the extent that I just can’t tear myself away from it. And from an Early Access game, that’s quite an achievement.

The great thing about They Are Billions is that it is possible to tweak the difficulty, and much more than on a simple “easy/medium/hard” scale.

Each survival game lets you tweak the difficulty settings before you start, defining both the game duration and zombie population. A shorter game might seem like the more attractive option, but a higher number of zombies in a smaller timeframe means more frequent raids.

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Each combination yields a percentage score modifier, and beating each map over and above a certain amount unlocks the next one – for example, the first map needs over 20%, and the second over 60%.

Despite the scalable difficulty, even on the easiest settings, the looming threat of defeat lies in the grasping hands of just one zombie. This is truly the unique selling point of They Are Billions and the root of its insane challenge. Yes, there are billions, and if you let even one in, your colony is probably undead toast.

This is because once each building is infected, each human working or living in it becomes a hungry corpse. Before you know it, there’s a cascade effect where half your colony is now an infected husk, and it’s far too late to do anything about it.

And to make things even more difficult, buildings often only have to take two or three hits to become infected. It’s not like the good old days of C&C, riding the cavalry in to rescue a flaming building with 10hp left – by the time you’ve been notified your base is under attack in They Are Billions, it’s usually too late.

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This potentially crushing pressure is offset by the fact that the game strongly encourages you to make liberal use of the pause function, which you can do at any time. They Are Billions is in no rush; it’s not about memorising keyboard shortcuts to act in as few seconds as possible, it’s about thinking through a strategy and employing it in as much time as you need.

Just by looking at the global achievement stats on Steam, it’s clear to see that I’m not the only one being challenged by They Are Billions. And look at the graphics, with such a gorgeous colour palette

The game was a viral hit over the festive period, infecting thousands of Steam accounts faster than the in-game zombies. At this early stage of production, it’s exciting to consider that They Are Billions could mature into an even more impressive title. If you’re not a fan of difficult strategy games, you’ll hate it – but RTS buffs do yourself a favour and pick it up.

Check out the Game: http://store.steampowered.com/app/644930/They_Are_Billions/

Exploding Rodents – Tooth and Tail Review

It’s time to rally your troops! We need a fighting force. A team of soldiers that know how to use their weapons and defend the base. They need to be fed, so it’s time to farm up some resources to suit their needs. We’ll need proper defenses and the leadership needs to know how to bring it all together to take the fight to the enemy! We’ll need all of the ferrets and rodents we can gather, and don’t forget the warthogs!

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Yeah, you’re using animals to fight a war full of pistols, mortar cannons, and strategic structure building. Sounds normal to me, what’s your deal?

“Tooth and Tail” is a real-time strategy game that is very reminiscent of the Red Wall Book series by Brian Jacques. The artwork for the game is quite beautiful, and the graphics are nothing special, but they do work for the game quite well. The gameplay is quite simple and very fast-pace. As soon as you start the game, you are treated to quite the simple tutorial that goes smoothly and easily without over-explaining anything. Given the fact that there have been so many tutorials out there that grate against your face like a brick full of holes and interrupt your gameplay constantly, it is worth taking the time to appreciate these pregame sessions that do it right.

Compared to the normal RTS, this one is pretty simple. It has its high points, and simplicity is definitely one of them. One thing that this does entail, however, is that the gameplay is extremely fast-paced. Sometimes a little too fast-paced. There are levels where the enemy comes at you with a decent attack every so often, then there’s a stage where the opposing team will charge you with copious amounts of suicide bombers one after the other. There comes a time where kamikaze attacks just cannot be repelled. Your troops and defenses can only shield you against so many explosions. These stages get especially frustrating, and just downright impossible.

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Unlike your normal strategy army games, this one has you controlling a single unit that acts as a commander for the rest of the troops. The controls are extremely simple, and the tutorial captures that simplicity very well. However, the vulnerability that this presents is concerning, as it means that a single wrong move could kill your leader at any point. Still, on the flipside, it’s a good bit of challenge overall and adds the need to maneuver your character to the list of unique mechanics. It keeps you actively involved, as keeping your protagonist safe is imperative.

Still, despite its shortcomings, this game is highly addictive. Like any good army building game, you want to push your army as far as it can go. The battle sequences are satisfying in their simplicity and you will relish each victory as your furry friends take down more savagely cute animals. As you may have noticed, if you’re an animal enthusiast, this may not be the game for you.

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As stories go, it’s kind of lacking, but at the same time, it doesn’t get in the way of the enjoyment of the overall game. There are times when the game can be mercilessly cruel and unfair, but it is a lot of fun, especially if you are a fan of strategy games. Be sure to give it a look!

Enomview Rating: 8/10