Alpha Computing – Computer Tycoon

I was introduced to this lovely screen… then the game crashed. I thought, maybe this was a one time hiccup, so I launched the game again. The game launched successfully on my second attempt, and I was introduced with some nice hip music. I started getting in my retro grove, I immediately felt like I was on roller skates in some archaic restaurant with a jukebox playing. Not to mention, the game was nice enough to show me all of the people whom had contributed to the game by writing reviews, and the like. Since I also approve of this kind of help from the community, and that every game developer should always show appreciation to those whom help them, I’ll repost this achievement wall.

After clearing through the thoughtfulness of the developers by clicking the big red X in the top right of the window, like it was an annoying pop-up. Somehow even though the previous screen was extremely thoughtful, the art of this game still had me convinced that it was some annoying Windows pop-up that had to be deleted. I was introduced with a portrait of the young Steve Jobs next to his brand new Macs. All I could think of was Steve yelling at some employee, and telling him to get the hell out of his building. I was excited, I got amped. I was a little disappointed that on the right there was a C:\ drive reference, when that doesn’t match their overall theme of Apple references. I feel like this screen needs a bit of design work. I continued on to the ‘New Game’ option. It was time to ride the rainbow of this multicolored display.

After clicking new game, I was prompted with the new game screen. Where I could select all my options for the new game. I clearly had to become Steve Jobs because I couldn’t find a good avatar for Billy Gates, which I hoped for. There are a few avatars that are well created that represent avatars from the past, however they’re not all there. I will say they’re very good graphics, but there was nothing to actually design my character which was a disappointment.  On this screen, I could also tell that the game is still in early build phases because they also have a button for ‘Random Events’, which is disabled. It’s a work in progress, but I pushed forward. A lot of the screens here need polished.

Pressing forward like the train that I am, choo-choo. I was introduced by a dialog that emphasized how this was a new game in alpha, and that a single developer created all of this. I was impressed by how much work was done for a single developer already. I can tell that the game needs a lot of work, but it looks like it may still be fun to play, so I hunkered down and began to play. The game was simple, don’t go bankrupt, and survive until retirement. Retirement was defined as the year 2034, Elon Musk made it to Mars yet? I then read about two other ways to win, by running my enemies into the ground by bankrupting them, or to invent all technologies before my opponent. Seemed easy enough, I prepped for my crash course into the game. Helmets on!

The tutorial to the game is looonggg and teeextttt based. I wish there would have been a walkthrough of the game showing visuals right away, as I’m one of those people who can’t focus on text that long and I get distracted easy so I skipped through hoping the game would explain itself. I clicked my starting country of Madagascar, and had no idea what I was doing other than the fact that the preference was largely blue. Once I established an industry site in Madagascar, I got excited by the 3D design layout. I was ready to build my empire and rock this island. Anyone have some buckets in case this plan starts going down with the ships?

I immediately built one of everything, not sure what I was doing. I also found out it takes time to build all of these things, I had accidentally paused the game. With 4 million bucks to spend though, I was worried. Then I was hit with a voice that sounded like Mom, my buildings were upgraded and built! She disciplined me, just like she use to with my homework, that my research queue was empty. After a few minutes of tinkering, I got distracted by gameplay.

In-depth, steep learning curve. I spent at least a half an hour trying to figure out how all the things fit together, and immediately was glad that I’m a computer developer by trade because there is a lot of technical depth to this game. If I didn’t have the background I do, I feel like I might drown. However, that is also a good thing, showing how much time and effort went into all the details of this game. After several hours of gameplay…

I’ll wait until the game is more polished.

Check out the game for yourself, here: